RimWorld

RimWorld

Godlike Metabolism Gene
44 Comments
dominickwriter Aug 16 @ 11:36pm 
Never mind, sorry to disturb. Had to look in another chat area to figure out the problem. Thank you.
dominickwriter Aug 16 @ 11:34pm 
Doesn't work for some reason, I'm going to the xenotype gene editor and yet it doesn't show anywhere. Recommendations or anything I'm missing while doing it?
Petre27  [author] Aug 14 @ 9:10pm 
@SirCletus I just tested it, and everything works. What are you trying to do that it doesn't work?
HavenOnline Aug 10 @ 10:42am 
this no work >:((((((((
HavenOnline Aug 10 @ 10:13am 
diddyblud trait pls
Travioli Jul 13 @ 2:31pm 
Haha yes, as I learned; I was just so baffled as to how I hadn't found a trade, and thought maybe I needed a certain number of archite capsules for the trade to show up
Petre27  [author] Jul 11 @ 11:22am 
The mod has been updated to 1.6!

Travioli - Trades in rimworld (with caravans/spaceship/towns) are made with silver. The archite capsules are needed only for the creation of the xenogerm.
Paradoxical Jul 10 @ 10:19pm 
Just tested it. It works fine.
Paradoxical Jul 10 @ 10:08pm 
This mod almost certainly is compatible with 1.6 because the XML tags used haven't changed.
A homeless orphan Jul 10 @ 6:55pm 
Hi, will this be updated to version 1.6?
demonische Jul 6 @ 12:03pm 
1.6 pls
Travioli Jun 7 @ 7:42pm 
Just found one from an Imperial Caravan. Even so, it does not answer whether or not you need the archite capsules on you in order to buy it
Travioli Jun 7 @ 2:22pm 
When sending caravans to settlements, does the caravan need to have the archite capsules on them? I've visited elsewhere >50 times and haven't found it. I also haven't found it among any traders that have visited me. For the record, I have 53 archite capsules
Mesez Jan 7 @ 4:40am 
@Mr tick enable archites on xenotype menu
CzeslawMucha Apr 21, 2024 @ 5:29am 
thank you very much, it's exactly what I need
Petre27  [author] Apr 19, 2024 @ 8:38am 
@jackjenkinsmom0811 - It's an archotech gene, so if you look for it in the xenotype editor keep in mind that you have to click ignore restrictions. Also, using dev-mode you can edit a person's genes, you can find it under the name Godlike_Metabolism. (for some reasons, now you can no longer add the gene as a endogene from the dev menu, only as an exogene. I will have to look into what the deal with that is. I tested it just now)
Mr tick Apr 17, 2024 @ 7:45pm 
Are there mods that mess it up?
Mr tick Apr 17, 2024 @ 7:28pm 
I don't see it in the genes
Сельсовет Apr 16, 2024 @ 7:07am 
Yay! The mod has been updated
Petre27  [author] Apr 14, 2024 @ 6:42am 
The mod has been updated for 1.5

Let me know if you encounter any errors.
vincent.follaca1 Apr 11, 2024 @ 9:14pm 
tested in 1.5 with 200+ mods and seems to be working as normal
Petre27  [author] Apr 10, 2024 @ 9:50am 
Yes, it shouldn't be difficult, i will look into updating it.
EnglishGigaChad1---8 Apr 9, 2024 @ 10:26pm 
Any chance this gets updated to 1.5?
Petre27  [author] Mar 18, 2024 @ 12:36pm 
@THE LUNCH KING Good news! I've created what you asked! https://steamcommunity.com/sharedfiles/filedetails/?id=3190456722
THE LUNCH KING Mar 13, 2024 @ 4:44pm 
Cool thank you
Petre27  [author] Mar 13, 2024 @ 2:49pm 
@THE LUNCH KING - I will look into that over the weekend.
I got work tomorrow, and right now it's almost 12 AM for me.
THE LUNCH KING Mar 13, 2024 @ 1:39pm 
Can please you make a version of this mod that boots energy efficiency for the VRE androids?
KΞNTΛR Feb 21, 2024 @ 1:55pm 
I was trying to find a mod to remove the Metabolic Efficiency but this one sounds more interesting.
Sera Oct 24, 2023 @ 2:15pm 
@Math42_bit
I already did. Granted with this I could remove a lot of the negatives and complexity.
Khod Khasunii Oct 24, 2023 @ 2:01pm 
@Sera simple, it here in case you got gens who ask like... 15 efficienty, and you take a lot of those. and then you end up with pawn having a +255% hunger rate just cause you needed a absolute unite of destruction because mechanoid hate you :crtstressed:
Sera Oct 22, 2023 @ 11:19pm 
"25" that's a lot of capsules how "+750000 efficiency" fff nhaga cri skibidi the ever loving f*. you was not kidding that is godlike. what is the max boon like 5? the hell am i going to do with the other 749995?
Petre27  [author] Oct 21, 2023 @ 7:20am 
@vise.atavist It is an Archite Gene, did you enable the "Ignore Restrictions" option in the Xenotype editor? By default you can't pick a Archaite gene at the start.
Petre27  [author] Oct 21, 2023 @ 7:20am 
@hhhvsg I have no knowledge of how androids work. Sorry, but it impossible for me.
vise.atavist Oct 19, 2023 @ 5:56pm 
I cannot seem to get this to actually work in game, I have it in load order but it's not in my xenotype editor
hhhvsghhhvsghhhvsghhhvsghhhvsghh Sep 2, 2023 @ 12:19pm 
Could you make a mod that can do this but for androids? Like Power efficiency instead of Metabolic efficiency
CTH2004 Aug 27, 2023 @ 8:27am 
fair enough, fair enough. Maybe one day, maybe one day...
Petre27  [author] Aug 26, 2023 @ 5:07am 
@CTH2004 That would be too difficult for me to do. The current implementation is done purely through xml. I would have to learn a lot of c# for me to do what you explained.
CTH2004 Jul 14, 2023 @ 8:36am 
here's an idea:
could you make it so that, instead of adding +750000 Metabolic Efficiency, it adds an amount that is variable, and set it always to +5?

What that means is the person who has this gene will always have +5 Metabolic Efficiency. Not add a whole lot, just add "x", where "x" will make the Metabolic Efficiency equal to 5
Fox240{RUS} Apr 8, 2023 @ 11:10am 
Good mod
Petre27  [author] Feb 22, 2023 @ 7:21am 
I will look into the possibility to make the gene inheritable as a mod option checkmark.
Petre27  [author] Feb 22, 2023 @ 7:18am 
@Papal States The gene is not inheritable because it uses archotech capsules (making it a archotech type gene).
When creating a game, on the genome editor screen there are 2 checkmarks. One of them makes all archotech genes inheritable.
Papal States Feb 20, 2023 @ 11:02am 
How do I make this inheritable, and available on the xenotype editor? I'm sure it only needs something like <gene_inheritable>Yes<gene_inheritable> and something for the editor, but I can't seem to find anything.
Tawnylure Feb 9, 2023 @ 12:58am 
THANK YOU! Best mod for those who just want to be able to do what you want aka sand-boxing god.

Fr a must need for those who want to mess around with gene's but hate the limits
KnightedWarrior Dec 19, 2022 @ 3:38am 
Would be quite fun for a playthrough doing the last survivor of a god-like species.
Out to repopulate their near extinct species.