Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Conquest Enhanced V2 (BRUTAL CONQUEST)
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Taggar: Mod
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1.832 GB
9 dec, 2022 @ 23:59
14 maj @ 15:12
171 ändringsnotiser ( visa )

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Conquest Enhanced V2 (BRUTAL CONQUEST)

I 1 samling av hawka
Conquest Enhanced v2 Collection
13 artiklar
Beskrivning
*****THIS IS NOT FOR BEGINNERS NOR CASUAL PLAY!!!!*****
*****IF YOU GET CONNECTION FAILED error in coop. IGNORE IT!!! Do not touch anything and just wait for game to launch

This mod makes Conquest harder. DO NOT PLAY if you can't handle the difficulty.... We don't want to hear it. The goal of this mod is remaking the core aspects of Conquest Enhanced with an emphasis on polish, performance and stability. This will not contain all the features of CE, but the most popular/main aspects of the mod. The scale of battles has been scaled down to improve performance and difficulty.




New Features


New Gameplay Features
  • 3 new enemy alliances
  • Defense level research now gives you emplacements, ammo resupply zones, and crates with mines and handheld AT
  • New star call ins: Artillery strikes, Air recon, Air ammo drop, Smoke barrage, Light bombing run, Controllable plane
  • A lot of new buildable fortifications for engineers
  • New fortifications for emplacements
  • Vehicles and searchlight can fortify themselves with sandbags
  • Medics can auto heal (using special button (with a cross so that they have a cross above them))
  • Reworked chat wheel (N) that adds new functions: Auto heal 3 soldiers, send 5 soldiers with no ammo to auto resupply, change weather, teleport units to the middle of the map (when defending)
  • New sabotage event: captured vehicles and emplacements have a chance to be sabotaged by the AI (with new event dialogue in game)
  • Added paradroppable emplacements for Germany & USSR
New AI Features
  • AI now uses a unique division system that corresponds to each war period (early,mid,late) and has more than 15 different divisions, so every battle you may face AI with a different coherent army composition
  • AI repairs and re-crews abandoned vehicles and emplacements
  • AI can also call in new support abilities if they have a signaler on the field (with new event dialogue in game)
  • AI can use smoke grenades
  • Added AI patrol logic for AI defenders
Additional Units
  • Opel Maultier Supply Halftrack (Germany
  • Minesweepers (Germany & USSR)
  • Panzergrenadiers and Sturmgrenadiers (Germany)
  • Late war marines and Assault squad (Soviet)
Maps
Interface
  • You can zoom out as far as you want
  • New Main Menu background


Changes
AI Army Changes
  • Larger AI army size
  • AI now has now emplacements on and around points, so now every attack will pose a challenge.You will no longer be able to just drive up your tanks unopposed
  • AI reinforcement time has been adjusted based on flag count
  • Made AI infantry to be more cautious when attacking
Player Army Changes
  • Added one new stage for flexibility. The 1 added stage is for defense army composition so that you don't need to reshuffle your army every time you attack or defense. YOU STILL CAN CALL IN ONLY 5 STAGES OUT OF 6
  • You can call in all your armies at once so you don't have to wait for anything
  • Weapons are now deadlier
Gameplay Changes
  • Increased player count for coop
  • Conquest campaign naturally divided into 3 stages (early, mid and late) that allow you to experience all phases of war with increasing challenge
  • Health difficulty adjusted to be more hardcore
  • Units in cover are harder to hit
  • Bleedout timer is prolonged
  • Defenses are prolonged and should take ~35 minutes (if no flags lost)
  • Bigger penalty for losing flags in defense (battle will take longer)
  • Perfect accuracy for small arms in direct control
Cost Balance
  • Revamped MP,CP and research costs of units. No longer infantry squads costing the same as a tank and emplacements being redundant due to Tanks being always the better option. This rework promotes an army composition that is varied
  • More starting resources
Unit Balance
  • Officers - Increased view range for binoculars
  • Engineers repair vehicles at 200% speed while normal infantry at 30% and tankmen at 100%
  • Recon units have better vision and stealth units have better stealth
Mission Rewards
  • Bigger resource income that increases with time
Quality Improvements
  • Performance optimization
  • Improved unit pathing


Credits & Special Thanks
Help
  • Thanks to MACE team and Soblazer,Versal and shad for providing us with models and help.
  • Thanks to ⇶ macиntosh for main menu and discord image
Thanks to map great map makers!
  • Warfare 3 by Warfare11
https://steamcommunity.com/sharedfiles/filedetails/?id=2593211750
  • Hillswood by ^3Desert_Fox
https://steamcommunity.com/sharedfiles/filedetails/?id=2552782451


Compatibility


Our Links

Battle of Rschew by Icebreaker
https://steamcommunity.com/sharedfiles/filedetails/?id=2550992283


Stalingrad by Stenz
https://steamcommunity.com/sharedfiles/filedetails/?id=2792181601

Kursk map by 无恒阎乀老西
https://steamcommunity.com/sharedfiles/filedetails/?id=2514224546

Weissenberg and Railwayline to gr.Dubrau by Uwo
https://steamcommunity.com/sharedfiles/filedetails/?id=2704941570


Field Defense and Hill defense maps by [FHM] VortexXx
https://steamcommunity.com/sharedfiles/filedetails/?id=2725764602

Battle of Cologne by Aldeys
https://steamcommunity.com/sharedfiles/filedetails/?id=2540995967

Endless War by 无恒阎乀老西
https://steamcommunity.com/sharedfiles/filedetails/?id=2515631335

Eastern Front Defense by Cynical_Teacup
https://steamcommunity.com/sharedfiles/filedetails/?id=2796425052
Populära diskussioner Visa alla (49)
1
4 jun @ 7:30
Нет возможности вызвать всю армию сразу
Narberal Gamma
2
28 maj @ 23:53
How can I extend the time I have when attacking?
BigNic
10
9 feb @ 11:55
Getting better in attack battles
Hescher_94
2 741 kommentarer
Dicknose 21 timmar sedan 
I just started a new campaign and counted 23 enemy flamethrowers on the first map. this is probably your preferance. but this seems pretty excessive to me. otherwise great mod
Dicknose 21 timmar sedan 
excellent mod. my one complaint is that the AI is using a lot of flamethrowers. Im playing as the germans against the ussr and it seems like the AI usually has almost 10 flamethrowers in the first few battles
Aeoncypher  [skapare] 4 jun @ 11:24 
@?? Im not sure what codex is but if you activating more then one mod id highly recommend you use our mod manager https://steamcommunity.com/sharedfiles/filedetails/?id=2986408240
If you are activating mods with CE they should always be below it. loading one more at a time in game doesn't actually set the load order.
?? 4 jun @ 6:23 
Can this work with codex? I've activated all of them together and there's no crashing, but is it changing anything?
Aeoncypher  [skapare] 3 jun @ 5:51 
@YoptbI4 They are supposed to get AT rockets at med defenses. Ill take a look thank you,
As for the half tracks having mines. Yes, well take a look but we dont like to directly edit vehicles and trucks themselves we will see what we can do. Ty
Aeoncypher  [skapare] 3 jun @ 5:49 
@Reunion enemy arty has scripts attached to it so they dont just walk the gun up into your front lines and die to rifle fire, No you cant disable it as there guns arnt the same type of guns you can buy. Changing it so you can capture it breaks alot of other things sorry.
Aeoncypher  [skapare] 3 jun @ 5:47 
@Will J mace comp patch is updated and works, But valour ones is done by someone else who isnt around anymore. It may get updated in the future but we dont have a time frame for it.
YoptbI4 3 jun @ 1:03 
A little Feedback / Небольшой обратный отзыв:

When u play as USSR against Ger+USA, bot take inf AT bazookas too early, sooner than medium tanks like shermans76mm and PZ4 75mmLongBarreled.
Big balance issue - every trophy m3 infantry halftrack has 24 AT mines, u dont need engineering truck, just restock this halftrucks.
/
Когда играешь за СССР против Германии + США, бот получает базуки и другое ПТ слишком рано, раньше, чем открывает игрок и сам бот средние танки. по типу Шерманов и Т4.
Большая проблема баланса - в трофейных американских транспортерах м3 ВСЕГДА лежат 24 пт мины, делая инженерный грузовик просто шуткой. Просто пополняй эти халфтраки, и минируй всю карту...
ColonelMaybourne 2 jun @ 14:07 
Is it posible to get a split mod with the extra larger map and low research points to use with it different mods since brutal overwrite ALL
Reunion 2 jun @ 9:27 
I want to know why some artillery can't be captured. Can you teach me how to change it?