Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Enhanced V2 (BRUTAL CONQUEST)
2,742 Comments
♥♥♥♥♥-Ni Jun 8 @ 7:30am 
совместим ли с Hotmod'ом?
Dicknose Jun 4 @ 8:18pm 
I just started a new campaign and counted 23 enemy flamethrowers on the first map. this is probably your preferance. but this seems pretty excessive to me. otherwise great mod
Dicknose Jun 4 @ 8:10pm 
excellent mod. my one complaint is that the AI is using a lot of flamethrowers. Im playing as the germans against the ussr and it seems like the AI usually has almost 10 flamethrowers in the first few battles
Aeoncypher  [author] Jun 4 @ 11:24am 
@?? Im not sure what codex is but if you activating more then one mod id highly recommend you use our mod manager https://steamcommunity.com/sharedfiles/filedetails/?id=2986408240
If you are activating mods with CE they should always be below it. loading one more at a time in game doesn't actually set the load order.
?? Jun 4 @ 6:23am 
Can this work with codex? I've activated all of them together and there's no crashing, but is it changing anything?
Aeoncypher  [author] Jun 3 @ 5:51am 
@YoptbI4 They are supposed to get AT rockets at med defenses. Ill take a look thank you,
As for the half tracks having mines. Yes, well take a look but we dont like to directly edit vehicles and trucks themselves we will see what we can do. Ty
Aeoncypher  [author] Jun 3 @ 5:49am 
@Reunion enemy arty has scripts attached to it so they dont just walk the gun up into your front lines and die to rifle fire, No you cant disable it as there guns arnt the same type of guns you can buy. Changing it so you can capture it breaks alot of other things sorry.
Aeoncypher  [author] Jun 3 @ 5:47am 
@Will J mace comp patch is updated and works, But valour ones is done by someone else who isnt around anymore. It may get updated in the future but we dont have a time frame for it.
YoptbI4 Jun 3 @ 1:03am 
A little Feedback / Небольшой обратный отзыв:

When u play as USSR against Ger+USA, bot take inf AT bazookas too early, sooner than medium tanks like shermans76mm and PZ4 75mmLongBarreled.
Big balance issue - every trophy m3 infantry halftrack has 24 AT mines, u dont need engineering truck, just restock this halftrucks.
/
Когда играешь за СССР против Германии + США, бот получает базуки и другое ПТ слишком рано, раньше, чем открывает игрок и сам бот средние танки. по типу Шерманов и Т4.
Большая проблема баланса - в трофейных американских транспортерах м3 ВСЕГДА лежат 24 пт мины, делая инженерный грузовик просто шуткой. Просто пополняй эти халфтраки, и минируй всю карту...
ColonelMaybourne Jun 2 @ 2:07pm 
Is it posible to get a split mod with the extra larger map and low research points to use with it different mods since brutal overwrite ALL
Reunion Jun 2 @ 9:27am 
I want to know why some artillery can't be captured. Can you teach me how to change it?
Bussin Ass Jun 1 @ 6:57pm 
My god make it so that the AI stop fckn spawning, even with a shitload of troops there just isnt enough
Will J Jun 1 @ 6:13pm 
are there plans to update the valour or mace comp patches that you know of?
killercole Jun 1 @ 6:59am 
Ty!!
Aeoncypher  [author] May 31 @ 5:35pm 
@killercole It wont work with it and we cant make it work with it as it would break our mod
But we provide a guide in the mods desc on how to edit stuff like that for yourself. Check the "our Links" section
killercole May 31 @ 5:28pm 
It doesnt seem to work with the preperation extended mod. Is there a way for them to work together or can I extend the time of prep through the mod?
Aeoncypher  [author] May 31 @ 5:33am 
@Exolight_77 remove the added maps from the map points file.
Exolight_77 May 31 @ 4:03am 
It's possible to have this mod but without the aded map ?
Vaughst May 29 @ 12:53pm 
Would be fun if the AI did not have near limitless reinforcements regardless of whether they are on the offence or defence
Aeoncypher  [author] May 29 @ 8:58am 
@SHILFER it has been updated snice the day that update came out
SHILFER May 29 @ 8:57am 
update the mod to version 1.051.0
Aeoncypher  [author] May 25 @ 3:05pm 
@Max Drechsler (Казанцев) Ah! Thank you ill start some checks on this here shortly to see how much of our stuff is affected.
@Aeoncypher
Since 1.051, all the mechanics of fortifications have not worked in my ARM, in addition to changing the structure of some of the catalogs, they have made some changes to the construction call commands. Only vanilla engineers work, while all previously working parameters are now simply not functioning. I also recommend checking the shells - they seem to have changed some of the IDs again. Please note that they have reduced the size of the distribution by -30%, which means not only that they have increased compression via .pak, most likely they have deleted a part of the objects referenced by the codes of our mods. It can be a trivial sandbag or a stone. We need to double-check everything. Again.
Aeoncypher  [author] May 25 @ 2:43pm 
@Max Drechsler (Казанцев) My files still match up with the same file structure for the base game, Can you tell me what you are seeing different as i dont see anything changed on my end.
Aeoncypher  [author] May 25 @ 2:33pm 
@Eisen we dont add units to the game itself, Weve only ever added one unit to the mod, The minesweepers and those were provided to us by a fan of the mod. We just dont have people who can make full units like that.
Aeoncypher  [author] May 25 @ 2:33pm 
@Max Drechsler (Казанцев) I will take a look thank you!
Eisen May 25 @ 2:09pm 
Will you guys be adding more units? Like some of those found in conquest rebalanced v. 2.2?
@Aeoncypher
In 1.051 changed file structure directories. Pay special attention to *\entity\construction\*
STRELOK_vernulsa May 25 @ 3:11am 
инженер не может поставить корабельную башню , а именно начинает , в конце как будто сбрасывается
Aeoncypher  [author] May 24 @ 10:51am 
@MaggyCar should already be working with the update without having to update the mod are you have any issues?
Exolight_77 May 24 @ 8:52am 
Why when I want COOP with this mod the game tell me "connection lost" ?
MaggyCar May 24 @ 7:29am 
update the mod to version 1.051.0
John Snow May 24 @ 7:04am 
Hi! I'm back to playing this mod again! Is this good for version 1.051.0?
Aeoncypher  [author] May 23 @ 9:45pm 
@Houdini Nothing can be done about that. the western maps use A LOT of assets when the game devs made them. Its fine for normal conquest but the second you increase unit count it causes issues.
system specs have nothing to do with it the GEM engine is old and is limited by its time.
Weve done everything we can to increase FPS on those maps, Other then lowering unit count which would break game balance for how the mod is designed.
If you want to decrease unit count yourself we provide a guide in the mod desc on how to customize the mod to your liking. if anything in it confuses you feel free to use the discord to ask us and we would be glad to help.

As for any bugs on it that aren't performance related. You'd need to actually tell us what they are for us to fix them lol
Houdini May 23 @ 1:48pm 
Western Front maps are buggy as hell. Abysmal performance on low settings.
pyli ot babyli May 22 @ 8:15am 
автор, почему много модовой техники и построек находятся в линии иследований ЗА техникой, которая закрыта ДЛС?
raven May 21 @ 10:54am 
автор мода обкурился и решил сделать абсолютную духоту. На первый день мы имеем ягерские пушки, которые бьют дальше твоих танков, кучу вражеской пехоты, а так же 1 пазик с 80 мм вкруг. Дорогой друг, это не сложность, это просто духота
Houdini May 21 @ 10:07am 
@RebelRouser which version is that?
Калоглот May 20 @ 10:47am 
работает с M.A.C.E. ?
Aeoncypher  [author] May 20 @ 2:34am 
@Stomaticism Correct, it was removed many months ago along with any mention of it in the files. It may have a comeback at one point but it was broken and our focus is on other things for the mod.
Aeoncypher  [author] May 20 @ 2:33am 
@RebelRouser Thank you for the input but its set that way for other reason. Maybe when we do another balancing pass that will be considered, also 45-1 hour match lengths is far to long for how we want to mod to be.
Aeoncypher  [author] May 20 @ 2:32am 
@absolutely useless it must be something along those lines snice the other were fine. It all pulls from the same lines for how many assets are on the map and its not divided up by faction its the same for all of them.
absolutely useless May 19 @ 3:12pm 
Much less enemy units when defending, and less enemy tank emplacements when attacking. But only against USSR, USA is still a challenge. Maybe the 3.7cm flak is just really effective against the russians
Gnilomedov May 19 @ 12:17pm 
Времени мало в начале. Не, так то хардкор, и всё такое, не как о чём то плохом. Но по смыслу, дрочь условий, как карта ляжет, и точки. Зачем отправлять без шансов в бой, ну автор так видит. Этот задрот поехавший и не адекватен, ну кто запретит.
[krieg]Mitayka[DK] May 19 @ 8:17am 
крашется мод при загрузке боям
RebelRouser May 19 @ 6:42am 
I edited the "campaign_capture_the_flag.set" file by replacing it with the 'Longer Defence Prep &1500 Victory Point' version of that file and now my match lengths are like 45 minutes to an hour roughly. It's pure bliss.

I'd highly recommend fixing that Victory point ticker (20500) it's absolutely broken mathematically and shits on this otherwise great mod.
Stomaticism May 18 @ 8:50pm 
im assuming the configurator is not available right now im looking in the files for it and cant find it
Aeoncypher  [author] May 18 @ 4:45pm 
@absolutely useless , No not at all we dont change units at all.
What have you been noticing thats different and makes it easier?
absolutely useless May 18 @ 1:55pm 
Did you nerf opfor? I find that I'm steamrolling USSR now as germany on hard economy and normal difficulty, where a year ago it was much more difficult
Aeoncypher  [author] May 17 @ 11:25am 
@LEARNING TO PLAY Thats not possible in conquest.
Conquest uses multiplayer lobbies even when playing single player. The ability to fast forward time is disabled when using those kinds of lobbies.

Normally when playing single player campaign missions, it's bound to back space to fast forward and slow down time. Just cant be used in conquest.