Halo: The Master Chief Collection

Halo: The Master Chief Collection

3,363 ratings
Halo 3: Combat Evolved
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Engine: Halo3ODST
Game Content: Campaign, Multiplayer, Firefight
Frontend Content: BackgroundVideos
File Size
Posted
Updated
2.845 GB
Dec 8, 2022 @ 7:31pm
Feb 28 @ 2:57pm
17 Change Notes ( view )
You need DLC to use this item.

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Halo 3: Combat Evolved

Description

Halo 3: Combat Evolved is a mod for Halo 3: ODST that re-creates the Halo: Combat Evolved Multiplayer and Campaign experiences within Halo 3: ODST by Kashiiera.

Information
The mod is HEAVILY work in progress, bugs, issues and missing content is to be expected. I am the only person working on this mod currently and remaking all levels from Combat Evolved, polishing them, ai placement, scripting and more takes a huge amount of my time so there is bound to be issues I overlook during development. If you found any bugs or have general feedback make sure to let me know!

Because this mod utilizes the Halo 3 ODST engine, you can play through Halo: Combat Evolved's campaign with up to 4 players in online Co-Op. A few select cutscenes have also been modified to account for the increased player count.

While I wanted the mod to stay as close as possible to Combat Evolved, I eventually made the decision to introduce cut content from Combat Evolved as well as a few custom (non intrusive) encounters to spice up the campaign and give it a fresh coat of paint.

Cut content such as encounters, scripts, items and set pieces have been re-added.

How to Play
To play, simply just subscribe to the mod and wait until the download is finished. Once finished you need to launch MCC with EAC Disabled.

For Campaign you need to head over to Campaigns > Halo 3: ODST > Halo 3: Combat Evolved and select any level.

For Multiplayer you need to head over to Multiplayer > Custom Multiplayer > Halo 3: ODST > Modded Maps. Unlike Campaign, all of the workshops items you've subscribed to are shown. Halo 3: Combat Evolved maps will have "Halo 3: Combat Evolved" in the end of their descriptions.

For Firefight you need to head over to Firefight > Halo 3: ODST Custom Firefight > Modded Missions. Just like Multiplayer, all of the workshop items you've subscribed to are shown.

For the best visual experience, consider changing the "Gamma" option in MCC to 6, the default value of "5" does not match with the mod tools and could lead to many areas being darker than intended.

Donations

If you've been enjoying my work on Halo 3: Combat Evolved, consider sending me a donation on ko-fi![ko-fi.com] This project takes up a huge chunk of my time and I work on it absolutely free! Donations are optional and nothing will ever be paywalled.

Content
The goal of this project is to remake every single Campaign and Multiplayer level from Halo: Combat Evolved, for now the list of available content is down below. Remember, this project is heavily work-in-progress and the list of available levels will continue to grow overtime.

Campaign
  • The Truth & Reconciliation
  • Keyes

Multiplayer
  • Danger Canyon
  • Chasm 34 (Chiron TL-34)

Firefight
  • Hangar A-2

Known Issues
General
None

Campaign
Projectiles have a chance to go through "4 way" hallways in The Truth & Reconciliation
Switching Zone Sets can cause a drop in frame rate for half a second

Multiplayer
Killfeed does not show
Scoreboard does not show

Firefight
Sentinels, Flood Stalkers and Flood Tanks do not spawn and can soft lock the session
Many issues with 4+ player firefight
Medals are off-screen

Credits
Neo Te Aika - Remake of Under Cover of Night, "Twilight"
Marcus Lehto - Remastered Mark V
Byzantine - Master Elite AI JMAD
Mortis - HD Covenant Hologram bitmaps
Paddy Tee - Mark V HUD Outlines
Popular Discussions View All (6)
61
May 26 @ 9:05pm
PINNED: Bug Reports and Balance Issues Thread
HarbingerDawn
2
May 1, 2024 @ 9:11pm
Compare to Halo CEA?
Riekopo
1
Nov 3, 2024 @ 11:23pm
Crash
LegendaRyutBeer
585 Comments
PasteyPickle Jun 28 @ 12:28pm 
Do you think you'll switch the character models for the covenant to the CE remastered versions that someone made for a halo 3 mod? I think it'd be pretty cool if you were able to use those. Nothing wrong with 3's artstyle it's my favorite but It'd definitely be cool to see.
索拉里斯最强共鸣者 Jun 23 @ 8:41am 
Looking forward to playing the full process of CE
zcxb Jun 17 @ 12:48pm 
Hey do you plan to add more cut content, or no? Also when it comes to snow and ice, do you plan to make the ice effect the vehicles like in original ce? In terms of weapons too, I assume you plan to keep only the original ce weapons. I do have a suggestion though, I think you should make shade turrets able to blow up since everything else kinda does now. I'd like to help, but I have no idea how to mod or anything. Love the mod so far though!
Freya Jun 7 @ 4:12am 
Yeah, I think The library is the only "original" level in Halo CE, and we all know how that turned out to be.

Technically the Silent Cartographer is also an original level that isn't reused later. But I'm not if I would count that one since Bungie have always said they just recycled a test map they already did for trying out the game's mechanics and gameplay during CE's early stages of development. Similar to Dark Souls' Painted World of Ariamis, which is just the first test map they made that they decided to keep.
XALORR Jun 7 @ 4:01am 
Ahhh!
Ok that makes sense. ^^
kierawrh  [author] Jun 6 @ 7:13am 
I'm doing missions such as T&R and Keyes first because I can make the geometry for one and reuse it for the next, same thing with PoA/The Maw right now and AOtCR/TB later
XALORR Jun 5 @ 6:36am 
Aaahh..that looks awesome and fits in visual better that 343's aniversary version!
A VSIR for the Chief is a funny idea. I like that. ^^
But why the most annoying mission?
Why not "the silent catograph" or simple the first two missions?
Are the cutscenes the reason?
MarineRaider244 May 29 @ 2:31pm 
Is this still being worked on?
Union 808 May 28 @ 4:53am 
SWEEET!! I'm pumped for this mod to be finished keep up the great work
Cosmic Sparrow May 26 @ 11:45am 
Absolute legend! Get it gurl!