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Technically the Silent Cartographer is also an original level that isn't reused later. But I'm not if I would count that one since Bungie have always said they just recycled a test map they already did for trying out the game's mechanics and gameplay during CE's early stages of development. Similar to Dark Souls' Painted World of Ariamis, which is just the first test map they made that they decided to keep.
Ok that makes sense. ^^
A VSIR for the Chief is a funny idea. I like that. ^^
But why the most annoying mission?
Why not "the silent catograph" or simple the first two missions?
Are the cutscenes the reason?
But now that the PC version is back on Steam, and with Co-Op, a lot of modders have completely abandoned Halo Custom Edition to begin working solely on the MCC as they finally have access to seamless Co-Op on their mods, but also the ability to post them into the Workshop so that people can play their creations with just 1 click.
And that's only a thing recently. As Halo CE Anniversary and the MCC portion of the remaster were made using the horrible PC port made by Gearbox, with broken and missing effects, as well as just using beta textures and beta models for some reason when switching to the """Original""" graphics, not to mention that Halo CE Anniversary when it launched on Xbox 360 it used to take 3 to 5 seconds to change between graphics and had a blinding fade into white everytime you tried to switch.
But thankfully 343i overhauled the entire Halo CE port on the MCC around 3 years ago to try and make it look as good as it did on the original Xbox. Which means that for almost 2 decades, people played an inferior version of the "original" Halo CE without realizing it was just the awful PC port.
"Whole remake"
Remake ≠ Remaster.
Plus Freya pretty much said it best. Halo CEA is flawed. We were hoping that modding tools would be released for the anniversary-side of CE so that at least the community can fix the mistakes 343i did for CEA. Mainly fixing the artstyle and aesthetics that CEA missed on.
Next best thing is to rebuild CE in another engine, mainly Halo 3's.
One of the good things CEA did is simply having two graphics engines running on top of each other where you can seamlessly switch in-between. Its always a treat to see a remaster utilize this tech.
At least the remastered audio is pretty good.
Or also the horrible new lighting and over saturation, the awful "modern textures" that makes all the forerunner tech and enviorment to look like Michael Bay's Transformers. Or the fact that it is unfinished, with lots of visual erros, unfinished areas and models/props that don't even align with the base game.
It's the perfect map to test out vehicles to be like Halo CE, minus the physics.
Also hope to see Halo CE style animations for the weapons. The pistol looks so good with Halo CE animations and Halo 3 graphics. Would love to see all the other weapons also get a Halo CE touch-up.