RimWorld

RimWorld

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Mongolian Faction Name Patch
   
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Mod, 1.4
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Dec 6, 2022 @ 11:16am
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Mongolian Faction Name Patch

In 1 collection by OdysseyLotus
Mods by OdysseyLotus
22 items
Description
Adds over 1,300 names for the [SZ] Mongolian faction (which has been incorrectly named the Mughal Empire[en.wikipedia.org] in the original mod's title. The Mughal Empire was centralized in India and established 150 years after the fracturing of the Mongol Empire[en.wikipedia.org]).

You can consider this to be a sort of sister patch to Holgast's Chinese Factions Expanded Name Patch (go check it out), because we had the same idea at the same time. The original mod had a very limited name pool, and most didn't make much sense or weren't Mongolian at all. So, I did a lot of research. All of these names are either popular Mongolian names or names taken from Mongolian people (either from history, Olympians, Paralympians, politicians, etc.). Also, the Mongol Empire is my favorite empire, and I really wanted to capture how interesting and cool it is. I'll probably add more features later.

Background
Mongolian names are pretty interesting. Almost every Mongolian name has an explicit meaning to it and are usually made by combining two or more adjective or nouns, although some just have one. For example, the feminine name "Altantsetseg" combines "altan," meaning golden, with "tsetseg," meaning flower, to mean "golden flower". Additionally, some names, like Nergüi, which means "no name," are negative names meant to confuse evil spirits. I might make a list of each of the meanings so you can look up what each pawn's name means later, because I just think it's really neat.

Mongolia, despite its proximity to China, doesn't share in Chinese naming conventions. For one, the personal name is considered to be the most important part of the name. In fact, most Mongolians didn't have last names until 2000, when it was mandated by the government to adopt one. Most Mongolians use patronymics, which means that they use their father's name or a variation of it as their surnames, while some others use Mongolian clan names as a surname. However, the last name is mostly only used to distinguish between people with the same personal name, and is usually otherwise abbreviated or ignored.

Because Mongolians emphasize the personal name and the fact that Rimworld only displays the personal name if it is in the first name place and only passes on the name in the second name slot, I have decided to make the name order "Personal Name" "Surname" instead of the other way in which it is usually displayed. I may make a XML Extensions setting in which you get to choose, but for now, this is how it's going to be.

Other Notes
In addition to the names I added, I also made a thing that combines Mongolian words to make names. However, as with anything automatically generated, there might be some weirdness with it.

Also, Mongolian names have been evolving and changing a lot throughout history. While today, due to movement centered around preserving Mongolian culture, most Mongolians have Mongolian names, many throughout history had names that were influenced by China, Korea, Russia, the Tatars, and the Middle East due to how large the Mongol empire was. So while the vast majority of names will be Mongolian, I still wanted to add some names inspired by these places to really capture the vastness and diversity of the Mongol Empire.

Lotus, how do I pronounce these names?
I don't speak Mongolian, so I'm not an expert, but here are some tips I picked up though:
  • Q and Kh are pronounced similarly and are often interchanged in English transcription (think of Khan for help). Occasionally, Gh can be interchangeable with Q (as in, Oghul and Oqul), but this is not always the case.
  • Ö/ö is similar to the "oo" sound (like moon) or the "u" sound.
  • Names with "ts" (i.e. "tsetseg") are pronounced similar to the Japanese "tsu" sound. The "t" is quickly pronounced and kind of accents the "s", which is the dominant sound. This concept is very hard for me to explain as we don't have a similar sound in English, so here's a YouTube video that demonstrates the differences.

If you have any suggestions, please let me know!

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Popular Discussions View All (1)
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Dec 6, 2022 @ 1:50pm
What the name parts mean
OdysseyLotus
6 Comments
OdysseyLotus  [author] Apr 22, 2023 @ 11:18am 
@justamerp The original mod is based on the Mongolian Empire, as despite its title, the description says, "The Mongolian and Wu civilization is a branch of the Mongolian civilization in the old Shenzhou region." I make note of the mix up in the first paragraph of my description.
justamerp🐑 Apr 21, 2023 @ 8:20pm 
the mughals where turkic not mongol
Holgast Dec 6, 2022 @ 5:05pm 
yeah, I noticed that too. sadly it seems like the name system is pretty set in stone and obfuscated, it makes doing a bunch of stuff difficult
OdysseyLotus  [author] Dec 6, 2022 @ 3:15pm 
@Holgast Thanks for coming by! I really loved doing the research for this mod, although it took a lot longer than I thought. I do wish that Rimworld had a system in Ideology or something where you could specify the surname is first and the personal name is last, and it would display correctly or pass on surnames based on that. The nickname system is a little weird to me, it'll occasionally make the surname the nickname, but it doesn't really do that with any consistency.
Holgast Dec 6, 2022 @ 2:06pm 
Tbh, I'm not sure about how the nickname is decided. I also thought it prioritised first name first, but then when I did the Chinese name patch, it sometimes picked one, or the other (more often the actual 'first name', displayed last in Chinese name order). Your name order should be fine and I don't see a problem with it, particularly since it's what we're used to
Holgast Dec 6, 2022 @ 2:02pm 
oh yes, haha, I was a wee bit confused by the mod name too. I ran into the variant transcription thing when I was making a Quechua mod, so I ended up just sticking with a single spelling for each sound. And yes...different name systems are suffering to get working with the game. I still haven't figured out a good workaround for cultures without surnames.

Bayarlalaa! (thanks!)