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Death Rattle Continued [1.2+]
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Mod, 1.3, 1.4, 1.5, 1.6
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1 dec, 2022 @ 19:57
20 jul @ 15:27
15 ändringsnotiser ( visa )

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Death Rattle Continued [1.2+]

Beskrivning
Github: https://github.com/kittycat2002/Death-Rattle-Continued

Original mods can be found at
https://steamcommunity.com/sharedfiles/filedetails/?id=2013400235 https://steamcommunity.com/sharedfiles/filedetails/?id=2013401375
https://steamcommunity.com/sharedfiles/filedetails/?id=2206107940

Works well with Life Support

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.

Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.

Also compatible with BioTech
Populära diskussioner Visa alla (2)
1
25 feb @ 21:59
More Injuries extra compatibility?
MrPiromaniak
0
10 maj, 2023 @ 17:01
Removing comatose / option to remove induced coma
アルベルト Pietralunga
299 kommentarer
jpinard 30 sep @ 4:16 
Does this apply to enemies as well? Or just your units?
jetblade545 29 sep @ 15:43 
Ok, thank you @cat2002
cat2002  [skapare] 29 sep @ 8:31 
Shouldn't matter.
jetblade545 28 sep @ 22:18 
do i load EPOE before or after? same with Life Support?
pillbug2 26 sep @ 18:15 
No problem, and thanks! I've been curating my own mod list for bugs. Reporting them well helps everyone.
cat2002  [skapare] 26 sep @ 9:59 
Also, thank you for the minimal reproducible list, it will help a ton.
cat2002  [skapare] 26 sep @ 9:57 
I'll take a look and see if it's something I can take care of on my side.
pillbug2 26 sep @ 0:52 
I have let the Vanilla Expanded team know. The error also appears to trigger with PsiTech or Life Support Continued, so VRE Starjack probably needs to fix it.
pillbug2 25 sep @ 23:41 
This appears to happen with the PsiTech mod as well (and maybe more, will check). Will send a bug report to VRE Starjack.
pillbug2 25 sep @ 21:34 
Hello, thank you for the mod! I found a bug in a minimal modlist if VFE Empire and VRE Starjack mods are also loaded.

Log, first error at line 467:
https://gist.github.com/HugsLibRecordKeeper/086e1dd824f5bc879c95d4faedd87f7f#file-output_log-txt-L467

Procedure:
1. Dev quicktest
2. Save game
3. Load save. The errors will be produced.

Sometimes there is one, sometimes multiple duplicate errors. There is always at least one. There is no error if VFE Empire is removed.

Do you know the fix? Thank you very much!