RimWorld

RimWorld

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Death Rattle Continued [1.2+]
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Mod, 1.3, 1.4, 1.5
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7.106 MB
Dec 1, 2022 @ 7:57pm
Apr 26, 2024 @ 10:16am
12 Change Notes ( view )

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Death Rattle Continued [1.2+]

Description
Github: https://github.com/kittycat2002/Death-Rattle-Continued

Original mods can be found at
https://steamcommunity.com/sharedfiles/filedetails/?id=2013400235 https://steamcommunity.com/sharedfiles/filedetails/?id=2013401375
https://steamcommunity.com/sharedfiles/filedetails/?id=2206107940

Works well with Life Support

This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.

It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.

Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.

Also compatible with BioTech
Popular Discussions View All (2)
1
Feb 25 @ 9:59pm
More Injuries extra compatibility?
MrPiromaniak
0
May 10, 2023 @ 5:01pm
Removing comatose / option to remove induced coma
アルベルト Pietralunga
231 Comments
cat2002  [author] Jun 2 @ 9:05am 
Welp, I'll need a log to do anything, try reproducing it.
Jeremy Lin Jun 2 @ 7:49am 
mr samuel streamer ran into the bug in his recent gold god ep that's why i ask lol
cat2002  [author] Jun 2 @ 6:41am 
Yep, it was 2 and a half years ago.
Jeremy Lin Jun 2 @ 12:56am 
i assume the deahless bug is fix
cat2002  [author] May 22 @ 9:07pm 
Sounds like a mod incompatibility, send a log
The Former May 22 @ 4:11pm 
I'm also experiencing weirdness. Since I installed it, animals and colonists have been fighting with completely destroyed body parts. One animal kept fighting with a destroyed chest, and a raider just now killed one of my colonists while fighting with one leg hacked off. Call me crazy, but I feel like you should probably be downed if you're missing a leg.
cat2002  [author] May 15 @ 8:17am 
It is intended for them to die instantly without a brain.
DaniAngione May 15 @ 4:44am 
I had a colonist instantly die with a gunshot that destroyed the brain. I mean, that's fine, it's not like I could give it a new brain if I had time because I couldn't (still on industrial level on this playthrough), just posting it here to check if that particular situation still is an instant death or if the mod failed (and if it did, there's a report! :D oh, and no CE)
jacrispy360 Apr 22 @ 8:16am 
Lmao fighting beheaded prisoners. That's incredible I hope you screenshotted that.
Slim' Apr 21 @ 9:52pm 
GVLT sorry i kinda new with it, maybe, i will test it later ones again.