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Oh, I really disabled that. It is ok after enable it. Thanks.
Do you have the def generation enabled? It should be enabled by default, but if it is disabled then the trolls won't get those genes.
@﴾HMCS Québec﴿
I think all my stuff should already be updated to handle it the VE update, unless I forgot to submit the updates to something.
Which mod has these genes?? I did not find it in "gene and more" and "race".
Iirc. that is on the way actually, just not from my end. :)
@TamTroll
It is a bit overdesign (I did it as a test). Basically chances of it appearing change with age. Men always get it eventually (because troll bears look weird otherwise), while women get it sometimes.
@CrocFighter
Pawns can't grab more than one meal from a nutrient paste dispenser at a time. Cooked means don't have this issue.
I might look into some workaround for it later.
Vanilla Expanded Nutrient paste mod permits a module that ejects a stack of nutrient meals. That is a pretty decent workaround as well.
When spawning in a pawn with the gene, or using dev mode to change a pawn's xenotype to have that gene, there's a chance it won't appear at all. I had a custom xenotype with the Troll nose that worked fine, but i updated it recently and when i changed my pawns from the old one to the new one, half of them lost the visible nose on their face.
Is there any logic to this? I also noticed that when trying to start a new game with this xenotype, there was about a 50-50 chance of a pawn having it or not, loading in multiple copies of the same pawn yielding different results, some with the nose and some without.
When i started my game a few months back with just the Big and small genes mod, every pawn i made with the gene had the nose visible on their head. So i'm not sure what's changed here or why.
If the metamorph and its trigger are both inherited then they will indeed activate. If both genes don't get inherited then it is business as usual. :)
That troll dad is getting sterilized btw. Ruined my perfectly good crossbreeding project!