RimWorld

RimWorld

345 ratings
Androids Expanded for RW 1.6
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.745 MB
Nov 18, 2022 @ 1:55am
Jul 14 @ 8:13pm
8 Change Notes ( view )

Subscribe to download
Androids Expanded for RW 1.6

Description
################
1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added
################

1.6 Update of androids expanded:
https://steamcommunity.com/sharedfiles/filedetails/?id=2559677674
Adds new droid types and drones.

-----21/22/2022-----
Fixed normal maps
Removed droid look change desire

-----20/22/2022-----
Fixed texture path
Popular Discussions View All (6)
2
Apr 20, 2024 @ 9:02am
Gather for birth menu blank possibly due to droids
Δ∞Δ
1
Apr 19, 2024 @ 9:42pm
Bug Report 17.04.2024 Rimworld V1.5
Leranias
1
Apr 15, 2024 @ 10:58am
ANDROIDS WONT EAT
andy6752
133 Comments
hwndk Jul 31 @ 12:32pm 
how do i recharge a crashed drone? i cant give it a battery via surgery or anything. im not even sure if they recharge from food like the description says since i cant get them to eat. the only thing i can think of is to put a solar panel coat on them, take them outside and wait until they are minimally charged so they can take the battery themselves
twobu Jul 30 @ 10:43am 
This mod seems to be having issues with summoning drone wasps in Odyssey.
Here's the log:
Could not generate a pawn after 70 tries. Last error: Generated dead pawn. Ignoring scenario requirements.
Could not generate a pawn after 100 tries. Last error: Generated dead pawn. Ignoring validator.
Pawn generation error: Generated dead pawn. Too many tries (120), returning null. Generation request: kindDef=Drone_Wasp, context=NonPlayer, faction=Ancient, tile=-1,0, forceGenerateNewPawn=False, allowedDevelopmentalStages=Adult, allowDead=False, allowDowned=False, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=0, fixedChronologicalAge=0, fixedGender=, fixedLastName=, fixedBirthName=
Devilcer Jul 30 @ 3:54am 
Nop. It seems to be this mod. Everithing works fine excepts for the wasps. Maybe the mod has patched something wrong in them. Its seems to always return a "null" wasp
Devilcer Jul 30 @ 3:34am 
Same as SUN-Control. Does the drone wasp appear dead? It tries to generate the wasp, but it always appears dead, until the limit of attempts is reached, which causes a lot of delay.

I have tried to reproduce the error in Dev Quicktest. It seems that it has nothing to do with the trap. It is when the drone appears. Testing with mods, I think it could be an incompatibility with another mod.

If I discover anything, I will post it here.
SUN-Control Jul 29 @ 4:17am 
This mod will cause the drone_wasp to fail to spawn properly.
firedragonmc  [author] Jul 14 @ 8:41pm 
1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added
firedragonmc  [author] Jul 14 @ 8:14pm 
@00DeadMonkey I gave them vacuum resist 100% which should make them immune to space
00DeadMonkey Jul 14 @ 9:56am 
Are they immune to space?
Mike Nerevarin Jul 12 @ 5:50pm 
1.6 would be awesome
hwndk Jul 12 @ 11:54am 
1.6?