XCOM 2
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Xeno Zoologist Monster Master
   
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139.117 MB
Nov 12, 2022 @ 3:22pm
Nov 29, 2022 @ 12:06am
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Xeno Zoologist Monster Master

Description
"When earth was invaded it wasn't just aliens that were used against us. It was monsters with brutal methods. With help from Shen and Tygan some of our soldiers have managed to implant chips into these monsters skulls that allows for complete control of their undeveloped minds. This requires equipment that must be handled at all times with extreme caution lest the demons break free. Wielding only a holotargeter, their monstrous 'allies' slaughter at our command."

The Monster Master Class fulfills the summoner archetype allowing you to control magnificent melee might.
Use Chryssalids infect your foes, Faceless to deliver mass AOE, and Berserkers to tank the hits.

Squaddie - Summon one Basic Melee Unit

Spawn Chryssalid - Summon a Chryssalid. Chryssalid have poison that infect enemies converting them to cocoons which can spawn newly hatched Chryssalids.
Devour - When your Xeno kills an enemy it consumes it flesh healing itself and buffing surrounding allies.
ShadowStep - Your Xeno no longer triggers overwatch and gains 100 dodge until hit.
BloodTrail - Your Xeno deals additional damage to enemies hurt this turn.
Poisoned Spit - Your Xeno shoots a blob of poison at enemies leaving behind a dangerous hazard
Reaper - Your Xeno can attack again after killing an enemy.

Spawn a Faceless - Faceless specialize in dealing damage to a large number enemies at a time with their Scything Claws
Scything Lacerations - Your Xeno cleaves all enemies in front of it inflicting bleed on hit.
Implacable - Your Xeno gains a move after killing an enemy.
Quake - Your Xeno slams the ground in front of it dealing damage to all enemies in an the affected area.
Arc Wave - Your Xeno's basic attacks become so violent they damage the enemies behind your target as well.
Scything Mutilation - Your Xeno scrapes all foes in front of it inflicting rupture on hit.

Spawn a Berserker- Berserker live to soak up damage having double the Health of other Xenos
Scary Face - Your Xeno is more likely to be targeted but enemies that shoot at it have a chance to panic
Faith Breaker - Your Xeno lets out a monstrous roar causing nearby enemies to panic.
Monstrous Wrath - Your Xeno gets so angry at being shot at they can perform a free basic melee attack next turn.
Running Bash - Your Xeno builds up momentum inflicting more damage the further away from the enemy they were.
Monster Math - Your Xeno becomes nigh unkillable reducing damage from all sources to One for a turn.

RPGO Version now including Monster Master Units
https://steamcommunity.com/sharedfiles/filedetails/?id=2632853751

LWOTC Version
https://steamcommunity.com/sharedfiles/filedetails/?id=2889586221
Popular Discussions View All (1)
1
May 11 @ 2:09am
Russian Localisation
Sobaka.Sutulaia
66 Comments
Meman82  [author] Mar 10 @ 12:27pm 
@Realistic Dinosaur Collection Do you have a collection of the mods you are using?
Realistic Dinosaur Collection Mar 10 @ 12:07pm 
Using this in a mod pack. Way, way, way too many of this class spawn.

Also it's ridiculously OP spawning a berserker at LCpl.

OP and ... not interesting. There are no interesting choices to be made. Just... smash. Smash. Smash. Every turn.
Meman82  [author] Feb 18 @ 1:57pm 
@Marcus It is possible you would need to use the unreal editor and change out the berserker model in XZMMGameUnits.upk to the berserker omega. It has some custom animations for different attacks so you would need to make sure they transfer properly
Marcus Feb 18 @ 9:52am 
Wonder if a can change the berserker to a berserker omega. going to see if that can be done.
Digan Jan 12 @ 4:14pm 
That way then, you could scale damage and abilities that way ^^ Would be really fun and exciting to see what new "Evolutions" Each monster can get to :O
Digan Jan 12 @ 4:13pm 
Would be cool ^^ , Also Any chance you could make a version where, over time/ranks the monsters/classes evolve? to better variants ?
I know it would be alot of work but u could just make, Xeno Zoologist 2.0 :3
Like some modded Variants of Berserkers i seen , for example One called "Titan" As a brigadier, there was some Armored Variants and so on:) Could make for very epic Class (not that it isnt alrdy) :D
Meman82  [author] Jan 12 @ 3:05pm 
@Digan For the moment the only work around would be to change the individual attack value for the attacks you want to have more damage. For example in XComChryssalidData you could increase the damage of the basic attack from 3 to 4 if the upgrade doesn't feel substantial enough when you get to that point. I can push an update but that may take a bit of time as I haven't worked with XCOM for awhile.
Digan Jan 12 @ 1:27pm 
So, there is no way to edit how the scaling works per Computer tech?
Meman82  [author] Jan 12 @ 12:42pm 
@Digan sorry what I meant was I hard coded in the numbers for the damage bonus so you can’t edit it from the config.
Digan Jan 12 @ 12:31pm 
Ahh ok , thanks! :3 Maybe there is missing lines for damage scaling from the config? since its getting potentially ignored?