Space Engineers

Space Engineers

176 ratings
Star Blazers Yamato Reactors
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Type: Mod
Mod category: Block
File Size
Posted
109.071 MB
Nov 10, 2022 @ 6:10pm
1 Change Note ( view )

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Star Blazers Yamato Reactors

Description
Legendary space battleship Reactor mod

This is a reactor mod inspired by the reactors that appear in the animated series Star Blazers (Space Battleship Yamato / 宇宙戦艦ヤマト).

CONTENT
United Nations Cosmo Force
Dimensional Wave-Motion Engine
A perpetual motion machine created by the UNCF with technology provided by iscandar. Inserting a wave motion core through the side door will provide infinite energy.
Type
Output(GW)
I400
15
Ro300
7.65
Ha150
2.25

Great Garmillas Empire
Geshtam Engine
It has the same principle as the dimensional wave-motion engine, but is a dead copy of Iscandar's, so the energy density is low.
Type
Output(GW)
Class-3
1.5
Class-2
5
Class-1
10

OTHER Star Blazers Yamato PACK
Star Blazers Yamato Weapons(Weaponcore)
Star Blazers Yamato Thrusters

IMPROVEMENTS
Feedback is always welcome for better model, sound and weapon balance.
This is literally my first modding, so the quality may be poor, but I'll do my best.

DISCORD
I have created a Discord community for the active exchange and interaction of subscribers.
Join us!
https://discord.gg/5wnsrHrdvS

APPRECIATIONS
This mod wouldn't have been possible without the Weapon Core people, the great modders, the kind people who answered my various questions, and the people who took part in the test. I would like to express my utmost gratitude.

I also need to thank BANDAI VISUAL, EMOTION, and Toshio Masuda for the sound assets used in Star Blazers and mods.

REUPLOADS
If you want to re-upload, please contact me. Non-commercial use only.

SUPPORT
I opened ko-fi. Coffee is always welcome.
https://ko-fi.com/ribera1945e
45 Comments
Duster71 May 4 @ 10:15am 
I pulled this into creative and plugged it in to test it. Used batteries loaded it with the proper cell and it's producing 15GW. Only thing I can think of is making sure its mounted properly to the structure. So far so good. Going to continue playing with it. Love these mods !
NoobigBoom© Dec 15, 2024 @ 12:36pm 
The power output never goes above 422MW's which in turn depletes every battery unless I force the batteries to recharge and even then it bumps itself up to 545MW's it never reached the 15GW output... Did anyone find a fit by using some script blocks or something because I fire the wave motion gun and I'm dead unless I charge the batteries since I'm also using the shields...
I tried everything I could
Dr. Filtersnatch MD Oct 29, 2024 @ 8:43pm 
Listen man im not complaining but it feels like it should give off more power for the largest class of reactor. like 40 for UNCF and 25 for garmillas.
Raptor-TJC Jul 12, 2024 @ 1:45pm 
What happened to the current outputs of the Wave motion drive along with the Garmilon drives?
Christmas Oct 22, 2023 @ 7:00am 
is there a way u could add to this by adding a self destruct option that makes all reactors output maximum energy then criticaly explode destroying everything in a very large area
Apollo Norm Jul 31, 2023 @ 3:54pm 
tbh the wave motion engines need to output more energy
Duster71 Jul 31, 2023 @ 1:12am 
This is a great mod very well thought out and presented. Love your work.
dudeguy297 Jun 20, 2023 @ 5:38pm 
This mod is great because all the power that it can make
DadacrusaderX Jun 14, 2023 @ 6:42am 
I relly Like this mod but can u Make them More Expensive They Are to Cheap for wath they offer ingame like 3x the cost For the reactors to build and 3 times the cost for the wavemotion cores
Draxis May 18, 2023 @ 5:48pm 
The only reason i would want conveyor connections is due to the sheer size of the things- if its in the middle of your ship that means you have to snake a bunch of connectors around it, where as the gamilan engines can be part of your core central conveyor system