RimWorld

RimWorld

123 ratings
Nanotech Overpower Patches
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
725.834 KB
Nov 8, 2022 @ 4:50am
May 24 @ 10:10am
43 Change Notes ( view )

Subscribe to download
Nanotech Overpower Patches

Description
Patches made for Nanotech Overpower

Adds Fine floors to the Nanotile for Royalty DLC
Makes them less likely to get dirty
If they do get dirty, they get cleaned faster

Patched the Battery and the generator to not breakdown
Generator needs 100 nanobots to build, but its fuel is filled because of it (Unless I forgot to patch the cost)

Cleaned up the nanobots so insulation, armour and whatever else it benefits, is more consistent. I can't remember the rest

Nanoberries no longer has health, so it can't deteriorate outside

Stuff made from Nanobots now includes additional heat capacity and heat recovery (if you own Royalty or Anomaly)

Additional crafting recipes for certain mods and other miscellaneous goodies

Original link to Lyn the Cookie (LadyCookie)'s mod.. which might not be needed since it's a requirement :D
https://steamcommunity.com/sharedfiles/filedetails/?id=2547371232

Check the change notes for.. changes :D.. when I make them.

If you want something added, let me know in the comments. Domo :D
136 Comments
Coldzero  [author] May 24 @ 8:05am 
I'll look into it
Dave May 24 @ 6:48am 
can you add support for the Grimorld 40k mods please?
Coldzero  [author] Mar 24 @ 1:42pm 
@roc
I'll look into it tomorrow. If you can, give me a list of the mods you're using.
roc Mar 24 @ 7:22am 
my bug log, i do not understand,could you help me?
PLZ


[Nanotech Overpower Patches] Patch operation Verse.PatchOperationRemove(/Defs/ThingDef[defName="Nanoaura"]) failed
file: X:\SteamLibrary\steamapps\workshop\content\294100\2886024058\Patches\Aura.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal
Ros[É] Mar 23 @ 10:05am 
Thanks! I'll take a look!
Coldzero  [author] Mar 23 @ 4:52am 
@Ros[É]
Support added. Let me know if I missed anything.
Coldzero  [author] Mar 21 @ 3:22pm 
Yeah, I can look into it tomorrow when I pry myself from my cryosleep :D... technically it's today but who's counting
Ros[É] Mar 21 @ 11:54am 
Can you add a patch for the new Army Of Fetid Corpses 1.5 mod?
AtlasTheReaper Feb 15 @ 1:37pm 
@Coldzero I get it, just throwing ideas out into the void, plus someone might find it and as I said, make a submod for it.
Coldzero  [author] Feb 15 @ 11:23am 
Yeah no, genes are another kind of evil I don't want to touch. I love the system, made some pretty cool xenos with the 238947623 genes that are on the workshop, not going to add to it