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I'll add it to the description
I'll look into it tomorrow. If you can, give me a list of the mods you're using.
PLZ
[Nanotech Overpower Patches] Patch operation Verse.PatchOperationRemove(/Defs/ThingDef[defName="Nanoaura"]) failed
file: X:\SteamLibrary\steamapps\workshop\content\294100\2886024058\Patches\Aura.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal
Support added. Let me know if I missed anything.
https://steamcommunity.com/sharedfiles/filedetails/?id=3025485862
https://steamcommunity.com/sharedfiles/filedetails/?id=2891845502
Support added
@Sumatris
Glad I could help :D
Cool, I'll look into it
@Sumatris
I liked the aura since it was a jack of all trades kind of thing. Not sure if Lyn wanted it to be but I looked at it like "Oh, this is what I was making anyway so I'll add to it."
I'll look into dividing them up for those who'd prefer it though.
As for a menu to add items, that's beyond my skill sadly but you could use "make everything craftable" to add things to the forge instead
Another thing for your OP desires, especially the aura stuff: why not split it into specialized sub-serums, like one for psykers, one for combat, one for workers, one for social stuff, etc.? That might make it more appealing than the one-size-fits-all approach it's currently taking. Also, a 200% multiplier is usually more than enough to go OP. These over-the-top, 10,000% modifiers are just insane ^^.
@AtlasTheReaper: I'm not looking for something really difficult per se, but I'll check it out if I get a chance. Thanks for the tipp, anyway :-).
https://steamcommunity.com/sharedfiles/filedetails/?id=3237481951
I'll add a toned down version of the aura thing. I kinda get what you're saying since I tend to use the resource generation more than the aura unless I get tired of V.O.I.D terrorising my people.
As for the hunger reduction, that's definitely helpful for ghouls, but I always fit them with an archotech power core from some other mod. It eliminates the need to eat entirely, turning them into perpetual motion murder machines that deal upwards of 100 damage per hit once fully kitted out ^^. Nothing like watching a single ghoul tear apart a herd of angry thrumbos and emerging from the pile of corpses with barely a scratch.
I've been considering adding more to the Nanoaura.. I've just been busy and lazy Q_Q
Considering I have a mod or something extending the range of my weapons by 100%.. I don't know what mod is doing it and adding cooldown reduction and decreased aiming time might end up pulverising everything in a 100 cell radius.
I'll look into melee buffs so long so it's a bit better. The aura also reduces food fall rate to around 40%, so the little death machines don't get hungry as often
I checked into it and you can make the the ghoul use the nanoaura serum by selecting the serum, clicking the gizmo to then direct a colonist to use it and the ghoul will go inject it
Thank you
@BajaBlastMeBabe
Thank you
@jtseyman
Done. Don't ask me to do that again. I will find you, and I will torture you :D (Obviously I won't, just in case you get worried.)
Let me know if there are bugs. I did some quick testing and things seem to be working.
I did check... sometime. I cant remember now but I was trying to look into methods of patching Life Lessons and it melted my brain.
This might be done via C# which I have no experience with therefore I can't make a patch for Life Lessons. Also, Life Lessons is frustrating.