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Especially as you can setup mercantile relationship (not to be confused for the ingame law) between your homeland and colonies. Like spam groceries in China so your rice and sugar farmers, in the Philippines' home islands, can get high wages so they pay a lot of tax to you. If you shut down the o___m production in Thailand and Yunnan then you can essentially corner the market with production from Visayas and then your farmers will pay a lot of tax to you.
Endgame the craziest setup I've had has been electrified tooling shops in Philippines have machinists (lower class) with a 30 SoL as they're supplying the tooling needs of the entire Empire. But tooling shops seem like an endgame factory for high SoL.
Palm Engel's mod as it is a pretty good base because he's depicted the indigenous cultures.
I'm just of a differing opinion that we should just decide the ethnic question of Philippines in 1836 with an event and let vanilla mechanics take care of the rest. What might be needed are new tags for each indigenous culture for the scenario of Philippines Balkanizing. So you can do things like reform the Philippines but instead of Tagalog dominated (as per historical timeline) it could be another indigenous culture leading it.
17 million (people) x .33 (size) x .60 (workforce) / 4 (dependents) / 5000 (jobs per plantation) = 165 acres. Which is almost identical to the arable land number in vanilla.
The problem with this is Victoria 3 is meant to be AltHistory. We know from RL that Indonesia and Philippines are among the most populated countries now and still employ a lot of people in agriculture.
So it's more like their ingame arable land needs to be at least 10x what it is. Or another solution in the modding community is Asia needs special forms of subsistence buildings that can hire more people.
Having looked through that resources mod. It seems a lot of it is arbitrary / kneejerk numbers. Like Luzon has almost 2x the arable land of Visaya. Mindanao has even less. I do like the idea of dissociating plantations from subsistence farms but we need tech upgrades for them. The whole idea of plantations was more the Americas due to low population density. A lot of Europe and even Japan still had small farms at the end of this game's era.
Looking within the game code: there is a kill character command. It seems like this would either have to be a decision or an event that would fire after a couple of years of each new Governor General. I wouldn't know how to write that coding line.