Victoria 3

Victoria 3

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Pearl of the Orient Sea: A Philippines Flavor Mod
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Oct 30, 2022 @ 11:20pm
Nov 11, 2022 @ 1:59am
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Pearl of the Orient Sea: A Philippines Flavor Mod

Description
"Reason teaches us that we must be united in will, united in thought, and that we might have strength to search out the reigning evil in our Nation. This is the time for the light of truth to surface; this is the time for us to show that we have our own sentiments, have honor, have shame, and have solidarity." - Andrés Bonifacio

This is a WIP mod that adds flavor to the Philippines. It's under active development.

At the moment, the mod contains the following:
* More cultures: thanks to waves of migration and intermixing with indigenous peoples, the Philippine archipelago is host to a broad spectrum of ethnolinguistic groups and cultures. The "Filipino" culture (which, as a distinct cultural identity, only emerged toward the end of the 19th century) has been split up into several subcultures to better represent the cultural makeup of the period.
* Journal entry for the Reformist Path: when Nationalism is researched, the learned elites of the Philippines will demand institutional reform. Will you embrace their radical ideas and prove to your European overlords that you deserve greater autonomy, or will you decide instead to crush the seditious upstarts' ideas before they become a threat to your rule?

Eventually I'd like to add:
* Additional modifiers to better represent the troubles of the government and the people under its yoke
* More events, based on history, period literature, and more
* Paths to declare independence from the tyrants of Europe
* More accurate population numbers

Feedback and suggestions are always welcome. Feel free to reach me in the #pearl-of-the-orient channel over on the Victoria 3 Modding Co-Op Discord, or message me over here on Steam.

Also feel free to open issues/contribute over on GitHub: https://github.com/euro-fly/Pearl-of-the-Orient-Sea
19 Comments
theanswerisme Jan 19 @ 3:22pm 
UPDATE
Frank Kino Dec 4, 2023 @ 12:48am 
Pray tell this mod isn't dead.
cheemie Dec 11, 2022 @ 2:17am 
Any plans to further divide the states? I could probably help with that since I'm in the process of making a mod that would have more states and give them their unique traits.
froggycomeback5 Nov 24, 2022 @ 10:03am 
Awesome and very fun mod, thank you guys so much. Could you consider changing the Philippines architecture to the Mediterranean style same as the 'Spanish Philippines Flavor and Immersion' mod? I think it affects the whole Indonesia region though but it would be a nice thing to consider.
JBC  [author] Nov 18, 2022 @ 5:01pm 
I was playing as Philippines in Victoria 2. So it was always possible then. Although in Victoria 3 it seems like you get more immigrants (even with vanilla arable land) and expansion is easier with less consequences.

Especially as you can setup mercantile relationship (not to be confused for the ingame law) between your homeland and colonies. Like spam groceries in China so your rice and sugar farmers, in the Philippines' home islands, can get high wages so they pay a lot of tax to you. If you shut down the o___m production in Thailand and Yunnan then you can essentially corner the market with production from Visayas and then your farmers will pay a lot of tax to you.

Endgame the craziest setup I've had has been electrified tooling shops in Philippines have machinists (lower class) with a 30 SoL as they're supplying the tooling needs of the entire Empire. But tooling shops seem like an endgame factory for high SoL.
aireol Nov 17, 2022 @ 6:04am 
Good job for creating this mod! :steamthumbsup: Seeing the Spanish Philippines in YT is one of the main reasons I bought the game :without waiting for sale. I would love to try this mod as soon as I can.
JBC  [author] Nov 13, 2022 @ 4:10pm 
Well for me I am just editing and balancing Palm Engel's mod. I've not gone down the rabbit hole of events because I get flashback from earlier PdX modding. Writing events can be very frustrating and it's why we changed to Focus Trees in Hoi4.


Palm Engel's mod as it is a pretty good base because he's depicted the indigenous cultures.

I'm just of a differing opinion that we should just decide the ethnic question of Philippines in 1836 with an event and let vanilla mechanics take care of the rest. What might be needed are new tags for each indigenous culture for the scenario of Philippines Balkanizing. So you can do things like reform the Philippines but instead of Tagalog dominated (as per historical timeline) it could be another indigenous culture leading it.
JBC  [author] Nov 13, 2022 @ 12:32pm 
Philippines was 17 million people by 1940. Luzon is like 1/3 the size of the country. 60% worked in agriculture

17 million (people) x .33 (size) x .60 (workforce) / 4 (dependents) / 5000 (jobs per plantation) = 165 acres. Which is almost identical to the arable land number in vanilla.

The problem with this is Victoria 3 is meant to be AltHistory. We know from RL that Indonesia and Philippines are among the most populated countries now and still employ a lot of people in agriculture.

So it's more like their ingame arable land needs to be at least 10x what it is. Or another solution in the modding community is Asia needs special forms of subsistence buildings that can hire more people.
JBC  [author] Nov 13, 2022 @ 12:24pm 
@email.dispoable

Having looked through that resources mod. It seems a lot of it is arbitrary / kneejerk numbers. Like Luzon has almost 2x the arable land of Visaya. Mindanao has even less. I do like the idea of dissociating plantations from subsistence farms but we need tech upgrades for them. The whole idea of plantations was more the Americas due to low population density. A lot of Europe and even Japan still had small farms at the end of this game's era.
JBC  [author] Nov 11, 2022 @ 1:21pm 
Still a problem with Governor Generals staying in office forever. I think it's because new leader on reform implies to winning an election. Although I do enact landed voting in most of my games (eventually) so players might just have to tolerate this abstraction as there being a new appointed Governor General in each election.

Looking within the game code: there is a kill character command. It seems like this would either have to be a decision or an event that would fire after a couple of years of each new Governor General. I wouldn't know how to write that coding line.