Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fuzzle's Strahd von Zarovich (D&D)
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47.446 MB
Oct 30, 2022 @ 7:20am
Oct 11, 2023 @ 2:32pm
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Fuzzle's Strahd von Zarovich (D&D)

In 1 collection by Fuzzle
Fuzzle's Mod Collection
57 items
Description
The master of Castle Ravenloft is having guests for dinner. And you are invited.

Introducing Strahd von Zarovich, leader of Ravenloft, a vast collection of disparate domains of dread and despair. Rule over the many varied lands condemned to an eternity of torture by the Dark Powers.



New Leader: Strahd von Zarovich
Gain +1 Governor Title at the start of the game. While at war, your cities with a Governor earn +10% Production and Faith. Gain +1 Spy capacity for each new civilization you meet (to a maximum of 20).

New Civilization: Ravenloft
Earn one permanent Wildcard policy slot for your government each time you enter a Dark Age. You can always use Dark Age policies.

New Unit: Vampire Spawn
A unit unique to Ravenloft with a unique promotion class that gains Combat Strength as the eras progress. Consumes one Population in its city when trained. Starts with one adventuring class promotion. Heals at the end of each turn and when it kills an enemy unit.

New Improvement: Vistani Camp
+1 Culture and Gold. Provides Tourism from Culture once Flight is unlocked. This city gains +2 Culture and Gold per international Trade Route originating from or passing through this city. +1 Envoy. One per city.


See this link for an alternate leader for Ravenloft: Valkrana, by the amazing Sailor Cat! Have some good skeleton fun along with your vampire spawn!

Special thanks to JNR for further enhancing my custom unit naming code!

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:
Documents\My Games\Sid Meier's Civilization VI\Mods

In game:
Click "Additional Content" and make sure this mod is enabled.

[ko-fi.com]
52 Comments
The Dragon Jan 2 @ 3:53pm 
I think I found out what causes it. whenever my vampires are traveling on water, after a few turns they lose their era damage buff. not 100% sure but has happened both times I travled on water
The Dragon Dec 30, 2023 @ 7:28pm 
I see, thank you! I might have found a bug. They lost their era strength buff and never got it back. this was late game on online speed. was multiplayer game. any idea about this?
Fuzzle  [author] Dec 30, 2023 @ 9:21am 
I believe they would be considered ancient era units. The healing probably stacks, and corps and armies are probably worth it as much as any other unit.
The Dragon Dec 29, 2023 @ 8:34pm 
oh and another thing, are the vampire spawn from any era? do they benefit from any era unit production cost reduction policy cards?
The Dragon Dec 29, 2023 @ 6:36pm 
Hey! I have some questions. does the +20 heal for adjecent allies stack? and is the corps/army worth it? also do you have any tips for this mod? anyways very cool mod!
Fuzzle  [author] Oct 11, 2023 @ 4:43pm 
Updated! Thanks for pointing that out!
Fuzzle  [author] Oct 9, 2023 @ 6:10pm 
Ahh yeah I have an idea what might be causing it, and if I'm right it would mean druids and bards both are affected
Venteon Oct 9, 2023 @ 6:50am 
Hello! Is this mod still updated? I love how the vampire spawns were implemented and the flavor of Domains of Dread!

I encountered a bug with the Bard promotion where the culture on kills gets applied to ALL units, not just that one vampire. It might also be the case for the Druid and their faith on kills, but I haven't tested that out yet.
Imbored Aug 4, 2023 @ 7:17pm 
how you're a jerk @Filgo2 anyways this looks cool cant wait to try it.
Filgo2 Jul 14, 2023 @ 10:05am 
I said Vlad, but of course I meant Strahd. I never said the map ever showed up; but Strahd did show up. No need for the snark.