RimWorld

RimWorld

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Vanilla Races Expanded - Saurid
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Mod, 1.4, 1.5, 1.6
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Posted
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1.702 MB
Oct 28, 2022 @ 7:25am
Jul 8 @ 8:46am
16 Change Notes ( view )
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Vanilla Races Expanded - Saurid

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod adds a new race called Saurids, featuring xenohumans with lizard characteristics. A number of new genes will allow players to turn their pawns into cold-blooded scaly monstrosities, whilst a new Saurid faction will be added alongside the Outlander factions and will provide a steady supply of Saurids for the players that desire it.

Genetically spliced with synthesized dinosaur genetic material for improved compatibility with arid environments, saurids are cold-blooded isolationists with harsh voices and extremely low metabolisms. Their sharp claws and hardened scales make them particularly suited to melee encounters.

For workers looking for higher-wage jobs, saurid xenogerms are offered alongside employment packages to particularly arid and hot planets. As conditions are quite harsh, they experience an attitude shift to be less social and consume fewer calories which allows them to be more profitable. As they are not excluded from starting families, saurids can communicate with each other using pheromones and are oviparous to reduce medical complications caused by lack of proper social infrastructure.



Vanilla Races Expanded - Saurids adds following mechanics to the base game:



















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: We made sure that each of our newly added races appears either in their own new faction, patched into an existing faction, or both! Simply add this mod and sooner or later you will see the xenotype pop up!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki with help from Neronix.

Code work by Neronix.

Xenotype description by Reann Shepard.

Raptor sounds sourced from Ark: Survival Evolved.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (15)
6
Nov 8, 2022 @ 6:05pm
Errors on game launch (xenotypechance?)
Grimscribe
5
Dec 6, 2022 @ 8:23pm
infinite eggs
Scott
5
Nov 30, 2022 @ 3:30am
Headless Saurids
Jedia Kyrol
587 Comments
WaffleKing 18 hours ago 
A cradle for eggs would be really nice. Specifically one that protects it from outside stuff. (For example, your colony's cat trying to eat it!)
Balthazad 19 hours ago 
i'd highly recommend to fix the social relationships in the saurid mother scenario.
the 4 hatchlings ain't siblings, all are just half-sisters, so as if milady get impregnated by 4 different guys at the very same moment; this doesn't suit the scenario-text at all.

trying to fix that with character editor isn't really possible because there are barely any saurid pawns existing in the world before encountering them - and if i encounter them, they are alive (and female).

i may be a bit spoiled by your usual work, but this seems not very thought through...?
Balthazad Aug 14 @ 11:26am 
playing the saurid mother scenario:
the game keeps adding the psychopath trait to my saurid mother.
the 4 hatchlings are saurid mothers too.
i only encounter other female saurids, nonmothers at least but no males either.
cykonetic Aug 13 @ 7:13pm 
Would anyone know why I am unable to name a hatchling? When a human egg hatches the option to name it is grayed out. They all begin with the name "Baby."
Sarg Bjornson Jul 19 @ 11:36pm 
It's random
Nagrul Jul 19 @ 10:45pm 
Does anyone else have a "bug" where every single saurid that hatches is a female? Or do i need to hold the egg on a certain temperature to get a male?
WREN_PL Jul 17 @ 7:57am 
Oooooooh, I'm so sorry, they now get pregnant WITH AN EGG and just lay it after a few days!
WREN_PL Jul 17 @ 7:31am 
On 1.6 Saurdis don't lay eggs, they get pregnant like baseliners.
Vesti Jul 16 @ 12:49am 
Is fertilization surgery not available for them? When I perform an extraction operation, it just disappears after a couple of seconds. At the same time, the colonists do not want to reproduce naturally, the fertility of both is not zero, but they simply refuse intimacy. Maybe the problem is that the man is 77 years old and the woman is 32, but they are already married.
RandomHero Jul 15 @ 8:57am 
I'm sure it's been asked before, but I don't want to dig through 12 pages.. Are saurid claws intended to count as weapons for slave rebellion calculations?