Crusader Kings III

Crusader Kings III

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Patrum Scuta
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File Size
Posted
Updated
416.276 MB
Oct 21, 2022 @ 9:19am
Jun 15 @ 1:33am
32 Change Notes ( view )

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Patrum Scuta

Description


Patrum Scuta is a complete emblem overhaul mod for Crusader Kings III, intended to be the successor of its namesake for CK2.

1.16.x compatible

Features
- New shield frames : using different colour scheme, uniform shape between titles and dynasties. No more red overlay but a less intrusive greyed out shield frame for inactive titles.

- New banners. Based on historical design. Designed from scratch to fit the shield shapes better than vanilla.

- Extended coverage of prescripted titles & dynastic arms on the map. Hundreds of new counties & dynasties. Also includes hundreds of new historical arms for holdings in Western Europe.

- Extended use of dynamic titles : Reconquista, Sicily, the historical Outremer, Improved british isles, New plausible crusader kingdoms in Egypt, Asia Minor, etc

- Revamped CoA designer with dozens of ready to use historical base designs. Hundred of ordinaries & charges to combine : separate normal charges ready to use at 100% / small charges to use/replace/resize within multiple pieces designs.

- Improved random generation : 100% correct positions & tinctures in all cases for heraldic designs, working vair, ermine & tricolour templates; region specific designs & frequencies.

NB : 1178 is a work in progress and will be for some time. There's a rather large amount of work needed to fix all the mess and this will be done progressively.

Compatibility
Compatible with pretty much anything that's not a Total Conversion or any UI mod that modifies the 2 UI coa files. While not incompatible per se with TCs, keep in mind that this is a historical accuracy focusing mod, so it is tailored to work with the historical setup and failing to provide that, all that's left is an empty shell.

Performances
All of the mod's assets have been created & compressed using the very same method as vanilla's original set. This ensures that there's negligible impact on loading times and ram usage. Other than that, 2D graphics have little to no impact on performances.

Adding/Removing
This is an overhaul mod completely replacing one of the game's systems. As any mod of this kind, it will require a new game to work properly and it is not safe to remove from an ongoing savegame. Please don't do that.

Known bugs
Banners in the main menu are bugged (resume button). Not sure I want to fix that as it would mean including a modified version of the main menu in the mod with potential for breaking things on every update (just like the small county window QoL modification that I had to drop because it wasn't worth the trouble).

Credits
Solo & Birger/Jspuller @ Wappenwiki
Wappenwiki[wappenwiki.org]
Popular Discussions View All (7)
32
Apr 29 @ 9:50am
General Feedback
Solo
9
1
Jul 18, 2024 @ 12:21am
Compatibilty
Tannenzäpfle
2
Nov 7, 2022 @ 3:23am
German Translation
Tannenzäpfle
566 Comments
Ahura Jul 11 @ 7:48am 
+1 to that "is there a version of this with just the shield frames? i cant play without this but its obv not very compatible with TCs"
RouteVenus Jul 10 @ 9:31am 
is there a version of this with just the shield frames? i cant play without this but its obv not very compatible with TCs
Ruthydufy Jul 1 @ 8:36am 
This mod fondles my nuts with the precision of a Swiss watchmaker.
Royal Raven Jun 24 @ 8:16pm 
@Ard Feainn Clan and Feudal shapes are slightly different, it is hard to notice, but the bottom for clans has a slight inward curve that comes to point. Where Feudal is normal shield shape.

They are not noticeable right away, you kind of have to look harder.

I think having Clan and Feudal shape more distinct from each other could help the eye spot it more.
TheDentedEar Jun 24 @ 8:13am 
Hi! I was wondering what your policy is on total conversions using your realm frames/masks (the banner shapes)?
Ard Feainn Jun 21 @ 10:06am 
Is it intentional that Clan governments share the same 'style/shape' as Feudal governments? It looks a bit odd to have the standard European shield for mostly non-Christian realms.
Royal Raven Jun 15 @ 4:53pm 
Thanks for the fix.
Royal Raven Jun 9 @ 4:51pm 
@Solo, I believe so.
Solo  [author] Jun 9 @ 10:29am 
Is this the only size affected ?
Royal Raven Jun 8 @ 6:24pm 
Here is screenshot:
https://imgur.com/a/WtVWiAu