Crusader Kings III

Crusader Kings III

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Patrum Scuta
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File Size
Posted
Updated
389.354 MB
Oct 21, 2022 @ 9:19am
Mar 24 @ 12:28pm
22 Change Notes ( view )

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Patrum Scuta

Description


Patrum Scuta is a complete emblem overhaul mod for Crusader Kings III, intended to be the successor of its namesake for CK2.

Updated for 1.12.x

Features
- New shield frames : using different colour scheme, uniform shape between titles and dynasties. No more red overlay but a less intrusive greyed out shield frame for inactive titles.

- New banners. Based on historical design. Designed from scratch to fit the shield shapes better than vanilla.

- Extended coverage of prescripted title & dynastic coat of arms on the map. Hundreds of new counties & dynasties. Also includes hundreds of new historical arms for holdings in Western Europe.

- New improved random generated heraldry with regional variants and clean designs all made to fit the shield frame perfectly.

- Extended use of dynamic titles (Reconquista, Sicily, the historical Outremer, New plausible crusader kingdoms in Egypt, Asia Minor, etc)

- Revamped CoA designer with dozens of ready to use historical base designs. Hundred of ordinaries & charges to combine : separate normal charges ready to use at 100% / small charges to use/replace/resize within multiple pieces designs.

Compatibility
Compatible with pretty much anything that's not a Total Conversion. While not incompatible per se with TCs, keep in mind that this is a historical accuracy focusing mod, so it is tailored to work with the historical setup and failing to provide that, all that's left is an empty shell.

Credits
Solo & Birger/Jspuller @ Wappenwiki
Wappenwiki[wappenwiki.org]
Popular Discussions View All (7)
28
Oct 6, 2023 @ 12:23pm
General Feedback
Solo
8
1
Oct 3, 2023 @ 1:43pm
Compatibilty
Dillo
2
Nov 7, 2022 @ 3:23am
German Translation
Dillo
409 Comments
Doood Apr 27 @ 6:38pm 
@Pippintastic yes i believe it is, i used both mods and didnt crash and the emblems had no issues applying to the banner/shield, etc.
Pippintastic Apr 21 @ 6:19am 
is Patrum Scuta still compatible with Cat's COA Emblems and Better CoA? I'd really like to use them all.
Solo  [author] Apr 9 @ 11:46pm 
You could try putting that mod below PS in the load order if you havent already.
CommonSwindler Apr 9 @ 11:12pm 
For some reason, this causes the features of COW3 not to work, ie the cities of COW don't show their "special" characteristics. I've tested all of my mods, and I can't figure why its doing it.
Solo  [author] Apr 7 @ 2:08am 
That's what I was afraid of. The game apparently can't handle having more than one dynamic definition for any title so I have to remove my other pagan variants for the scandinavian titles which will fix the norse ones. The bad news is that we can't have three way title variants (ie christian vs pagan vs muslim).
Tito Lounge Apr 6 @ 11:19am 
Hey, i dont know if this has been reported already, but i noticed a bug today with your mod: whenever you form a scandinavian kingdom as asatru norse, it should have a pagan CoA. but with your mod active, after creating the title the CoA becomes the normal, feudal-christian CoA
Royal Raven Apr 1 @ 9:03am 
@Verlurion If you using GUI X Character Window or a mod that alters the coat_of_arms.gui file, put that mod above Patrum in the launcher.
dez Apr 1 @ 5:32am 
needs llamma and badger emblem
niardra Mar 29 @ 4:44pm 
These look great but would it be possible to change the color of the duchy frames to a color other than yellow/gold so that it is more distinct? It's very hard to tell the difference between a duchy frame and kingdom frame at the moment.
Chewie Mar 29 @ 7:24am 
I found a workaround, in case it is useful for schmucks like me who enabled and disabled mid save. You can subscribe to Randomize CoA, use that to modify the CoA of realms that were affected by the issue, disable the mod (since it conflicts with new UI changes), and then over time the affected realms will revert back to the Patrum Scuta CoA. Bit of patience is required :)