Total War: WARHAMMER III

Total War: WARHAMMER III

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Factional Favoured Regiments
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1.397 MB
Sep 26, 2022 @ 11:01pm
Jun 17 @ 5:44am
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Factional Favoured Regiments

Description
Each faction is granted a "Favoured Regiment": a Regiment of Renown from the base game that they can recruit two copies of, instead of one. Where two copies would not make sense, the Regiment receives a modest, customized buff instead.

That is all you really need to know, but if you are interested in the complex choices behind this simple concept, read on...

Examples
Faction Leader
Favoured Regiment
Imrik
The Fireborn (Dragon Princes)
Ungrim Ironfist
The Dragonback Slayers (Slayers)
Prince Sigvald
Mirror Guard (Chaos Warriors)
Zhao Ming
The Dune Dragons (Celestial Dragon Guard)
Repanse de Lyonesse
Defenders of the Fleur-de-lis (Knights Errant)
Throt the Unclean
Pit Fighters of Hell's Deep (Rat Ogres)
Tehenhauin
Cohort of Sotek (Red-Crested Skinks)
Vlad von Carstein
The Sternsmen (Grave Guard)
Drycha
Wraiths of the Frozen Heart (Dryads)
Khazrak the One-Eye
Destroyers of the Drakwald (Ungor Herd)
Markus Wulfhart
The White Wolves (Huntsmen)
Skarsnik
Da Warlord's Boyz (Night Goblins)
Every playable faction is included!

Factional Favoured Regiments
In lore, many Regiments of Renown are associated with a particular region or Lord. But the regiments don't show a lot of loyalty, do they? When you play as Rakarth, don't you want to feel like The Ravagers of Rakarth are your special friends? Shouldn't the Everqueen's Court Guards feel different when you are playing as Alarielle the Everqueen?

Whenever possible, regiments are chosen based on lore, rather than game mechanics. For example, Volkmar the Grim favours the Swordsman regiment "Sigmar's Sons" because in lore, they are his followers, even though his faction does not focus on Swordsmen.

Each regiment and faction was carefully considered, in order to select one (or, rarely when it feels balanced, two) Regiment of Renown to become each faction's Favoured Regiment. A Favoured Regiment generally gets +1 to its unit cap, allowing you to recruit two instead of one.

There is a ten-turn cooldown before recruiting the second unit. Please remember this!

Special Situations
Some Regiments represent a specific large monster or artillery piece, where it would make no sense to duplicate them. In those cases, they instead receive a modest thematic buff. For instance, when Teclis recruits the great Arcane Phoenix Omen of Asuryan, its inspirational aura ability is upgraded with a new icon, description, and some magic-themed buffs. Other Regiments, such as the Tide of Skjold serving under Aranessa Saltspite, are weak enough that they provide +2 unit cap instead of +1.

Certain Regiments are the bodyguards of a playable Lord in lore. Sigvald's Mirror Guard, the Everqueen's Court Guards, and Skarsnik's Da Warlord's Boyz all gain Guardian when recruited by their Lord. Skarsnik's lads, however, receive the special "Cowardly Guardian" ability. When their morale gets low, they may forget their job...

There are many other small details you will enjoy if you love Warhammer Fantasy lore, or simply value game balance. Favoured Regiments are listed as part of the Lord's abilities on the campaign select screen, so it's easy to browse each faction and see what they get.

Balance
My hope with this mod is to create a mod that you will feel is an automatic subscribe, a feature you wish was in the base game. By making the unit cap bonus so small, and the buffs so mild, I feel this mod will create almost no effect on game balance, while making every faction feel more unique.

The biggest balance concern with Regiments of Renown is the ability to recruit them instantly when you get in trouble; arguably this is overpowered in the base game. This mod, however, will not make that problem worse! There is a ten-turn cooldown before you can recruit your second copy of a Favoured Regiment.

The Favoured Regiment effects attach to the faction bonuses, and should be compatible even with mods that alter Regiments of Renown. I am not certain yet if overhauls like SFO will need a submod. Adding this mod to an existing campaign is fine; removing it is probably also fine.

Includes full support for MANY modded factions, including but not limited to:
- Mixu's Mixu's Legendary Lords and Gnoblar Hordes
- Cataph's Southern Realms and Kraka Drak
- SCM's Marienburg, LCCP, Clan Verms, and Clan Treecherik
- My own Ellyrion

Supports most factions from:
- SCM's Legendary Characters

Future Plans
I am sure many people will have strong opinions on what regiments should go to what factions. If a particular choice confuses you, please do a little googling; it may make sense suddenly.

I will continue to tweak the mod to make each faction's Favoured Regiment feel loreful, and avoid any that feel useless or overpowered. Feel free to provide your suggestions! Please understand it's a big and complex puzzle, however, with many factors to consider.

Submods
汉化/Chinese Translation by to infinity and beyond





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Popular Discussions View All (3)
12
2
Feb 11 @ 10:07pm
PINNED: List of All Favoured Regiments
Alshua
3
May 29, 2023 @ 4:47pm
PINNED: List of Favoured Regiments for Modded Factions
Alshua
0
Sep 27, 2022 @ 2:45am
Special Features
Alshua
131 Comments
Alshua  [author] Sep 13 @ 6:47am 
@Crimson ReapeR - I can't make another version, but I think I may update to give Sigvald even more Mirror Guard at the cost of one of the Khornate RoRs. It's weird how many Khorne RoRs Sigvald has, given the rivalry of Slaanesh and Khorne.

@Caleb Perdita - The favoured regiments are tied to your faction. Confederating doesn't change it. Part of the idea is to make the choice of faction a little more thematic.
Caleb Perdita Sep 8 @ 10:12pm 
Have a question, if I were start as Karl and confederate Gelt, would Gelt still have the ability to recruit two Silver Bullets or are the favored regiments only tied to the faction leader?
Dragon32 Sep 7 @ 3:04am 
@STR4NGER_D4NGER
Yes, checked the pinned Discussion
STR4NGER_D4NGER Sep 6 @ 10:11pm 
Is Cataph's High Elf Sea Patrol mod supported? https://steamcommunity.com/sharedfiles/filedetails/?id=2968330247
Crimson ReapeR Jun 13 @ 12:06am 
quick question, can you make another version that removes the cooldown or adds the units to their starting army? i say this because i just really want to make a Sigvald army full of mirror guard lol
Alshua  [author] Apr 30 @ 2:12am 
New Modded Factions
* Added support for Lost2Insanity's We'z Speshul: Da Howlerz

Changes
* Changed Skrag's favoured regiment from the Sky-Striders to the Amblepeak Yhetees (partly because CA implemented some of the buff I had Skrag giving them as baseline)
* Skarsnik gains Durkit's Squig Hoppas in addition to his Da Warlord's Boyz, as the latter is one of the weakest RoRs in the game
* Greasus's upgraded Snowhorn of Mourn active ability now also grants Flanking Immunity
* Fixed Skarbrand's bonus again
* Minor adjustments
Vojd Feb 8 @ 6:37am 
Great! Into the base game! Besiege the developers of unwashed pigs who don't play their own game and have created a wretched action game for kids!
Alshua  [author] Feb 6 @ 2:49am 
New Modded Factions
* Added support for grackul's Heroes No More: Skarr Bloodwrath
Fixes
* Updated to fix compatibility with Cataph's Southern Realms
* Fixed Skarbrand's bonus
Dux Feb 2 @ 1:11pm 
Great concept. Love your mods.
Alshua  [author] Feb 2 @ 7:55am 
@Picasso Sparks - Yeah, I think that's a great side effect of the system.

@Sombidy - Yep, and it includes the new Legendary Lords.