Total War: WARHAMMER III

Total War: WARHAMMER III

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Chain Routs and Morale Tweaks
   
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battle
Tags: mod
File Size
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1.030 MB
Sep 21, 2022 @ 1:45am
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Chain Routs and Morale Tweaks

Description
My ideal for total war battles is battles that last a long time, but can like be ended quickly/decisively once you find the crack in the shell.
This mod is meant to enable chain routs as more of a factor when it comes to battles, and tries to increase the fun and options available to you.
Done by tweaking a lot of the morale debuff values in battle.

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Direct number changes at the moment:
Army Loss penalty: -120 to -50
General's death: -16 to -25
Nearby friendly units routing: -3 to -5

In vanilla, the morale debuff for a general fleeing is the same as the value for your general dying. I figure that your captain being eaten by a giant Frankenstein's rat in battle is like more demoralizing and scary than running away and surviving it, so I made the increase for death higher.
For nearby units, in vanilla, 3 routing friendly units nearby would give -9 morale debuff, it would now be -15, so routing units is now more impactful and can cause people to run away more often.
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For an example of what can happen in this mod, and a thing that happened while testing, the army losses effect triggered, but some of the AI's elite units still barely held on in a few places on the battlefield.
I routed one of them by flanking with infantry, another by moving a unit that had fear closer, and the third I routed by firing artillery in their direction.
I like the idea of having to have a 'catalyst' to break stalemates, or to finally push units over the edge if they have enough ranks or are high enough tier.


Compatibility:
Compatible with any unit mods.
It only tweaks a few lines in _kv_morale, so I guess anything that like changes that would be incompatible.
Report issues or ideas in the comments
__________
another mod that I made that I use with this

Experience Matters - Veteran rank changes and adjustments
10 Comments
Deeyourelf  [author] Jun 23, 2023 @ 12:24pm 
Army Losses is a thing that kicks in once a certain % of your army is dead. It's why jear the end of the battle, there will suddenly be a mass break, it's from killing enough of the enemy.
I dont like that it's number based like that and prefer it being context of something you make happen
Orendiz Jun 23, 2023 @ 11:22am 
i'm not 100% sure how it works though is it just a morale debuff that scales with how many of your units routed?
Deeyourelf  [author] Jun 23, 2023 @ 9:43am 
I didn't like that army losses was just always the in condition, so the main thing is decreasing the affect of that amd increasing the effect of other things
Orendiz Jun 23, 2023 @ 2:43am 
what's the Army Loss penalty: -120 to -50 for?
Not a spy Apr 15, 2023 @ 5:06pm 
sorry I was being an asshole
Deeyourelf  [author] Apr 14, 2023 @ 11:05am 
I guess I should add the context that there was a comment that they deleted that said "don't download it's a bitcoin miner"
stun Apr 14, 2023 @ 10:15am 
pretty sure you could copypaste a bitcoin miner into any of the harmonymod games (e.g. rimworld, bannerlord) with very little tweaking required
don't think you'd notice the performance hit compare to most other mods there either lol
I've seen people literally make mods with data mining for rimworld and say 'hey this has datamining telemetry' (possibly for legal reasons?) before so you'd be in good company
Not a spy Feb 16, 2023 @ 2:25pm 
port to wh2 and I will give you $10
Junho Jan 25, 2023 @ 10:54am 
this mod describes exactly what i want in the new fantasy tw, thanks man
Deeyourelf  [author] Dec 1, 2022 @ 11:49am 
Honestly if I managed to make a bitcoin miner on a steam mod, I'd just say "hey this is a bitcoin miner" because that'd be funny and impressive