Total War: WARHAMMER III

Total War: WARHAMMER III

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Experience Matters - Veteran rank changes and adjustments
   
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Oct 19, 2022 @ 7:43pm
Nov 9, 2022 @ 12:29am
4 Change Notes ( view )

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Experience Matters - Veteran rank changes and adjustments

Description
Rework to change the values of Experience.
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In general, unit experience ranks will be more impactful, and make units stronger, but require more experience to get to them.
I wanted to make a wider gap between rookie units and the units you've had for 100 turns.

Cliff notes reference-
Vanilla Max Rank: x1.5 base stat
Mod Max Rank: x2.35 Base stat
Mod Experience requirement: x1.4 vanilla

In addition, experience bonuses scale more off of the original unit stats than in vanilla. What this means is that if you have a unit like shielded spearmen for example, which are designed to be defensive and have pretty low attack and decent defense, experience ranks wont suddenly make it an offensive unit in equal measure.
-- It scales more off of the original stats, so it will give much more bonus to that unit's defense than it will to it's attack.
-- This is meant to make sure that units with high unit ranks don't become less varied and distinct, they still fill their original niche, they just get better at it.
This is a function that is always baked into the regular game, it's just barely ever noticeable

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Exact formula for the bonus, not that it's very helpful unless you're wanting to change/mod it yourself, is
(Base stat^Growth Rate)*Growth Scalar*Unit Rank
I changed it for morale, melee defense, and melee attack. Reloading and Accuracy are left unchanged, since they're increased quite a bit already by vanilla.
I would ideally also like to change many other stats, like Armor and charge attack, to signify being able to purchase better equipment and learning better techniques, but unfortunately, there's no way to add extra bonuses into the file yet, it shows on the UI but does not actually edit or change any of the unit's stats.

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Compatibility: Anything that does not change unit_experience_bonuses_tables or unit_experience_thresholds_tables
In other words, as long as it doesn't change the bonuses for experience, or how much experience is needed per rank, it'll run.

My one worry that I need to balance around is whether or not the increases in Unit experience required ends up screwing over the Warriors of Chaos, who need ranks in order to upgrade units, so let me know how it feels. Fine tuning might be needed.

-- There is another mod named True Grit - Veterancy Overhaul that does similar things, so you might be wondering what the point of this mod is. I like that mod and it was a huge inspiration for this, but I felt that it changed the EXP requirements to be too high.
Also it has huge compatibility issues because it overwrites files that it doesn't actually edit, making it needlessly incompatible with any mod that edits vanilla unit stats. It also adds things to the UI (like the armor/charge issue I described) even though it isn't actually added to the unit. This mod much more lightweight.
True Grit was still a big inspiration and I really like it's regiment of renown changes, go check it out if you're running a light modlist and see if you might like it.
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another mod that I made that I use with this

Chain Routs and Morale Tweaks
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27 Comments
Yannick Nov 26, 2023 @ 6:38am 
I was also looking for a way to change other stats such as armor and charge attack. But it seems like you also encountered the problem of it not being possible.
However you managed to atleast show it in game. What is the modifiers name? "stat_armor"?
Not a spy Sep 24, 2023 @ 12:41am 
any chance of porting it to wh2?
I have the dumbass disease and can't do it
Deeyourelf  [author] Sep 7, 2023 @ 3:41pm 
Afaik I don't see why it wouldn't work with it as long as this is below Damned Nations. Though I might evccom3nd against it, damned nations already kinda has its own balance, I've got no idea if this would be fun with it
[OcUK] Silent Sep 6, 2023 @ 10:08am 
Any way for this to work with Dammed Nations?
Deeyourelf  [author] Jun 6, 2023 @ 8:38pm 
I just play with a mod to make Regiments of Renown gain XP. However making regiments of renown gain XP also breaks how they're recruited, meaning you have to make it so they can be recruited multiple times. I wanted to keep this mod lightweight and not adding on other stuff so people could choose whatever RoR mod they wanted to
UltraRanger Jun 6, 2023 @ 3:52pm 
Yeah Regiments of Renown units aren't receiving these buffs, making them much weaker than regular units at max level. I checked in the game file they have "restrict campaign experience gain" ticked. Do you wanna write a script to untick that box for all units who are "is renown"? This way even modded RoR can level up normally again.
物理系魔法师 Feb 3, 2023 @ 1:36am 
There will be some mods that will introduce legendary units, which will not be able to get an upgrade bonus because they are at full level from the start, which will cause them to fall far behind in panel statistics
Deeyourelf  [author] Feb 2, 2023 @ 11:12pm 
Wdym?
物理系魔法师 Feb 2, 2023 @ 10:09pm 
It would be nice if we could fix the problem with the MOD adding famous legions that don't start at Level 1
G0DS F3AR Nov 11, 2022 @ 5:53am 
@Deeyourelf Do you brother. You made a good mod that increases people's enjoyment in the game. That in itself is an accomplishment. You can't cater to everyone nor should you.:Gifting: