Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Bear's Governor Overhaul
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14.955 MB
15 sep, 2022 @ 5:31
13 feb, 2024 @ 16:27
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Bear's Governor Overhaul

Beskrivning
Hey you! Before you head on! I wanted to announce I now have a KoFi!

Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games' KoFi [ko-fi.com] and support me if you wish!

[ko-fi.com]

Now back to your regularly scheduler programming:

Governor Overhaul

A complete overhaul of the Governor system, to make them in some capacity mimic the Policy Trees of Civilization 5.

A complete overhaul of the Governor System, adding several new Governors, changing the core mechanics of the Governors, as well as adding new features,

Highlights Features include:

- New Governors: From the Harbormaster to the General, each Governor now focuses on a specific aspect of your empire.
- Governor Abilities: Governors now apply a bonus empire-wide, as long as they are established, your whole Empire can now benefit from their unique powers with brand new promotions. But don't fret, there's still benefit to keeping them in each city, they now each come with two new abilities (including a Finisher power exclusive to fully promoted Governors), as well as a new adopter bonus that grants a once-off free bonus when the Governor is first recruited (such as free Eurekas, Settler, a Builder or even a Trader).
- Governor Strengths: Governors are no longer all equal, certain Governors take longer time to establish, but provide more Loyalty, while others can be established quicker, but don't take as much time as others.

Known Incompatibilities:
- Due to the edits, this mod will conflict with any mod that modifies the Governor Panels UI, as it had to be modified to accomodate all the new features.

Mod Support:
- Base support for Grand Eras and Alliances Expanded (though these are mostly visual under the hood)

Artwork by the talented Whion

Full outline of changes to be done soon (due to Steam blocking Google Docs).

For the Multiplayer version, go here:

Multiplayer Version

A German Translation has been provided by H.Humpel and Junky through their German Translation for Mods mod
Populära diskussioner Visa alla (5)
2
26 aug, 2023 @ 6:55
Request for a separate download file for Epic user
lackdanan
1
26 dec, 2022 @ 14:53
Free settler
nigelbridger
0
5 okt, 2024 @ 14:23
List of changes
Goose
248 kommentarer
MadHymn 6 aug @ 17:54 
5.商业总督上任效果改成仅+1贸易路线并像港务的港口尤里卡一样加成商业中心的尤里卡,

6.港务总长的上任应当改成仅立即完成天文导航。

7.删除渔场与市立公园,因为这两个改良设施会浪费掉AI的所有建造者。

8.建造总督二级升级的所有市中心建筑增加百分百产能可以改成百分之十五,和左一升级的区域基础产能加成相同,所有城市+2产能改为+1。

9.港务总督的左二技能是沿海城市+2住房和食物,左三技能是所有未改良的海洋海岸单元格加食物和产能,但是这会让后期海岸城市人口爆炸,我觉得把这两项的食物和产能全都换成加金币比较合适。
MadHymn 6 aug @ 17:54 
2.那些上任直接送单位的效果中,探索者的送两个侦察兵和将军的送两个近战应该削弱成一个,同时注意,当原始首都被占领,文明的新首都会重新生成这些单位,感觉很别扭,这是一个程序上需要解决的问题。

3.特务总长的送间谍应当改成送一个特务空位,并把被动加忠诚度改成所在城市生产间谍增加百分百产能。

4.开拓者总督上任送2人口改成送1,左1升级仅保留百分之15余粮而不+2粮,二级的全国加忠诚删除,左三的+2宜居改成+1。
MadHymn 6 aug @ 17:54 
很好玩,玩了上百小时,大赞,但确实强度不平衡,以下是PVE场景下自己玩起来感觉很合适的改动建议(包括一些我不会改的东西):

1.探索者总督所在城市的被动技能从地块加金改成该城买地降价3成(同时我把右一技能改成了仅降低文化成本而无金币)、或者可以把地块金币从2改成1、或者改成未改良且惊艳的单元格金币+2,不然现在有bug(也可能是中文说明没同步更新),只要是个单元格就+2。另外,左线总共给侦察兵+2移动力还附带隐身效果和穿透边境,我改成左一侦查+1视野且允许穿边,左二侦查+1速,这样会让AI点探索者总督的欲望大幅降低。在那之前,全体AI都优先抢这个总督并试着点满左线,毫不犹豫毫无迟疑没悬念。
jpriscu 31 jul @ 21:00 
Not sure if it's a bug or intentional, but it doesn't seem that Pioneer's Surplus Logistics stacks with Angkor Wat.
just FYI the surveyor governor's initial text blurb says "when recruitment" instead of "upon recruitment"
Data-Bear 31 okt, 2024 @ 6:39 
@MarshmallowBear or anyone wanting/willing how do I change the governor icons shown in the MP version that more appealing to me at least?
jkassavetis 26 sep, 2024 @ 17:31 
Okay, I just found out it wasn't you. It must be Urban Complexity. When I was only using the Aqueduct one, it worked, but since I downloaded the others, it doesn't work anymore. How much do you know about Sukritact?
MarshmallowBear  [skapare] 26 sep, 2024 @ 15:49 
@jkassavetis I am confused by your issue. The mod works fine with Sukritact's Ocean's on normal map scripts, so your issue is with whatever the maps are doing, so it's out of my control.
jkassavetis 26 sep, 2024 @ 15:23 
@Marshmallow : Yes, I just found out that does not seem to work with Sukritact's Ocean game mode whenever using a World Builder map. It works in game, as long as the map isn't made in world builder. I also cannot save custom maps with the Ocean game mode enabled. The terrain features appear, but the new resources do not. I think it's because of the governor's re-balance in that game mode. Your mod is pretty good, but the other one is way too picky about being able to work. Can you synchronize with him please? For some reason, I think this is the problem. Thanks for the response.
ButterBene 25 sep, 2024 @ 23:17 
@MarshmallowBear ah you're right, I accidentally had both versions enabled at once lmao, I've switched back to singleplayer and now I can see the adopter bonuses :)

However this has also caused a strange thing where your governor icons don't appear above the cities anymore, it's either one of the faces of the vanilla governors (I had pingala's face on the pioneer) or just completely blank... weird because that worked fine when I was running both mods by accident