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6.港务总长的上任应当改成仅立即完成天文导航。
7.删除渔场与市立公园,因为这两个改良设施会浪费掉AI的所有建造者。
8.建造总督二级升级的所有市中心建筑增加百分百产能可以改成百分之十五,和左一升级的区域基础产能加成相同,所有城市+2产能改为+1。
9.港务总督的左二技能是沿海城市+2住房和食物,左三技能是所有未改良的海洋海岸单元格加食物和产能,但是这会让后期海岸城市人口爆炸,我觉得把这两项的食物和产能全都换成加金币比较合适。
3.特务总长的送间谍应当改成送一个特务空位,并把被动加忠诚度改成所在城市生产间谍增加百分百产能。
4.开拓者总督上任送2人口改成送1,左1升级仅保留百分之15余粮而不+2粮,二级的全国加忠诚删除,左三的+2宜居改成+1。
1.探索者总督所在城市的被动技能从地块加金改成该城买地降价3成(同时我把右一技能改成了仅降低文化成本而无金币)、或者可以把地块金币从2改成1、或者改成未改良且惊艳的单元格金币+2,不然现在有bug(也可能是中文说明没同步更新),只要是个单元格就+2。另外,左线总共给侦察兵+2移动力还附带隐身效果和穿透边境,我改成左一侦查+1视野且允许穿边,左二侦查+1速,这样会让AI点探索者总督的欲望大幅降低。在那之前,全体AI都优先抢这个总督并试着点满左线,毫不犹豫毫无迟疑没悬念。
However this has also caused a strange thing where your governor icons don't appear above the cities anymore, it's either one of the faces of the vanilla governors (I had pingala's face on the pioneer) or just completely blank... weird because that worked fine when I was running both mods by accident
I personally use this one with entire satisfaction :
https://steamcommunity.com/sharedfiles/filedetails/?id=2976429581
Also using this one as a base to customize what civics give them :
https://steamcommunity.com/sharedfiles/filedetails/?id=2947960619
And it’s indeed a modded civilization, maybe that’s coming from here…
I’ll pay more attention from now on, to see if it’s always like that or not.
Anyway, while I’m here : Excellent mod !
I use a lot of mods, but as far as I know none that should conflict with the fishery. Most of my mods either add new playable civs, or are just QoL and UI improvements, nothing that changes gameplay (at least nothing drastic)
('LOC_BEAR_PROMOTION_PLANNER_DESCRIPTION_ADOPTER', 'zh_Hant_HK', '任命時在 [ICON_Capital] 首都提供一位建造者。'),
('LOC_BEAR_PROMOTION_TAXATION_NAME', 'zh_Hant_HK', '稅收'),
('LOC_BEAR_PROMOTION_TAXATION_DESCRIPTION', 'zh_Hant_HK', ' 每一位 [ICON_Citizen] 公民+0.25 [ICON_GOLD] 金幣.'),
('LOC_BEAR_PROMOTION_STATE_RELIGION_NAME', 'zh_Hant_HK', '國教'),
('LOC_BEAR_PROMOTION_STATE_RELIGION_DESCRIPTION', 'zh_Hant_HK', '所有城市+25% 宗教壓力. 每一位 [ICON_Citizen] 公民+0.2 [ICON_Faith] Faith.'),
('LOC_BEAR_PROMOTION_PLANNER_DESCRIPTION_ADOPTER', 'zh_Hans_CN', '任命时在 [ICON_Capital] 首都提供一位建造者。'),
('LOC_BEAR_PROMOTION_TAXATION_NAME', 'zh_Hans_CN', '税收'),
('LOC_BEAR_PROMOTION_TAXATION_DESCRIPTION', 'zh_Hans_CN', ' 每一位 [ICON_Citizen] 公民+0.25 [ICON_GOLD] 金币.'),
('LOC_BEAR_PROMOTION_STATE_RELIGION_NAME', 'zh_Hans_CN', '国教'),
('LOC_BEAR_PROMOTION_STATE_RELIGION_DESCRIPTION', 'zh_Hans_CN', '所有城市+25% 宗教压力. 每一位 [ICON_Citizen] 公民+0.2 [ICON_Faith] Faith.'),
What was happening is that I was loading a configuration that did not have the mods turn on. The no UI mods were working, but not the others. I had to create a new config with the new mods.
This looks like a great mod and I subscribe to it, but it is not showing up in my game.
I already restated Steam and created new games.
It is enabled, I am playing in Gathering Storm. Any guesses?
These are the other mods that I am using: BetterRportScreen(UI), CIVIG, Create your Pantheon, Detailed Map Tracks, Even More Reports, Extended Policy Cards, Great Works Viewer, Monopoly++: Tycoons and Investors, Quick Deals, Real Era Tracker, Sukritact's Global Relationships Panel, Terra Mirabilis.
Not sure if I have too many or if there is a conflict.
Thanks for any help.
By placement do you mean the governor bonus that applies to the city when it's established?
Mind, this might be because I was mid play through when this updated, so everything may not load correctly.