Total War: WARHAMMER III

Total War: WARHAMMER III

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Reloading Animations
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battle
Tags: mod
File Size
Posted
Updated
2.898 MB
Sep 4, 2022 @ 2:53pm
Mar 25 @ 4:28pm
17 Change Notes ( view )

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Reloading Animations

Description
---Updated for 6.1!

Reload:
load (something, especially a gun that has been fired) again.



Adds reloading animations to the following units (for now):
  • Kislev Streltsi
  • Dwarf Thunderers
  • Empire Handgunners
  • Sylvanian Handgunners
  • Vampire Coast Gunnery Wight
  • Free Company Militia
  • Sartosa Militia
  • All Witch Hunter variants


Mods using the same animations as the vanilla units should also get the updated animation!

Should not affect game balance, at all. Should be compatible with pretty much everything.


Next up: Ranald knows!

Please report any issues you may find so I can fix them!


Credits:
  • Phazer for QtRME
  • Frodo for RPFM
Popular Discussions View All (1)
10
Oct 1, 2023 @ 3:52am
Bug reports
Marthenil
414 Comments
Pathetic that this isn't in the base game, good work
Marthenil  [author] Apr 30 @ 9:35am 
Unsub-resub (you should use Prop Joe's mod manager), check for mod incompatibilities (some animation mods may bot be compatible), post your modlist in the bug reports thread if you still can't get it to work.
ONURIKO53_117 Apr 29 @ 11:57am 
Does not work currently for me
Marthenil  [author] Apr 25 @ 3:08pm 
Post your modlist in the bug reports thread, even if you disabled them they can still be the culprits.

Other than that, there's been some issues with loading animpacks in the latest release, while it doesn't directly affect Reloading it's not impossible that it happens later down the line.
Grunt Apr 25 @ 10:07am 
Howdy! I have to report a problem and give some feedback in case it helps to fix it.

Today I got a blackscreen in a 123 Turn campaign everytime I would load into a battle with the Wood Elves as their crisis started. I had some battles with them before, but at this point the screen went black and it would not load, no matter if it was Findol or Durthu.

So I disabled all 22 mods, but then the save file would not load, so I had to enable everything and then disable the mods one by one. I assumed it would be the community bugfix or the reloading animations, since the army was mostly consisting of ranged units and i recruited a new army with new units, the Outridergrenade launcher from Electorcounts. So maybe it is not the WE, but it definitely turned out to be the "Reloading Animations"- mod. I put a screenshot for you to see what units were engaged in battle: https://imgur.com/a/htna4LV
Arail Mar 26 @ 1:52am 
Thanks for the update. Nice mod
Acastian Jan 17 @ 5:12am 
Are you going to add animations for ironsides and hochland long rifles anytime soon?
dial Jan 2 @ 7:08pm 
just checked and it doesn't the reload obviously doesn't show but at least it works
dial Jan 2 @ 6:58pm 
anyone knows if this causes problems with calm's kislev Streltsy?
ThrobbingforMorbius Dec 27, 2024 @ 9:51am 
Does the crouching Streltsi make thier hitbox smaller