Barotrauma

Barotrauma

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Mudraptor Friendly Vanilla Submarines +
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11.502 MB
Sep 3, 2022 @ 11:37pm
Jun 18, 2023 @ 11:07am
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Mudraptor Friendly Vanilla Submarines +

Description
A submarine enhancement mod to add quality of life upgrades, cosmetic polishing, and compatibility for the Mudraptor Job Mod (or any playable Mudraptor mods)
Looking to play Mudraptor Mods but don't want to squeeze through tight ladders and hatches? 
Want a mudraptor-friendly submarine design without it being human-unfriendly?
Or you have OCD and cannot accepts that fabricators aren't linked and submarines like Berilia and Azimuth having really jagged edges? 
This mod is for you. Including all 18 Vanilla subs + 5 Legacy subs.

Playable Mudraptor Job Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2848527408

This mod made modifications to every sub in the game + the 5 legacy subs to make them more Mudraptor friendly, along with having frabicators linked to a large cabinet, cosmetic issues like depth overlapping fixed, reactor that can survive meltdown 50-75% longer and is on by default, and improved lighting that removes dark corners plus highly red/blue-shifted colors. Every non docking-port ladder has been modified to be wide enough for a Mudraptor to move around on and is fitted to allow them to climb on them.

In addition to being a mod for Mudraptor mod, it itself is an enhancement mod for the Vanilla experience
E - (Enhance) variant for Barsuk and Dugong, they include Fabricators and Deconstructor, cost a lot more than the original ones but are tier-3 submarines, allowing them to reaches maximum potentials. (They are for Barsuk-enthusiasts, so if your server does not have players requesting it, disable them.)

T - (Transport) variant for R-29, Nehalennia, Camel and Berilia, they have a way larger cargo. (****Note: Either disable all 4 together or enable all)

S - (Converted Shuttle) variant for Hemulen, Selkie, The Blind Carp and Venture, they are fitted with basic submarine features to make them viable throughout Europa.

The Legacy 5 - Vellamo, Nehalennia, Aegir MK 3 & The Nibbler, Aegir MK 1 and The Blind Carp are modernized and included in this mod pack.


Modifications to all submarines:
-Non-docking hatches are way larger
-Docking Hatch Tunnels width are standardized and widened to be as wide as they can get without disjointing with the docking port
-All ladder rooms are made wider to fit the new hatches and to allow Mudraotor to move around freely
-All non-docking ladders have hidden platforms to allow mudraptors to climb them
-All stairs have hidden platforms to allow mudraptors to just walk on them
-Except Barsuk-ER, all submarine fabricators and deconstructors are connected to a larger diving cab. Medical fabs are connected to a medical cab
-All submarine reactors have 50–75% longer meltdown times to improve grievers' creativity as it is far less viable to just blow them up
-All submarine lamps are recalibrated to remove dark corners and red/blue shifted lighting

Major modifications to certain submarines:
-Azimuth / Typhon: Replaced the Medium Cabinet in engineering with a Large Cabinet, for Azimuth, the front of the submarine is slightly refitted to remove jagged edges
-Berilia / Camel / Nehalennia / R-29: Part of their outshell was smoothed out or modified to remove rough spots on it (and patched some excess hull coverage). They also came with a T variant (Transport enhanced), which has increased cargo slots (156 / 100 / 48 / 104  vs 48+48/ 60 / 28 / 60)
-Kastrull: The two gaps in the middle of the ballasts are climbable by humans
-Orca / Typhon: Larger ballasts to allow the hatches to match with the ones on top of them
-Kastrull / Typhon: The layout of these two subs may have more significant changes in order to widen the ladder enough
-Vellamo / Nehalennia / Aegir MK3 & The Nibbler / Aegir MK 1 / The Blind Carp: Redesigned to meet modern barotramua looks, and have more weapon slots
Vellamo: Scout with double stacked turret
Nehalennia: Budget Transport with 48 cargo slots + really fast, serves as an all-in-one jack of all trades and is a direct competitor to Camel
Aegir MK 3 & The Nibbler: Attack class with a user-controlled drone instead of a remote-controlled one, the less awful "Water Coffin"
Aegir MK 1: Attack class. The very first "Thing" that floats in Europa, a gloried "Water Coffin", with the least amount of technology inside (The doors are button door, Reactor only outputs 2000kw, no advance airlock like other sub)
The Blind Carp: Shuttle that is extremely fast but claustrophobic

Sub Naming:
-R = Refined and Mudraptor Ready
-ER = Fabricators and Deconstructor included + Refined and Mudraptor Ready
-TR = Transport upgraded + Refined and Mudraptor Ready
-SR = Non-Shuttle version of the shuttle + Refined and Mudraptor Ready

Original Creator(s):
R-29: Rav2n
The legacy design of Vellamo / Nehalennia / Aegir MK3 & The Nibbler / Aegir MK 1 / The Blind Carp: Regails (The Nibbler uses Waffies's reupload)
The Blind Carp is modified from The Nibbler with the extremely scarce amount of information.
Aegir MK1 is modified from Aegir MK3 in this video: https://youtu.be/PS2GdNfbbTQ (Before the game was even called Barotramua)
Every other subs: The Barotramua team

Feel free to share or link it, just remember to credit.

If you just want improved sub and legacy sub then subscribe to this instead:
Better Vanilla Sub
https://steamcommunity.com/sharedfiles/filedetails/?id=2984470275
26 Comments
Deinonycorvus  [author] Oct 13, 2023 @ 11:38pm 
I have an idea why you are encountering this issue,
All the hatch have 2 set of hatches inside itself,
Opening the hatch will open the large hatch but leaves the small platform hatch closed so a human can goes through the hatch without falling down and hurt themselves if they drop down from the side of the hatch instead of the dead middle.
You need to click on the middle button to open up the side platforms if you play as a mudraptor and have to move pass these hatches.
HeavenlyTacos Oct 13, 2023 @ 9:45am 
And i can jump
HeavenlyTacos Oct 13, 2023 @ 9:44am 
Im not hugging any wall though and other mod's mudraptor friendly ships dont do that.
Deinonycorvus  [author] Oct 13, 2023 @ 8:10am 
That happen if you are hugging yourself toward the top wall.
and that the top hatch expects that you have the mod that allows you to jump.
HeavenlyTacos Oct 13, 2023 @ 6:30am 
cant exit the ship as i get flung into the groud hard enough to take fall dmg, currently using the dugong from this pack
Deinonycorvus  [author] Feb 9, 2023 @ 5:06am 
The subs are perfectly fine (the gap is wide enough and have platforms to just goes straight up).
The outposts, however are a problem (Which is outside of this workshop scope).

BTW that issue also broke my other mod and I still don't know the solution for that.
DimasW Dec 11, 2022 @ 11:31pm 
Awesome
Deinonycorvus  [author] Dec 11, 2022 @ 11:10pm 
@DimasW
The newest update got that fixed.
Vivi Dec 11, 2022 @ 4:35pm 
Thanks so much for the fixes :D
DimasW Dec 11, 2022 @ 10:25am 
The lower airlock at the winterhalter could use extra climbing platforms since trying to jump up can cause you to glitch through the roof and be stuck right inbetween that tiny gap between reactor and science :D