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This one still needs the 5.0 update.
Last update for this one was back in the 4th of April at 8:35 pm, exactly like this steam item's "Updated" section is claiming.
Can't wait to use this one again, ready for 5.0. I see you were very productive, already updating a bunch of your mods. Keep up the good work bro, hang in there! <3
It got already buffed for the same reason back in Warhammer 2 but I guess that the first buff wasn't enough.
Getting the right balance with certain units can be complicated at times.
I'll try to improve his survivability a little bit.
This means that my custom units will ALWAYS have an higher performance cost if compared to vanilla units or other custom units that have normal Lods (maybe not performance hungry like a 4k graphic mod, but still).
So, even if you have the latest NASA PC, it would be wise to avoid having big battles with multiple full stacks of my custom units or you could end up (this is just me taking a wild guess so take it with a pinch of salt) experiencing graphical bugs or even crashes due to your PC running out of memory.
I may fix the whole 0 Lod situation in future (mainly for my fellow potato gamer fans) but that entirely depends on Ole and the next stable version of Asset Editor.
Ole once said that he was working on customizable Lod generation but nothing is certain or fully confirmed.
Again: the bug was caused by vanilla lowpoly references that were incompatible with those custom models.
The number of units on screen and casualities are completely irrelevant and have nothing to do with this specific bug.
So I think at this point that you may either have corrupted files on your part or steam didn't download the update properly, unsubbing and resubbing may fix that.
If not and assuming that you are still testing with only this mod enabled, then I would be inclined to think that you are experiencing a different but similar type of visual bug generated by the fact that your PC is struggling to have a full stack or even multiple full stacks of my custom units on screen.
The issue was caused by a bunch of incompatible vanilla lowpoly imposter models that were tied to the riders.