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The Cockatrice fix is in the current beta on Discord (at this point, this is the only difference with the beta), but it's not in the Steam version yet. The next Steam update will take place once we have enough fixes to warrant a proper "Batch 1" for 7.0.
the changelog didn't mention anything about that topic.
just making sure.
than you very much for that in depth explanation!
and for the work all of you guys are doing too!
@Khazukan - We don't keep redundant bug fixes in (as in, edits for things that were bugged in the game but no longer are bugged in the game due to a CA fix) because CBFM is intended to have minimum impact on the game as a whole. Every patch we do is another thing for the computer to load when the game starts up, it's another thing that can conflict with another mod's edits, whatever. And depending on the patch, it can then cause a bug in the *other* direction (i.e., if CA fixes some effect that was supposed to give +10 Melee Attack to some units but didn't work, depending on implementation, that unit may now have +20 Melee Attack, from the double-dipped fixes from CA and CBFM).
That should have been fixed in the current Steam version, but it looks like it's still an issue. A beta will be released on Discord shortly (within the hour) that addresses this, and we will hopefully have it fixed on the Stream version very soon.