Imperator: Rome

Imperator: Rome

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Terra-Indomita
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1.360 GB
30 Agu 2022 @ 1:41pm
6 Apr @ 9:37pm
13 Catatan Perubahan ( lihat )
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Terra-Indomita

Dalam koleksi 2 dari Dementive
Terra Indomita Mods
Item 8
Imperator Total Conversion Mods
Item 12
Deskripsi
Terra Indomita is a mod that integrates many of the best Imperator: Rome mods into one and adds a lot of new flavor and some new mechanics. The base of this mod is the map from the Chinese To the End of the World mod which added much of east Asia to the map. Additionally, all of the content from Invictus is in Indomita, this is actually a fork of Invictus so the experience should be very similar. Indomita is essentially Invictus but with a bigger map, more nations, more flavor, and some additional mechanics.

This is meant to be a standalone mod, not many other mods will be compatible with Indomita. Do not play invictus with this mod, it is fully integrated and will cause many bugs with it enabled.

Note: At the moment the 2.0.4 beta version of the game is considerably more stable than the normal version of the game. Eventually this beta will be made the main version of the game by paradox but for now make sure you are using the 2.0.4 beta for the best experience.

Flavor

Unique Mission trees for most nations in the east:
  • Qin - 3 mission trees
  • Xiongnu - 3 mission trees
  • Qi - 1 mission tree
  • Chu - 1 mission tree
  • Dian - 1 mission tree
  • Yue - 3 mission trees (1 for each Yue area)
  • Jomon- 4 mission trees (1 for each Jomon area)
  • Joseon - 1 mission tree
  • Yamato - 2 mission trees
  • Lu - 1 mission tree
  • Phnom - 1 mission tree
  • Nam Cuong - 1 mission tree
  • Thaton - 1 mission tree
  • Han - 1 mission tree
  • Jingug - 1 mission tree
  • Song - 1 mission tree
  • Wei - 1 mission tree
  • Yan - 1 mission tree
  • Zhao - 1 mission tree
  • Zhongshan - 1 mission tree
  • Zhou - 1 mission tree
  • Chinese Empire - 1 mission tree

Several decisions for formable nations, these include:
  • Chinese Unification - Unlocks Chinese empire mechanics
  • Steppe Empire - Unite the steppes as a nation part of the Saka or Xiongnu culture group
  • Great Yue - Form Yue as any nation with the Yue culture group in South China.
  • Reform Jin - As Han, Wei or Zhao you can restore the former glory of the Jin dynasty.
  • Form Funan - Any country with their capital in the Funan region can unite Indochina into a mighty kingdom.
  • Unite Ainu - Consolidating northern Japan as any Ainu nation will allow you to unite the Jomon people.
  • Form Piaoyue - Any Piaoyue (Pyu) nation that owns the lands around Burma can form Piaoyue.
  • Great Tocharia - Any nation in the tocharian culture group can unite the tarim basin as Great Tocharia.
  • Malaya - Any nation of Malayan culture can consolidate the Malayan peninsula.
  • Golden Chersonese - Secret Greek formable which lies somewhere in the far east...
  • Hunnic Empire - Formable for every Di tribe that becomes the Scourge of Europe

All of this is in addition to all of the flavor content that was made for Invictus

Mechanics

Several new mechanics that have been added, these include:
  • Many new buildings
  • Chinese Empire Mechanics (incl. several events)
  • Chinese Unification Mechanics
  • Character Focus Trees (incl. various events and event chains)
  • Subject Interactions
  • Special Pops (artists, architects, priests and merchants)
  • Ages Mechanic (Hellenism, Migration, Empires)
  • Enhanced colonization system
  • Imperialism mechanic for late game
  • 4 new province investments and a unique investment for metropolis territories
  • 3 new diplomatic stances
  • 18 new eastern bloodlines (Qin, Xiongnu, Yamato and many more)
  • 7 new military traditions
  • 14 new trade goods, in addition to the 8 new trade goods added in Invictus
  • 4 new unit types
  • 2 new deity categories: Wisdom and Justice

UI Changes

Many changes have been made to the UI of the game to make it better overall. A lot of these changes come directly from the great Better UI 2.0 mod. Some of them also come from the full mechanical overhaul mod. Some of the changes are, but are not limited to:
  • Greatly Improved Ledger
  • Improved outliner, adds the ability to favorite provinces and countries.
  • Better province view
  • Bloodline GUI
  • Chinese Empire Window
  • Chinese Unification Window
  • Ages Window

Art
One of the greatest parts of Terra Indomita is the copious amount of unique artwork made for the mod.
Some of the artwork includes:
  • Unique city, fort, port, and unit models for all eastern culture groups
  • Several character backgrounds for Chinese, Japanese, and Steppe cultures
  • Unique mission artwork for China and Japan
  • Deity artwork for all newly added eastern religions
  • 100's of new event pictures
  • Special shader that makes the topbar flag wave like a real flag would
  • Many icons for Chinese related UI elements

Reporting Bugs

If you have bugs, issues, or suggestions then you can report them on our discord or in the #submods-general section of the Invictus discord. Always provide screenshots of your issue, your error logs, and crash logs if applicable.

https://discord.gg/3thTYPJMux

Credits

Terra Indomita Devs:
Dementive, Shocky27 - lead devs
Zorgoball - mission scripting, localization, and art
Palando - mission and event scripting, setup, etc.
Izn - mission scripting, religions, and deities
Xanthippus - scripting, balance, and help with mechanics
Two-Coops - localization
Hybrid - flag artwork
Retcon Crisis - flag artwork
Licarious - rivers, water, and mapping
Pureon - unit models, and all kinds of artwork
Nerdman3000 - character backgrounds, and other art
Pirosmani99 - flag artwork and help with mechanics
Stephan - scripting of all kinds
OmegaCorps - head of heritages
MattTheLegoman - 3d models of all kinds
Kefír úr - Most of the 3d building models
Shinymewtwo99 - scripting, balance, and testing
Snowlet - balancing help and bug fixing

Credits to the Invictus team and everyone who helped make Invictus possible in no particular order. Devs:
Snowlet, Jphiloponus, Mike Bittersteel, Dementive, Erik Erik, Hannibal_theCannibal, OmegaCorps, Palando, Parcipal, Paulus, Sealionforever, Thymos, Torugu, Tudhaliya, Aerozona, Diskianterezh, gmb360, Idonea, IhateTrains, Olivenkranz, Shocky27, Stallone, Typhion, Zorgoball Artists: Aquizar, CrazyZombie, Fildez, Nerdman3000, RetconCrisis Translators: Apollon, Frank, Juanen, Julianus, Lemon, Pilar, Spikos, Vityviktor Contributors: Agamidae, Arkerios, Ben4Peters, DaFoogle, Diego I de Persia, Dustin, Hexon, Kalen, MattTheLegoman, Nebular, Pardo, Presidentstorm, Prometheus, AtomicFission, Sobisonator, IsaacCat Testers: Augustus_Caesar, bla, Brasidas, DDJR, FBI Agent, Jake_P, Jandoski, Lil_squindie, llamafanatic, Memer Nener, Pydras, Sav, Somebody, Trewajg, Tuko Tuko Scholars: Chehrazad, Derek, Felix Amiculus, Herodotus, INKRSN, Manny, QuietRustler, Sethos, Trarco
Special thanks to:
Agamidae - for helping the whole modding community on numerous occasions and coding tons of stuff for everyone.
Aquizar - for allowing us to use his high-quality professional artwork.
Terrapass - all kinds of help with shaders
Londoninium - for fixing COA textured emblems.
The creators of "To the End of the World" for allowing us to use their map as a base and much of their map setup in the east.
321 Komentar
Eternith 12 Jun @ 11:18pm 
@dementive Has there been any record of having a food issue across large empire? Asking because on my end of the game, I have several large empires and with mine being the Hellenistic Empire, and I have noticed I have barely any food left to trade in the game and it is causing massive food shortages in my empire. The current year of my game is 148AD.
Haze 12 Jun @ 6:44am 
Will you be adding in the other content from Reanimata? such as the hellenic mechanics
Korashy 10 Jun @ 3:54pm 
Any chance on doing a pop overhaul for Asia?

The pop numbers for China and Japan are crazy. They are basically depopulated wastelands compared to the rest of the map
Ay Dios Mio 31 Mei @ 10:51am 
An MCN version for Terra Indomita has just been released: https://steamcommunity.com/sharedfiles/filedetails/?id=3255448130
Nigilius Angelus 28 Mei @ 11:10am 
Ditto to Sqzzy's comments re Reanimata
The_Honored_1 15 Mei @ 5:05am 
Hi love the mod so much but can you add destroy buildings? I think it would be a nice quality of life improvement. cheers!
Sqzzy 12 Mei @ 6:19am 
Hi great mod, but i was wondering if u plan on either making terra compatiable with reanimāta or integrate some of its features in ur mod? I cant play without reanimate anymore, but terra is still my favorite mod out there for imperator
Game_Reaper 9 Mei @ 3:20pm 
My game keeps crashing on the loading screen. Is there anything I can do to fix this?
Hello, do you have Chinese here? Google Machine Translate will also work