Total War: WARHAMMER III

Total War: WARHAMMER III

3,463 ratings
Warband Upgrade Ultimate
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Tags: mod
File Size
Posted
Updated
12.661 MB
Aug 23, 2022 @ 6:15pm
Apr 1 @ 8:28pm
168 Change Notes ( view )

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Warband Upgrade Ultimate

In 2 collections by BAGHolder
Warband Upgrade Collection
9 items
Friend Coop
18 items
Description
Warband Upgrade for Every Race
(Updated to 6.1.1)
--- Upgrade basic units into elite, and swap among unit variants.
--- Unique UI + Expanded panel for every race.
--- 100% compatible with any mod, save-game, and co-op.
--- Submods for RoR, expanded chaos upgrade, mod compilation, cross-race, SFO, Radious, etc.

See screenshots or here for more mechanism details, or just subscribe and find out in game. Most questions (coop desync? AI usage? UI issue? missing upgrade in Chaos?) are answered here.


Compatibility:
Compatible with all mods, safe to add / remove mid-campaign, and works in co-op. This mod does not touch anything else, i.e., unit stats are unchanged, all units can still be recruited from buildings.

Legacy version: if your screen resolution is <1080p & cannot see part of the UI, or the main mod is causing issues to older WH3 version, use the legacy version first.

UI Framework: if you believe some UI buttons are hidden by other mods, subscribe to this UI framework, which prioritize the warband UI over other UI mods.


Minor Issue:
Since 3.1, the tech requirements in upgrading can no longer be bypassed. Poor Daniel does not have tech tree, which means Daemon Prince cannot use tech-required upgrade options.

Since 5.03, some backgrounds (dwf) are removed due to it causing ctd after battle.


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or our channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for my work.
Popular Discussions View All (10)
13
Oct 8, 2024 @ 8:44am
Road Map
BAGHolder
11
Oct 19, 2024 @ 4:41pm
PINNED: More Warband Mods
BAGHolder
7
Apr 4 @ 4:09am
How about making this mod closer to the vanilla Warband Upgrade concept?
Deviant
1,288 Comments
Cthulhu The 3rd Apr 23 @ 7:45pm 
Is there a submod that allows us to upgrade our units into unique variants for certain factions in our own species? Like how in the Skaven Clans mod has unique versions and units of their for the different clans?
Notteger Apr 22 @ 5:08pm 
@TODD WORSHIPPER, It seems like if you also install this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2817216646&searchtext=upgrade , the AI starts upgrading its units.

You could potentially test this by disabling the original upgrade system via MCT and activating the "AI upgrade" setting. Based on my tests, it's not perfect, but it does seem to work with Warband Upgrade Ultimate upgrades.

It would be ideal if someone could update or write a script that forces the AI to upgrade its units properly. I remember there were a couple of mods on the Workshop with scripts like that, but unfortunately, I don't recall their names, and they are very outdated now.

Just wanted to share this observation.
TODD WORSHIPPER Apr 21 @ 7:37am 
Is there a way to make AI use whe warband system aswell?
Ddraig Lleuad Apr 18 @ 7:55pm 
I picked this up as a curiosity, but I've found it's a real QoL upgrade, for one big reason: Confederations.

Any time you confederate an AI, standard practice is to go through their stacks and ruthlessly disband most of their troops, right? Most of them are worthless low-tier garbage that will only ever be dead weight. Except, the AI gets experience bonuses to try and keep up, so while the units are low-tier, they're often high-veterancy, which means with this mod, I can immediately upgrade them into something worth keeping around.

It creates stories you don't get otherwise. I took Lily's Bretonnia overhaul out for a spin, confedded the Bastonne Errantry over in Chorf lands, and rather than the usual disband cull, I ended up with an errantry crusade on the other side of the old world, smashing Thorgrim's enemies flat to buy an alliance with him. Great fun! 100% not the kind of thing I'd be tempted to do without this mod! Highly recommended.
Imago Apr 13 @ 4:32pm 
I've noticed that Malakai's adventure units (I noticed with cannons and gyrocopters specifically, so I assume this applies to all of them) can't be upgraded. Is it possible to add them?
Jebe Apr 4 @ 3:42pm 
thanks for updating!
subway_21 Apr 4 @ 6:55am 
Units are missing for Tzeentch
yiboguo63 Apr 4 @ 6:41am 
the new hotfix changed up kislev and tehe game can't start anymore without crashing
Flannel_Beats_Denim TTV Apr 2 @ 8:29pm 
modded units would need to made compatible to work with this correct?
BAGHolder  [author] Apr 1 @ 8:28pm 
updated the mod to 6.1.1:

1. If your game is not updated to 6.1 yet, use the legacy version for now (see link in main post).
2. Added new units (Cathay and Ogre) to upgrade tree.
3. Updated some unit upgrade path and level requirement (Cathay, Kislev, Ogre), to be more consistent with the building level requirement in this patch.