Total War: WARHAMMER III

Total War: WARHAMMER III

3,615 ratings
Warband Upgrade Ultimate
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Tags: mod
File Size
Posted
Updated
12.663 MB
Aug 23, 2022 @ 6:15pm
Jul 16 @ 10:43am
171 Change Notes ( view )

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Warband Upgrade Ultimate

In 2 collections by BAGHolder
Warband Upgrade Collection
9 items
Friend Coop
18 items
Description
Warband Upgrade for Every Race
(Updated to 6.2)
--- Upgrade basic units into elite, and swap among unit variants.
--- Unique UI + Expanded panel for every race.
--- 100% compatible with any mod, save-game, and co-op.
--- Submods for RoR, expanded chaos upgrade, mod compilation, cross-race, SFO, Radious, etc.

See screenshots or here for more mechanism details, or just subscribe and find out in game. Most questions (coop desync? AI usage? UI issue? missing upgrade in Chaos?) are answered here.


Compatibility:
Compatible with all mods, safe to add / remove mid-campaign, and works in co-op. This mod does not touch anything else, i.e., unit stats are unchanged, all units can still be recruited from buildings.

Legacy version: if your screen resolution is <1080p & cannot see part of the UI, or the main mod is causing issues to older WH3 version, use the legacy version first.

UI Framework: if you believe some UI buttons are hidden by other mods, subscribe to this UI framework, which prioritize the warband UI over other UI mods.


Minor Issue:
Since 3.1, the tech requirements in upgrading can no longer be bypassed. Poor Daniel does not have tech tree, which means Daemon Prince cannot use tech-required upgrade options.

Since 5.03, some backgrounds (dwf) are removed due to it causing ctd after battle.


Misc:
I don't always check Steam comments. For time-sensitive request, please contact me on discord, either via modding den or our channel[discord.gg].

And I always welcome a cup of coffee[www.paypal.com] for my work.
Popular Discussions View All (10)
13
Oct 8, 2024 @ 8:44am
Road Map
BAGHolder
11
Oct 19, 2024 @ 4:41pm
PINNED: More Warband Mods
BAGHolder
7
Apr 4 @ 4:09am
How about making this mod closer to the vanilla Warband Upgrade concept?
Deviant
1,309 Comments
Kamen Rider Nexus Jul 31 @ 6:42pm 
I'm guessing a means to allow scrolling through the multitude of tabs if, for whatever reason, you have access to ALL race tabs in a game, has not yet been found? Waiting on that is why I haven't used this mod in AGES, and it seems like it was never done...
Nyx Atharea Jul 24 @ 7:29am 
Would it be possible to have an option that restricts upgrades unless you're encamped or in a city?
gray Jul 21 @ 7:10am 
when i play imrik, submod cross-race doesn't work. plz fix it
OzBurne Jul 15 @ 11:47pm 
Is this mod working with Tabletop Cap mod for anyone ?
My game crashes everytime I try upgrading a unit and the only changes i made since my last campaign (without any issues regarding Warbands mechanics) was adding Tabletop Caps.
Sarge Jul 14 @ 9:47pm 
There seems to be a problem with Markus Wolfheart. When he recruits basic units from the Imperial Supplies, they can't be upgraded for some reason. They are excluded as in "Greyed Out" from being upgraded.
ms_mic Jul 11 @ 10:02pm 
could you add an option to disable upgrade to elite version please? Keep the elite recruitment as is vanilla game or have a unit cap for elite version?
Nerzul09 Jul 7 @ 11:46am 
there is a total of six mods we use including warband. not sure if that may cause an effect. they are all relatively minor changes but will gladly list them if needed
Nerzul09 Jul 7 @ 11:27am 
thank you for your resoonse, we started a fresh campaign today and attempted your fix a couple times. sadly still having the issue.
Tal'Raziid Jun 30 @ 10:19am 
I see, thanks for the response!
BAGHolder  [author] Jun 30 @ 6:42am 
@Tal'Raziid

It was a purposeful decision due to lore reason. There has always been a few elite units, such as tomb guard, black guard, that based on lore shouldn't be upgraded from any other unit.

Actually so should be blood knight, it is vampire and lore-wise shouldn't be upgraded from black knight --- they should be upgraded from mortal knights, which vampire count does not have access to. I went a little liberal in current version but may revert it later.

In fact all undead factions, vampire counts, coast, and tomb kings, are pretty barren in upgrade options due to lore. This is something I am aware of and plan to update after future patch / DLC.

@Nerzul09

Have everyone unsub then resub. Sometimes steam does not push the same mod version to everyone.