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You could potentially test this by disabling the original upgrade system via MCT and activating the "AI upgrade" setting. Based on my tests, it's not perfect, but it does seem to work with Warband Upgrade Ultimate upgrades.
It would be ideal if someone could update or write a script that forces the AI to upgrade its units properly. I remember there were a couple of mods on the Workshop with scripts like that, but unfortunately, I don't recall their names, and they are very outdated now.
Just wanted to share this observation.
Any time you confederate an AI, standard practice is to go through their stacks and ruthlessly disband most of their troops, right? Most of them are worthless low-tier garbage that will only ever be dead weight. Except, the AI gets experience bonuses to try and keep up, so while the units are low-tier, they're often high-veterancy, which means with this mod, I can immediately upgrade them into something worth keeping around.
It creates stories you don't get otherwise. I took Lily's Bretonnia overhaul out for a spin, confedded the Bastonne Errantry over in Chorf lands, and rather than the usual disband cull, I ended up with an errantry crusade on the other side of the old world, smashing Thorgrim's enemies flat to buy an alliance with him. Great fun! 100% not the kind of thing I'd be tempted to do without this mod! Highly recommended.
1. If your game is not updated to 6.1 yet, use the legacy version for now (see link in main post).
2. Added new units (Cathay and Ogre) to upgrade tree.
3. Updated some unit upgrade path and level requirement (Cathay, Kislev, Ogre), to be more consistent with the building level requirement in this patch.