Total War: WARHAMMER III

Total War: WARHAMMER III

Warband Upgrade Ultimate
1,292 Comments
Admiral Dermond 11 hours ago 
Sacred Kroxigors are missing from the upgrade pile.
NathanQueNaoEhSatan 13 hours ago 
congratz for the mod, loved it, played a whole campaign with that on legendary using dwarfs

i fell it unbalanced in many points, like being able to change a unit even if you don't have the building, and the price is too cheap to make that on a 0 turn delay O_O

then i recommend:
double the price at least
make you have the building to do that
make the lord be at a settlement and not be able to do nothing
zverofaust May 1 @ 5:29pm 
Is there a reason that Orc Big Uns can't be upgraded to Black Orcs? Seems the most logical step...
BAGHolder  [author] Apr 29 @ 5:46am 
@Ddraig Lleuad

That sounds very fun! Thanks for sharing the cool story!

@Cthulhu The 3rd

There is a RoR submod that allows that. Take a look at submod post.

@TODD WORSHIPPER @Notteger

AI does use warband upgrade, it has been tested with RoR submod on --- AI will have multiple RoR units, which is not possible without the upgrade.
But overall that is not very obvious nor immediate, because AI also has its own recruiting and army composition logic, unit upgrade seems to be not a priority.
Cthulhu The 3rd Apr 23 @ 7:45pm 
Is there a submod that allows us to upgrade our units into unique variants for certain factions in our own species? Like how in the Skaven Clans mod has unique versions and units of their for the different clans?
Notteger Apr 22 @ 5:08pm 
@TODD WORSHIPPER, It seems like if you also install this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2817216646&searchtext=upgrade , the AI starts upgrading its units.

You could potentially test this by disabling the original upgrade system via MCT and activating the "AI upgrade" setting. Based on my tests, it's not perfect, but it does seem to work with Warband Upgrade Ultimate upgrades.

It would be ideal if someone could update or write a script that forces the AI to upgrade its units properly. I remember there were a couple of mods on the Workshop with scripts like that, but unfortunately, I don't recall their names, and they are very outdated now.

Just wanted to share this observation.
TODD WORSHIPPER Apr 21 @ 7:37am 
Is there a way to make AI use whe warband system aswell?
Ddraig Lleuad Apr 18 @ 7:55pm 
I picked this up as a curiosity, but I've found it's a real QoL upgrade, for one big reason: Confederations.

Any time you confederate an AI, standard practice is to go through their stacks and ruthlessly disband most of their troops, right? Most of them are worthless low-tier garbage that will only ever be dead weight. Except, the AI gets experience bonuses to try and keep up, so while the units are low-tier, they're often high-veterancy, which means with this mod, I can immediately upgrade them into something worth keeping around.

It creates stories you don't get otherwise. I took Lily's Bretonnia overhaul out for a spin, confedded the Bastonne Errantry over in Chorf lands, and rather than the usual disband cull, I ended up with an errantry crusade on the other side of the old world, smashing Thorgrim's enemies flat to buy an alliance with him. Great fun! 100% not the kind of thing I'd be tempted to do without this mod! Highly recommended.
Imago Apr 13 @ 4:32pm 
I've noticed that Malakai's adventure units (I noticed with cannons and gyrocopters specifically, so I assume this applies to all of them) can't be upgraded. Is it possible to add them?
Jebe Apr 4 @ 3:42pm 
thanks for updating!
subway_34 Apr 4 @ 6:55am 
Units are missing for Tzeentch
yiboguo63 Apr 4 @ 6:41am 
the new hotfix changed up kislev and tehe game can't start anymore without crashing
Flannel_Beats_Denim TTV Apr 2 @ 8:29pm 
modded units would need to made compatible to work with this correct?
BAGHolder  [author] Apr 1 @ 8:28pm 
updated the mod to 6.1.1:

1. If your game is not updated to 6.1 yet, use the legacy version for now (see link in main post).
2. Added new units (Cathay and Ogre) to upgrade tree.
3. Updated some unit upgrade path and level requirement (Cathay, Kislev, Ogre), to be more consistent with the building level requirement in this patch.
Tal'Raziid Mar 31 @ 11:09pm 
Anyone else unable to use Kislev Army Invocations with this mod? MIght be a combination of mods causing it to not be shown, though
tinywars Mar 31 @ 11:23am 
Peoples inability to read comments is shocking. The mod author said they will update when they get back to their main PC.
性感泰拉,在线电音 Mar 31 @ 2:30am 
求求你更新吧,我什么都会做的
LeonKemai Mar 30 @ 11:27am 
Wondering if there is an issue since the update:
Loaded up a new Karios campaign and clicking any valid unit upgrade option on the warband menu causes a LUA error. Anyone else noticed anything like that?
SneakyBastard Mar 29 @ 8:32pm 
ignore my last comment its suddenly working for cathay again???
trancelynx2 Mar 29 @ 6:03pm 
Is this going to be updated to 6.1+?
Jamoll Mar 29 @ 2:20am 
Great mod!:mbpraise:
livingkills Mar 28 @ 5:57pm 
not sure if it is just with nakia or not, but kroxigors dont seem to be able to be improved. is this intentional?
SneakyBastard Mar 28 @ 4:23pm 
Hey not sure if you saw it as it was a while ago but for some reason the warband system doesnt seem to be working for Cathay for me. The button just doesnt show up for them at all on my end.
Blue Mar 28 @ 11:02am 
Could you tell me why i cannot find the DB file in the Data,pak file :( Im new to modding and I did some small personal modding in WH2 but im new to WH3 modding
UPD8 Mar 27 @ 8:33pm 
Shouldn't free company militia also be able to become a handgunner, not just a crossbowman? Or just a handgunner rather
BAGHolder  [author] Mar 27 @ 7:50pm 
Thank you for all the quick reports! Glad to know it works now without me doing anything :-)

Still, an update will come next week to include a few new units in 6.1.
bentongrey Mar 27 @ 7:23pm 
This is one of my favorite mods. It's just a great quality-of-life boost!
tvarga1 Mar 27 @ 8:37am 
I can confirm, patch 6.1.1 fixed it. It works now.
NickCarl Mar 27 @ 6:52am 
With the new patch this mod now works
Eyshma Mar 27 @ 1:04am 
As expected, it was only the uppercase letters. Good luck to all modders, it's just stupid.
Eyshma Mar 27 @ 12:45am 
@BAGHolder The fix is very easy. I'm pretty sure the problem has to do with uppercase letters in database names of the modpack. I'm renaming it right now one by one, simply replacing by lowercase letters the "TLA" you have in the names. If you want to be spared having to do this boring process, let me know and I'll send you the file.
Solarak Mar 26 @ 7:47pm 
I'm missing this stuff SO SO SO much. Thanks for sharing in the first place, waiting update like rain.
Arcus Mar 26 @ 6:11pm 
Thank you BAGHolder <3
Noodliest Mar 26 @ 5:58pm 
:(
Royale Mar 26 @ 4:59pm 
I consider this mod essential now and don't play without it unless I have to.
Jebe Mar 26 @ 3:35pm 
take your time great mod!
ExecutionKing96 Mar 26 @ 2:09pm 
thank you for the amazing mod and i will happily wait for it to get updated! been using it a long time and its worked perfectly until this most recent update. shame the devs wont just carry them over or allow them to work past this update though
Elkyir Mar 26 @ 10:09am 
A shame that the mod doesn't work with the update but thank you for your work to keep it updated. It's almost always on my required to play list and honestly I think this should be in the base game for all races by now.
Fifa Mar 26 @ 6:23am 
love this mod, ill gladly wait :)
icedknife Mar 25 @ 9:50pm 
I will wait one week to play then
BearArse Mar 25 @ 9:23pm 
STFU. Without updates this game wont be finished Nerd.
NowiJ Mar 25 @ 6:31pm 
:'( no! FUCK the update! Stop breaking amazing mods like this...
BAGHolder  [author] Mar 25 @ 4:19pm 
Welp, seems not working for 6.1....unfortunately I don't have my main computer right now.

I expect to update the mod, early next week. Please bear with me til then.

@yuudachi @Reaper415 @Last of the Romans
Metalnew Mar 25 @ 2:19pm 
Hi, i'm having problems with the mod in the update 6.1, help.
tvarga1 Mar 25 @ 11:29am 
Crash on startup with update 6.1. Even as single enabled mod.
UPD8 Mar 25 @ 11:17am 
Causes CTD on launch with the new 6.1.0 patch
没有其他的路 Mar 20 @ 7:56am 
May I ask does this mode apply to the AI either or just apply for the player?
Auro Invidat Mar 17 @ 5:38am 
This is a great idea. Allows you to really feel a connection to your units.
Majora Mar 14 @ 5:04pm 
can u please add some deamon/monster upgrades? for example
Tzeentch
blue horror needs to grow into pink horror.
chaos furys should grow into screamer into

Wef
dryads should be grown into treekin should be grown into treeman
hawks into eagles into forest dragon into flying fire wagon (or lord of change itself)

would be lovely. amazing mod!!
Majora Mar 13 @ 4:31pm 
can u please add some deamon/monster upgrades? for example
Tzeentch
blue horror needs to grow into pink horror.

Wef
dryads should be grown into treekin should be grown into treeman
hawks into eagles into forest dragon

would be lovely. amazing mod!!