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i fell it unbalanced in many points, like being able to change a unit even if you don't have the building, and the price is too cheap to make that on a 0 turn delay O_O
then i recommend:
double the price at least
make you have the building to do that
make the lord be at a settlement and not be able to do nothing
That sounds very fun! Thanks for sharing the cool story!
@Cthulhu The 3rd
There is a RoR submod that allows that. Take a look at submod post.
@TODD WORSHIPPER @Notteger
AI does use warband upgrade, it has been tested with RoR submod on --- AI will have multiple RoR units, which is not possible without the upgrade.
But overall that is not very obvious nor immediate, because AI also has its own recruiting and army composition logic, unit upgrade seems to be not a priority.
You could potentially test this by disabling the original upgrade system via MCT and activating the "AI upgrade" setting. Based on my tests, it's not perfect, but it does seem to work with Warband Upgrade Ultimate upgrades.
It would be ideal if someone could update or write a script that forces the AI to upgrade its units properly. I remember there were a couple of mods on the Workshop with scripts like that, but unfortunately, I don't recall their names, and they are very outdated now.
Just wanted to share this observation.
Any time you confederate an AI, standard practice is to go through their stacks and ruthlessly disband most of their troops, right? Most of them are worthless low-tier garbage that will only ever be dead weight. Except, the AI gets experience bonuses to try and keep up, so while the units are low-tier, they're often high-veterancy, which means with this mod, I can immediately upgrade them into something worth keeping around.
It creates stories you don't get otherwise. I took Lily's Bretonnia overhaul out for a spin, confedded the Bastonne Errantry over in Chorf lands, and rather than the usual disband cull, I ended up with an errantry crusade on the other side of the old world, smashing Thorgrim's enemies flat to buy an alliance with him. Great fun! 100% not the kind of thing I'd be tempted to do without this mod! Highly recommended.
1. If your game is not updated to 6.1 yet, use the legacy version for now (see link in main post).
2. Added new units (Cathay and Ogre) to upgrade tree.
3. Updated some unit upgrade path and level requirement (Cathay, Kislev, Ogre), to be more consistent with the building level requirement in this patch.
Loaded up a new Karios campaign and clicking any valid unit upgrade option on the warband menu causes a LUA error. Anyone else noticed anything like that?
Still, an update will come next week to include a few new units in 6.1.
I expect to update the mod, early next week. Please bear with me til then.
@yuudachi @Reaper415 @Last of the Romans
Tzeentch
blue horror needs to grow into pink horror.
chaos furys should grow into screamer into
Wef
dryads should be grown into treekin should be grown into treeman
hawks into eagles into forest dragon into flying fire wagon (or lord of change itself)
would be lovely. amazing mod!!
Tzeentch
blue horror needs to grow into pink horror.
Wef
dryads should be grown into treekin should be grown into treeman
hawks into eagles into forest dragon
would be lovely. amazing mod!!