Total War: WARHAMMER III

Total War: WARHAMMER III

Warband Upgrade Ultimate
1,309 Comments
Kamen Rider Nexus Jul 31 @ 6:42pm 
I'm guessing a means to allow scrolling through the multitude of tabs if, for whatever reason, you have access to ALL race tabs in a game, has not yet been found? Waiting on that is why I haven't used this mod in AGES, and it seems like it was never done...
Nyx Atharea Jul 24 @ 7:29am 
Would it be possible to have an option that restricts upgrades unless you're encamped or in a city?
gray Jul 21 @ 7:10am 
when i play imrik, submod cross-race doesn't work. plz fix it
OzBurne Jul 15 @ 11:47pm 
Is this mod working with Tabletop Cap mod for anyone ?
My game crashes everytime I try upgrading a unit and the only changes i made since my last campaign (without any issues regarding Warbands mechanics) was adding Tabletop Caps.
Sarge Jul 14 @ 9:47pm 
There seems to be a problem with Markus Wolfheart. When he recruits basic units from the Imperial Supplies, they can't be upgraded for some reason. They are excluded as in "Greyed Out" from being upgraded.
ms_mic Jul 11 @ 10:02pm 
could you add an option to disable upgrade to elite version please? Keep the elite recruitment as is vanilla game or have a unit cap for elite version?
Nerzul09 Jul 7 @ 11:46am 
there is a total of six mods we use including warband. not sure if that may cause an effect. they are all relatively minor changes but will gladly list them if needed
Nerzul09 Jul 7 @ 11:27am 
thank you for your resoonse, we started a fresh campaign today and attempted your fix a couple times. sadly still having the issue.
Tal'Raziid Jun 30 @ 10:19am 
I see, thanks for the response!
BAGHolder  [author] Jun 30 @ 6:42am 
@Tal'Raziid

It was a purposeful decision due to lore reason. There has always been a few elite units, such as tomb guard, black guard, that based on lore shouldn't be upgraded from any other unit.

Actually so should be blood knight, it is vampire and lore-wise shouldn't be upgraded from black knight --- they should be upgraded from mortal knights, which vampire count does not have access to. I went a little liberal in current version but may revert it later.

In fact all undead factions, vampire counts, coast, and tomb kings, are pretty barren in upgrade options due to lore. This is something I am aware of and plan to update after future patch / DLC.

@Nerzul09

Have everyone unsub then resub. Sometimes steam does not push the same mod version to everyone.
Tal'Raziid Jun 23 @ 10:53am 
Hey homie, this is really really great, but would it be possible to get a second look at the Tomb Kings upgrade paths? Or was it very much a purposeful decision to not be able to upgrade to Tomb Guard?
Nerzul09 Jun 20 @ 11:11am 
as a heads up, seems it isnt working in multiplayer currently. i have tried with several different people but it always says wrong mod version.
GerritTV187 Jun 17 @ 2:03pm 
suggestion: Plague toads of nurgle upgrade to pox Riders. There were some other Nurgle units but i honestly dont remember^^
SYDO Jun 17 @ 10:02am 
@BAGHolder
Love the upgrade from black to blood knight! As far as the requirements for high tier units are high enough I'm always down for having more unit upgrades than not.

Personal take from someone who has used your mod for a long time!
BAGHolder  [author] Jun 17 @ 9:57am 
Updated to 6.2.

1. Added blood knight sword version, and enabled upgrade from black knight to blood knight --- this was requested but wasn't included before for lore reason. But I decide to include this for now for better gameplay.

2. Added hob artillery for chaos dwarf, and can be further upgraded into cannon / rocket.

If your game is not updated to 6.2 yet, uses the legacy version for now.
KingSnack May 12 @ 8:51pm 
I'm sorry if this has been asked before, The screen for the upgrades gets cut off at the top and hidden under some of the UI, is there a known cause for this?
gongoozler May 9 @ 8:22pm 
Hi I think u accidentally delete the background image for dwarf
Admiral Dermond May 4 @ 5:05pm 
Sacred Kroxigors are missing from the upgrade pile.
NathanQueNaoEhSatan May 4 @ 3:25pm 
congratz for the mod, loved it, played a whole campaign with that on legendary using dwarfs

i fell it unbalanced in many points, like being able to change a unit even if you don't have the building, and the price is too cheap to make that on a 0 turn delay O_O

then i recommend:
double the price at least
make you have the building to do that
make the lord be at a settlement and not be able to do nothing
zverofaust May 1 @ 5:29pm 
Is there a reason that Orc Big Uns can't be upgraded to Black Orcs? Seems the most logical step...
BAGHolder  [author] Apr 29 @ 5:46am 
@Ddraig Lleuad

That sounds very fun! Thanks for sharing the cool story!

@Cthulhu The 3rd

There is a RoR submod that allows that. Take a look at submod post.

@TODD WORSHIPPER @Notteger

AI does use warband upgrade, it has been tested with RoR submod on --- AI will have multiple RoR units, which is not possible without the upgrade.
But overall that is not very obvious nor immediate, because AI also has its own recruiting and army composition logic, unit upgrade seems to be not a priority.
Cthulhu The 3rd Apr 23 @ 7:45pm 
Is there a submod that allows us to upgrade our units into unique variants for certain factions in our own species? Like how in the Skaven Clans mod has unique versions and units of their for the different clans?
Notteger Apr 22 @ 5:08pm 
@TODD WORSHIPPER, It seems like if you also install this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2817216646&searchtext=upgrade , the AI starts upgrading its units.

You could potentially test this by disabling the original upgrade system via MCT and activating the "AI upgrade" setting. Based on my tests, it's not perfect, but it does seem to work with Warband Upgrade Ultimate upgrades.

It would be ideal if someone could update or write a script that forces the AI to upgrade its units properly. I remember there were a couple of mods on the Workshop with scripts like that, but unfortunately, I don't recall their names, and they are very outdated now.

Just wanted to share this observation.
Espritviril`` Apr 21 @ 7:37am 
Is there a way to make AI use whe warband system aswell?
Ddraig Lleuad Apr 18 @ 7:55pm 
I picked this up as a curiosity, but I've found it's a real QoL upgrade, for one big reason: Confederations.

Any time you confederate an AI, standard practice is to go through their stacks and ruthlessly disband most of their troops, right? Most of them are worthless low-tier garbage that will only ever be dead weight. Except, the AI gets experience bonuses to try and keep up, so while the units are low-tier, they're often high-veterancy, which means with this mod, I can immediately upgrade them into something worth keeping around.

It creates stories you don't get otherwise. I took Lily's Bretonnia overhaul out for a spin, confedded the Bastonne Errantry over in Chorf lands, and rather than the usual disband cull, I ended up with an errantry crusade on the other side of the old world, smashing Thorgrim's enemies flat to buy an alliance with him. Great fun! 100% not the kind of thing I'd be tempted to do without this mod! Highly recommended.
Imago Apr 13 @ 4:32pm 
I've noticed that Malakai's adventure units (I noticed with cannons and gyrocopters specifically, so I assume this applies to all of them) can't be upgraded. Is it possible to add them?
Jebe Apr 4 @ 3:42pm 
thanks for updating!
subway_34 Apr 4 @ 6:55am 
Units are missing for Tzeentch
yiboguo63 Apr 4 @ 6:41am 
the new hotfix changed up kislev and tehe game can't start anymore without crashing
A Good Boy Apr 2 @ 8:29pm 
modded units would need to made compatible to work with this correct?
BAGHolder  [author] Apr 1 @ 8:28pm 
updated the mod to 6.1.1:

1. If your game is not updated to 6.1 yet, use the legacy version for now (see link in main post).
2. Added new units (Cathay and Ogre) to upgrade tree.
3. Updated some unit upgrade path and level requirement (Cathay, Kislev, Ogre), to be more consistent with the building level requirement in this patch.
Tal'Raziid Mar 31 @ 11:09pm 
Anyone else unable to use Kislev Army Invocations with this mod? MIght be a combination of mods causing it to not be shown, though
tinywars Mar 31 @ 11:23am 
Peoples inability to read comments is shocking. The mod author said they will update when they get back to their main PC.
性感泰拉,在线电音 Mar 31 @ 2:30am 
求求你更新吧,我什么都会做的
LeonKemai Mar 30 @ 11:27am 
Wondering if there is an issue since the update:
Loaded up a new Karios campaign and clicking any valid unit upgrade option on the warband menu causes a LUA error. Anyone else noticed anything like that?
SneakyBastard Mar 29 @ 8:32pm 
ignore my last comment its suddenly working for cathay again???
trancelynx2 Mar 29 @ 6:03pm 
Is this going to be updated to 6.1+?
Jamoll Mar 29 @ 2:20am 
Great mod!:mbpraise:
livingkills Mar 28 @ 5:57pm 
not sure if it is just with nakia or not, but kroxigors dont seem to be able to be improved. is this intentional?
SneakyBastard Mar 28 @ 4:23pm 
Hey not sure if you saw it as it was a while ago but for some reason the warband system doesnt seem to be working for Cathay for me. The button just doesnt show up for them at all on my end.
Blue Mar 28 @ 11:02am 
Could you tell me why i cannot find the DB file in the Data,pak file :( Im new to modding and I did some small personal modding in WH2 but im new to WH3 modding
UPD8 Mar 27 @ 8:33pm 
Shouldn't free company militia also be able to become a handgunner, not just a crossbowman? Or just a handgunner rather
BAGHolder  [author] Mar 27 @ 7:50pm 
Thank you for all the quick reports! Glad to know it works now without me doing anything :-)

Still, an update will come next week to include a few new units in 6.1.
bentongrey Mar 27 @ 7:23pm 
This is one of my favorite mods. It's just a great quality-of-life boost!
tvarga1 Mar 27 @ 8:37am 
I can confirm, patch 6.1.1 fixed it. It works now.
NickCarl Mar 27 @ 6:52am 
With the new patch this mod now works
Eyshma Mar 27 @ 1:04am 
As expected, it was only the uppercase letters. Good luck to all modders, it's just stupid.
Eyshma Mar 27 @ 12:45am 
@BAGHolder The fix is very easy. I'm pretty sure the problem has to do with uppercase letters in database names of the modpack. I'm renaming it right now one by one, simply replacing by lowercase letters the "TLA" you have in the names. If you want to be spared having to do this boring process, let me know and I'll send you the file.
Solarak Mar 26 @ 7:47pm 
I'm missing this stuff SO SO SO much. Thanks for sharing in the first place, waiting update like rain.
Arcus Mar 26 @ 6:11pm 
Thank you BAGHolder <3