Total War: WARHAMMER III

Total War: WARHAMMER III

2,557 ratings
Dwarf Thunderbarge MKII
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Tags: mod
File Size
Posted
Updated
253.670 MB
Aug 22, 2022 @ 10:43pm
Dec 26, 2024 @ 6:52am
34 Change Notes ( view )

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Dwarf Thunderbarge MKII

In 1 collection by ChaosRobie
The Official ChaosRobie Collection
17 items
Description
This mod adds in a different style of Thunderbarge for the Dwarfs.

Description
Thunderbarge MKIIs are giant, flying, ranged, single-entity units. They're pretty strong, so they are limited by a unit cap. They are recruited from the tier-5 engineering building. The same building upgrades their unit cap by one.

Thunderbarge MKIIs can shoot while moving, with a 270 degree arc of fire. The unit also has three special abilities with quite a bit of firepower: Bombs, Broadside (Right), and Broadside (Left). Also first person aiming/shooting is enabled, try it out!

The Thunderbarge MKII benefits from Dwarf skills and technologies, tooltips have been updated.

Also included is a Regiment of Renown "Wrath of Thunder".

If you have MCT enabled, you can get a legendary hero version of Malakai Makaisson. This Malakai is very different from (and pre-dates) the vanilla version. Malakai MKII is unlocked after a small quest where you retrieve him from his boring teaching job in Nuln. The quest should trigger immediately and is available for Dwarfs, Empire, Bretonnia, Kislev, and Cathay.

Translations
Compatibility Mods

Credit and Attribution
Thunderbarge (MKII) model and textures are by cjsoldier1331 aka Cody1331. Feel free to look at his website for more of his art[www.artstation.com]!
Animations and implementation by ChaosRobie. Malakai meshes by Dead Baron. Unit cards by Sol, mod banner by Crisord. A big thanks to Phazer, Ole, and Frodo for their tools making this mod possible, and thanks to the community for bug reports and playtesting.

Thunderbarges are Games Workshop IPs and are described in Warhammer Rulebook: 8th Edition, among other places. This particular style comes from Warhammer Online: Age of Reckoning.

Known Bugs
Due to a vanilla bug, Malakai spawning is buggy (don't stop your lord on the very very edge of the Nuln region!)
If he doesn't spawn properly (or at all) after completing the mission, disband him, save your game, load your game, and he should be spawned again.
555 Comments
KiyamaHarumi Oct 6 @ 4:47am 
This Thunderbarge is beautifully crafted, but its current strength is awkward—essentially carrying over TW2 mechanics into TW3. It is ineffective against any unit type: inaccurate against large targets and lacking aoe capabilities against infantry. It only shines against enemies incapable of engaging air targets—and only if given enough time-which other dwarf air forces could use to eliminate twice as many foes. Heavy micromanagement required, with extremely slow movement speed and manual bombardment/shooting. In TW2, someone made significant improvements by replace default weapon to broadside firing. However, no such improvements were made in TW3. It's not suitable for the current Total War environment; I can't think of any army composition that would require it. The vanilla version is better, with multiple weapons and full automation. I hope someone will rework its mechanics.
Fengxian0830 Sep 8 @ 10:19pm 
Would love it if someone would update this mod.
Tunch Khan Jun 17 @ 10:58pm 
Does it work with the new update?
Astarion May 24 @ 3:34am 
this barge trash VS vanilla
Mighty He-Man May 4 @ 12:06am 
Will this mod will ever be updated? It's such a shame, cuz your work is extraordinary!
Lee Perry Apr 15 @ 1:25pm 
Great mod Update please
MuchGamerWow Apr 9 @ 1:43am 
does not ctd these guys just can't mod
Tunch Khan Apr 5 @ 3:51pm 
Pretty please update :):lunar2019piginablanket:
HulkYoda Mar 27 @ 2:40am 
ctd on 6.1 indeed
Flying Fish Mar 25 @ 12:48pm 
causes ctd on 6.1