Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Thunderbarge MKII
553 Comments
Tunch Khan Jun 17 @ 10:58pm 
Does it work with the new update?
Astarion May 24 @ 3:34am 
this barge trash VS vanilla
Mighty He-Man May 4 @ 12:06am 
Will this mod will ever be updated? It's such a shame, cuz your work is extraordinary!
Lee Perry Apr 15 @ 1:25pm 
Great mod Update please
MuchGamerWow Apr 9 @ 1:43am 
does not ctd these guys just can't mod
Tunch Khan Apr 5 @ 3:51pm 
Pretty please update :):lunar2019piginablanket:
HulkYoda Mar 27 @ 2:40am 
ctd on 6.1 indeed
Flying Fish Mar 25 @ 12:48pm 
causes ctd on 6.1
Sin Jan 24 @ 2:50pm 
So what happens when playing as Malakai? Gonna have 2 Malakais or......??
Fargus404 Jan 16 @ 2:01am 
Friend, add the opportunity to hire for the empire, please, please, please!!!!!!!
儒商黄鹤_CN Jan 11 @ 4:09am 
'The real Thunderbarge' ? 'The REAL' ? This one is the REAL Thunderbarge, it came out long before CA sold theirs.
The Golden Student Jan 10 @ 3:25am 
Why is this cheaper than the real Thunderbarge? Should be more expensive
4885abcdefg Oct 25, 2024 @ 3:57am 
mct에서 활성화를 해도 퀘스트가 발생하지 않습니다... 으아악
Colonel Robert Fisher Oct 23, 2024 @ 1:09pm 
so what happens when you pick malakai as your lord? Do you get the hero malakai as well for 2 malakais?
OHM Oct 16, 2024 @ 9:10pm 
When I recruit a MK2 Thunderbarge it is glitchy in Battle map. The hull of the ship keeps spinning, also it uses the vanilla Thunderbarge model. Should this not be used with Malakai's campaign?
WiseToad420 Sep 29, 2024 @ 4:54am 
i am stupid. how do you shoot the cannons in first person? the command is not listed
Avallac Jul 31, 2024 @ 8:04pm 
Radious compatibility mod has been abandoned for years, might as well delete it from description
fernandonumber10 Jul 24, 2024 @ 10:43pm 
I 2nd the idea on an empire barge
Ca Bong Jul 24, 2024 @ 6:23am 
there should be a mod that gives Thunderbarge MK2 to The Empire (Malakai works as a lector in Nuln University of gunnery) MK2 should be Imperial Thunderbarge version.
m.smirnow78 Jul 10, 2024 @ 3:53am 
Help is needed. Malakai does not appear for me after the release of version 5 of the game. There is a thunder barge, but Malakai is not. I tried everything: restarted and reinstalled. And there isn't even a quest to access Malakai.
CMan Jul 5, 2024 @ 8:29am 
o7
luca.barbieri1 Jun 30, 2024 @ 6:47am 
hi, i would like to ask if this mod will be updated to the latest patch, thanks
Stevun Jun 15, 2024 @ 6:20am 
o7
sigmars_disciple Jun 6, 2024 @ 11:05am 
Last but not least @authors Consider linking the mod "Spirit of Grugni mechanic scaling adjustments" by @Cerb here somewhere as the two are related and work together well <3
sigmars_disciple Jun 6, 2024 @ 11:03am 
After some careful meditation, followed by a flawless brainstorming process, I am proud to present my suggestion here for players in all these scenarios (@lore police, please close your eyes now and quickly change the Workshop page!)

Instead of turning off the hero Malakai from spawning via MCT, consider that you could (whenever the lore police patrols are not looking!) click the "Rename" icon on the hero's character screen to give him another name. (Malakai has a twin brother but they haven't seen each other in a long time worked well for my simple, shameless imagination....)
sigmars_disciple Jun 6, 2024 @ 11:03am 
@authors Given that the MKII version of the barge can be considered still superior to what CA's team of professionals cooked up, I think this mod absolutely makes sense to be turned on in

- Dawi campaigns - You want to be able to construct the unit, you probably want the massively missile units boosting hero Malakai too

- Empire / Bretonnia / Kislev / Cathay campaigns (You prob want the hero as he can mow down 200+ troops of the opponent if he can get in a good spot on the battlefield, plus buff missile units - and you probably don't care as much about 2x Malakai (1 LL / 1 hero), as much as when you're playing a Dawi faction
sigmars_disciple Jun 6, 2024 @ 10:46am 
@2Scribble / all

Well, it honors you that you're so absolutely polite, respectful and loving towards CA here, but pretty much EVERY SINGLE THING that was part of the last PAID DLC had already been implemented in some shape or form (and in some cases in superior form) by modders before, no?
2Scribble May 16, 2024 @ 9:35pm 
@RavenTNT - negative, the Dwarf Thunderbarge predates both this mod and the version CA did - CA simply chose to do the Tabletop version while this mod did Age of Reckoning version

Use both

I do
RavenTNT May 14, 2024 @ 12:46pm 
Wait so did warhammer rip of this mod? O.o
Red May 14, 2024 @ 9:36am 
So how does this work? Like if we recruit Malakai does that mean we have two Malakai's running around the map?
julian.walzl93 May 14, 2024 @ 2:32am 
it is possibile to do the same model but recruitable for empire?
waddysjunk May 11, 2024 @ 3:11pm 
after deleting this mod and re downloading it is still crashing on start woth only this mod enabled any ideas
LimeUser May 9, 2024 @ 11:31am 
Well, a bigger mustache
LimeUser May 9, 2024 @ 11:31am 
Please give "Malakai" a mustache so we don't mix them up
SloppyJoppy May 8, 2024 @ 3:24pm 
planning on making edits now that we got thunderbarge assets in teh game like cannons that can shoot to the sides and under it like on the normal and not just forward, because i feel the new CA thunderbarge got an edge in that department as its cannons can shoot down and wider with 2 of them as well?
Elv May 8, 2024 @ 6:26am 
I need Crank-Gun!
Darkwolf May 6, 2024 @ 7:20pm 
Hey, do you think you could increase the speed of the MKII slightly. As of right now, it's damn near impossible to catch even the slowest of units, to drop bombs on them, and the ship gets shot down before it can really do any damage.
Maal May 2, 2024 @ 8:46pm 
Hello, is it possible to have a MCT toggle to add the vanilla thunderbarge to the MKII cap?
Trek May 2, 2024 @ 6:07pm 
This mod has the stamp of approval of The High King of The Karaz Ankor and Emperor of Man!
Martarios May 2, 2024 @ 7:55am 
Even though we have them officially, this is still a must-have mod for me. Thank you for all your hard work.
auven May 1, 2024 @ 8:09pm 
After several test later the issue seemed to be Snek kislev. Sorry for the misdiagnosis
Villfaren May 1, 2024 @ 4:22pm 
This mod should be honored as a legend for all dwarf fans, as now, after so many years, we finally got the thunderbarge itself. This mod has been an essential part of many dwarf playthroughs
devilain94 May 1, 2024 @ 3:31pm 
You sir are amazing! thank you for keeping this beloved mod going.
Mooseman May 1, 2024 @ 3:06pm 
Awesome that you updated the mod and made it more distinct.
CA copied you of course
Love from Mooseman
TheGrandSirPiggy May 1, 2024 @ 12:39pm 
Also, can the side cannons actually fire independetly now, considering the technology just released with the thunderbarge, or are the side cannons still just for the broad side ability?

Also, would love for the bombs to get automated as well.
TheGrandSirPiggy May 1, 2024 @ 12:37pm 
Damn, I remember when you first released this I thought this felt like actual CA work in all respects, but the balance, since I thought this way to OP to feel like official content.

Que to the official thunderbarge's release and OH BOY! The thunderbarge CA just dropped makes the release version of this mod feel like a toy in comparison. Its crazy that such a wildly OP unit actually released as official content :steammocking:
Maal May 1, 2024 @ 11:26am 
The issue with YinYang's Total Resize has been resolved.
auven May 1, 2024 @ 10:43am 
Just to let you know in case you haven't tested yet. When hovering over malakai's sapper skill the game CTDs
julian.walzl93 May 1, 2024 @ 5:35am 
But doesn’t work the mission for elspeth
julian.walzl93 May 1, 2024 @ 5:35am 
For me no