RimWorld

RimWorld

852 arvostelua
HALO - UNSC Faction
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Mod, 1.4, 1.5
Tiedostokoko
Julkaistu
Päivitetty
13.078 MB
21.8.2022 klo 2.43
12.4.2024 klo 2.40
13 muutosilmoitusta ( näytä )

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HALO - UNSC Faction

1 kokoelmassa, tekijä Harkon
HARKON'S MISC MODS
15 luomusta
Kuvaus


[ko-fi.com]





WELCOME TO HALO - UNSC FACTION!

This mod adds factions, apparel, weapons and equipment from the Halo universe, specificaly those used by the United Nations Space Command.

Want to help with the mod, submit issues and pull requests to Git https://github.com/HarkonG/Halo-UNSC-Faction





This mod was funded by BIG WIK on my Modding discord[discord.gg].





























































Want to help with the mod, submit issues and pull requests to Git https://github.com/HarkonG/Halo-UNSC-Faction

- This mod is compatible with Combat Extended.

If you are using Fluffy's Mod Manager to make a local copy of CE this will break the patch on some mods included this one. To fix this, be sure that the package ID for your combat extended copy is CETeam.CombatExtended



Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

[discord.gg]
Q: Where can I contact you for commissions, suggestions, etc?
A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.










Most of the apparel art made by JangoDSoul.

Storyteller art made by Erok.

Rest of the art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.


[discord.gg]
[discord.gg]
[ko-fi.com]

[www.paypal.com]
Suositut keskustelut Näytä kaikki (7)
4
9.3.2024 klo 16.05
Covenant Faction and/or Spartan Xenotype?
Pyrous Red
6
11.3. klo 23.35
Some feedback
Killian
1
8.12.2024 klo 14.45
Firing Nothing BUG`
SkiDelKun
375 kommenttia
guardian1368 5.6. klo 5.31 
is this mod dead??
Wimpypumpkin 30.5. klo 19.16 
Cant seem to get guest from this faction gives a yellow error message saying it doesnt have a pawngroupmaker kindDef set to peaceful. So i assume it just doesnt have it in the files.
Catgirl 3.5. klo 23.31 
Reposting, with a fixed link
I have created a small patch for this mod. It fixes the rapid fire shotgun and the Emplacements having the wrong heights, both specifically for CE

https://steamcommunity.com/sharedfiles/filedetails/?id=3408286945
Luke 30.4. klo 22.15 
Running CE and the shotgun is nutty. Fires forever and at the speed of a SMG but with the normal spread and infinite range.
Isabellelovesmusic 8.4. klo 11.59 
Im able to use CE with my save? the only problem is when using it with the covenant mod the UNSC are wayyy overpowered
Mystlico 7.4. klo 22.53 
im pretty sure CE unpacthed this or the mod needs to be repatched
Isabellelovesmusic 7.4. klo 19.37 
How do I properly balance this and the covenant mod? i have CE enabled is there any way to make the 2 factions balanced?
Hotaninja05 6.4. klo 11.17 
yo man the MA37 rifle doesn't work. I'm using CE and when my pawns have access to the correct ammo they are unable to reload it and every time they try reloading the gun I get an error.
markmywords800 2.4. klo 21.02 
you added the spartan laser. but for the love of god why is it only a one shot weapon.
Mystlico 29.3. klo 23.25 
did CE get removed?