RimWorld

RimWorld

HALO - UNSC Faction
419 Comments
becoolman03 Aug 8 @ 12:56pm 
@Harkon keep up the good work and take your time updating the mod" Rock on".:MCCHELMET:
fs_hyena Aug 4 @ 5:31pm 
Please we big of you to update up to 1.6 seriously this mod is absolutely amazing I don't wish to see it disappear simply because it could not be updated you have the support of almost everyone here and probably almost everyone that's used the mod supports you on wanting it to be updated please do not abandon this:praisesun::estusfull:
Cecil Stedman Aug 2 @ 3:56pm 
Please Update :NATO:
LunashineK9 (She/They) Jul 27 @ 10:59pm 
@Aristarchus Gotta buy it from a trader I believe is the primary way to get one.
crafty1983 Jul 27 @ 8:42am 
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Aristarchus Jul 27 @ 4:50am 
Sorry, I seem can't to find the UNSC research terminal. What research do I have to unlock first in order to be able to build it?
Silencer Jul 24 @ 7:01pm 
Small suggestion for an Odyssey reskin/ addition, make the Shuttle into the Darter from Halo Wars, it's the little supply ship that shuttles stuff down from the Spirit of Fire, fitting given the role the Shuttle plays in Odyssey.
LunashineK9 (She/They) Jul 23 @ 4:42pm 
@knots6 I'm not seeing anything in the scenario file that would be causing that. Are other scenarios causing it? Perhaps a different mod?
knots6 Jul 22 @ 3:33pm 
@Harkon first of all thanks for the mod very fun. Is there away to remove whatever is making the Empire Perma hostile in the Odst starting scenario i am playing a Winston wave playthru and would perfer to be able to use their permits
Manu30 Jul 20 @ 1:50pm 
Espera me acabo de dar cuenta el autor es español no puede ser :resmile:
Manu30 Jul 19 @ 6:07am 
:MCCHALO: Small suggestion: Mark IV, ODST style Halo 2 :MCCHELMET:

obviously I say it without bothering and with all my respect :praisesun:
LunashineK9 (She/They) Jul 17 @ 12:07am 
Uploaded my temporary 1.6 update to the workshop :D

https://steamcommunity.com/sharedfiles/filedetails/?id=3527658978
Rosie The Puppy Jul 16 @ 9:56pm 
Small suggestion: ONI field operative armour (Like Veronica Dare's)
The snack Jul 16 @ 8:55am 
when this mod does get 1.6 will some of the armor get vacuum resistance?
Harkon  [author] Jul 16 @ 8:38am 
@LunashineK9 Yeah, feel free to put it on the Workshop, with a couple of conditions. Please link to the original mod and don't change the mod ID. When I update this one, I expect you to remove your version from the Workshop but we can revisit that when the time comes. I have a lot of changes planned for this mod, so in the future I might not mind if you want to keep a "legacy" version around.
guardian1368 Jul 16 @ 3:05am 
finally found a spartan but he so weak cause his shooting was 4 while melee was 2 while 1 marine in same group had 18 shooting and 2 melee and i checked the others and the marines seem to have the higher chance of having higher stats then the odst and the spartans

so is it possible for their skills to not be as random such as marines being at least level 6 or 7 while odst is at least 12 or 14 while spartans being around 17 and above
LunashineK9 (She/They) Jul 16 @ 2:11am 
I might if Harkon is up for it, I'll need to do more testing with CE since I haven't been using that but its feasible
crafty1983 Jul 16 @ 12:28am 
@Luna any chance you'll put the fork on the workshop?
Silencer Jul 15 @ 11:48pm 
Copy, thanks for the update, will grab Luna's fork.

Thank you Luna for getting the compatibility fork up in the meantime.
Harkon  [author] Jul 15 @ 6:32pm 
And I recommend you guys use the Luna's fork as I have a lot of mods to update and IS gonna take a while.
LunashineK9 (She/They) Jul 14 @ 11:05pm 
For 1.6 its completely broken, Vanilla Expanded Framework changed some of its naming conventions, the scenario needed some fixing to deal with the new Orbital layer, and a couple of other minor things.

If anyone really wants to use this before Harkon is ready to officially update it, follow the Github link up above and manually download the Forked version I made.
Silencer Jul 14 @ 9:29pm 
How broken is this in 1.6 atm?
Manu30 Jul 14 @ 4:49pm 
plis 1.6?
Andy101 Jul 14 @ 4:36am 
1.6?
Gerewoatle Jul 13 @ 6:47pm 
All these friendly people so helpfully suggesting the modder give them a truly grotesque amount of free work above and beyond what has already been provided.
SoulessWonder Jul 13 @ 2:00pm 
my recommendation make odst, and spartan armor like vac suits
where you can use them in space.
Darth Alpha Jul 13 @ 6:12am 
Hey I'm not sure if you're checking here for suggestions, but I would love it if you were to add vehicles. The Scorpion and Warthog (in even just the basic HMG version) would be amazing. Thanks
SgtEcho227 Jul 12 @ 5:33pm 
I think marine and army armor sets would be dope, new ODST sets and colors and spartan armor variants. Maybe even get some lore weapons involved like the M73 LMG. More guns and armor and such would be dope.
LunashineK9 (She/They) Jul 12 @ 3:04pm 
Pushed another fix to that fork, the patches for the Spartan Laser and HMG needed some fixes.
LunashineK9 (She/They) Jul 12 @ 1:30pm 
Updated the mod myself for personal use, a fork for it was added to the github. By all means use it to update the main repo if it is up to your standards, initial load and moderate testing yields no errors so far.
guardian1368 Jul 12 @ 2:46am 
what about a turret based in halo reach on the mission the package
Summer Jul 11 @ 5:45pm 
reskin the new shuttle to a pelican would look nice
Treecutter1530 Jul 11 @ 5:16pm 
i saw in the comments you were planning an update. Upfront i'll say i love your mod, its one of my absolute favorites.

if youre looking for suggestions for content it would be awesome to see

vehicles: like pelicans and scorpions (i already use mods to add both) warthogs, drop pods for grav ships.

weapons: havok nuke (upscaled antigrain?), orbital strikes like archer or MAC

Armor: maybe afew more spartan variants?

buildings: rampart point defense turret, some UNSC barricades?
guardian1368 Jul 11 @ 8:58am 
thanks
and i meant to say
harkon can you have a look at my post in the discussion some feedback made by killian
i messed up the spelling
Harkon  [author] Jul 11 @ 8:50am 
@guardian1368 Before I start working on the update, I’ll go through all the comments, feedback posts, and any related mods that fixed issues with mine, just to make sure the update is as solid as possible.
SgtEcho227 Jul 11 @ 8:20am 
LET'S GO MORE CONTENT FOR HALO RAHHHH
Harkon  [author] Jul 11 @ 6:25am 
@Tazuki There isn’t a Discord link for the mod at the moment. And yes, it definitely needs a general refresh. I’ll be working on it soon(ish).
Tazuki Jul 11 @ 4:26am 
The mod could do with some new features, and the addition of vehicles like the wathog and pelican would be really appreciated. In addition, walls, a floor, a weapons storage box and new unsc-type barricades, as well as bags and radios, would also be nice. Can you also provide the discord link for the mode. :MCCLEGENDARY:
Frog202 Jul 2 @ 11:29am 
when i choose them as faction for the world they only spawn with one settlement but all the other factions start with several
Coffee+jpbeach1964 Jun 29 @ 6:13pm 
please i need 1.6 i haven't played as much since all my saves but one have this mod
ace Jun 29 @ 4:07am 
@guardian1368 i fixed the problem by creating a new kinddef into the code localy if you want to do it aswell before it gets officialy fixed you can head to your mods folder(mod id is 2851992615)
open defs folder then faction defs and pasted this code at the very bottom of the pawngroupmaker
line 140 <li>
<kindDef>Peaceful</kindDef>
<commonality>5</commonality>
<options>
<HALO_UNSC_MarineGunner>10</HALO_UNSC_MarineGunner>
<HALO_UNSC_MarineElite>5</HALO_UNSC_MarineElite>
<HALO_UNSC_ODSTGunner>5</HALO_UNSC_ODSTGunner>
</options>
</li>
it fixed it for me and i dont know what i did is right but i hope this helps someone
guardian1368 Jun 28 @ 5:38am 
got a problem with the mod using 1.5
FactionDef HALO_UNSC_Faction must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in HALO - UNSC Faction.

Config error in HALO_Research_UNSC_ODSTArmor: requires no techprints but has heldByFactionCategoryTags.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Config error in HALO_Research_UNSC_MjolnirArmor: requires no techprints but has heldByFactionCategoryTags.
UnityEngine.StackTraceUtility:ExtractStackTrace ()

can you also buff the spartan armour to be around the stats of Cataphract Armour from the royalty DLC and increase the shield cap on quality just like the shield belt
RaschWolf Jun 20 @ 9:45am 
Hey all, so got a Royalty bug and a patch for it

If you try to use the included ODST Fireteam Scenario, your starting relation with the Shattered Empire from Royalty will be permanently -100. There's an included patch for this, but it only adds HALO_UNSC_Faction, while the Fireteam Scenario sets your faction name as HALO_UNSC_PlayerColony. No dev mode or faction relation mods will fix this

Go to steamapps/workshop/content/294100/2851992615/Patches, Open Royalty.xml, and directly below the line
<li>HALO_UNSC_Faction</li>
add
<li>HALO_UNSC_PlayerColony</li>
save+exit

You should now have neutral starting relations with the shattered empire when using the odst fireteam scenario
becoolman03 Jun 15 @ 12:36pm 
Will this mod be updated for 1.6, When it come out
Wimpypumpkin May 30 @ 7:16pm 
Cant seem to get guest from this faction gives a yellow error message saying it doesnt have a pawngroupmaker kindDef set to peaceful. So i assume it just doesnt have it in the files.
Catgirl May 3 @ 11:31pm 
Reposting, with a fixed link
I have created a small patch for this mod. It fixes the rapid fire shotgun and the Emplacements having the wrong heights, both specifically for CE

https://steamcommunity.com/sharedfiles/filedetails/?id=3408286945
Luke Apr 30 @ 10:15pm 
Running CE and the shotgun is nutty. Fires forever and at the speed of a SMG but with the normal spread and infinite range.
Isabellelovesmusic Apr 8 @ 11:59am 
Im able to use CE with my save? the only problem is when using it with the covenant mod the UNSC are wayyy overpowered
Mystlico Apr 7 @ 10:53pm 
im pretty sure CE unpacthed this or the mod needs to be repatched