RimWorld

RimWorld

852 ratings
HALO - UNSC Faction
30
5
11
4
2
9
6
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
13.078 MB
Aug 21, 2022 @ 2:43am
Apr 12, 2024 @ 2:40am
13 Change Notes ( view )

Subscribe to download
HALO - UNSC Faction

In 1 collection by Harkon
HARKON'S MISC MODS
15 items
Description


[ko-fi.com]





WELCOME TO HALO - UNSC FACTION!

This mod adds factions, apparel, weapons and equipment from the Halo universe, specificaly those used by the United Nations Space Command.

Want to help with the mod, submit issues and pull requests to Git https://github.com/HarkonG/Halo-UNSC-Faction





This mod was funded by BIG WIK on my Modding discord[discord.gg].





























































Want to help with the mod, submit issues and pull requests to Git https://github.com/HarkonG/Halo-UNSC-Faction

- This mod is compatible with Combat Extended.

If you are using Fluffy's Mod Manager to make a local copy of CE this will break the patch on some mods included this one. To fix this, be sure that the package ID for your combat extended copy is CETeam.CombatExtended



Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

[discord.gg]
Q: Where can I contact you for commissions, suggestions, etc?
A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.










Most of the apparel art made by JangoDSoul.

Storyteller art made by Erok.

Rest of the art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.


[discord.gg]
[discord.gg]
[ko-fi.com]

[www.paypal.com]
Popular Discussions View All (7)
4
Mar 9, 2024 @ 4:05pm
Covenant Faction and/or Spartan Xenotype?
Pyrous Red
6
Mar 11 @ 11:35pm
Some feedback
Killian
1
Dec 8, 2024 @ 2:45pm
Firing Nothing BUG`
SkiDelKun
375 Comments
guardian1368 Jun 5 @ 5:31am 
is this mod dead??
Wimpypumpkin May 30 @ 7:16pm 
Cant seem to get guest from this faction gives a yellow error message saying it doesnt have a pawngroupmaker kindDef set to peaceful. So i assume it just doesnt have it in the files.
Catgirl May 3 @ 11:31pm 
Reposting, with a fixed link
I have created a small patch for this mod. It fixes the rapid fire shotgun and the Emplacements having the wrong heights, both specifically for CE

https://steamcommunity.com/sharedfiles/filedetails/?id=3408286945
Luke Apr 30 @ 10:15pm 
Running CE and the shotgun is nutty. Fires forever and at the speed of a SMG but with the normal spread and infinite range.
Isabellelovesmusic Apr 8 @ 11:59am 
Im able to use CE with my save? the only problem is when using it with the covenant mod the UNSC are wayyy overpowered
Mystlico Apr 7 @ 10:53pm 
im pretty sure CE unpacthed this or the mod needs to be repatched
Isabellelovesmusic Apr 7 @ 7:37pm 
How do I properly balance this and the covenant mod? i have CE enabled is there any way to make the 2 factions balanced?
Hotaninja05 Apr 6 @ 11:17am 
yo man the MA37 rifle doesn't work. I'm using CE and when my pawns have access to the correct ammo they are unable to reload it and every time they try reloading the gun I get an error.
markmywords800 Apr 2 @ 9:02pm 
you added the spartan laser. but for the love of god why is it only a one shot weapon.
Mystlico Mar 29 @ 11:25pm 
did CE get removed?