RimWorld

RimWorld

323 ratings
Panels, Frames & Stairs
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.016 MB
Aug 4, 2022 @ 10:25am
Jun 26 @ 1:27pm
8 Change Notes ( view )

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Panels, Frames & Stairs

Description
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

I got the ideer from Gloomylynx's mod, GloomyFurniture. It was not always i wantet to use old style furnitureses but i always took myself in wantet to use the panels and frames.
So i made this mod and gives some credit to Gloomylynx :)

So let me know what you think, and give it a thumbs-up if you like it the mod.

Overview
Custom made textures.
Build Normal and Carved floor panels.
Build three types of door frames.
Build door panels to divide floor types between doors.
Build Stairs to make it look like you have upper or lower floors.

The panels, frames and stairs don't have any realt functions other then they add a bit of beauty and enhance the look of your base.
I personally also often use the floor panels to draw small areas on the floors or around stockpiles etc.

Compatibility
There aren't any known mod conflicts.

Support Mods
Prop Integration for Panels and Frames

Known issues
None, but let me know.

Help needed
I have a few iders to exspand the mod, like light panels and vacume panels that gives cleanliness if powered.
But im pritty new to the modding and i ran into a few problems where i need something made in C# with help of Harmony, and that is beyond my knowledge.
1: If i use textures with masks on my light panel, it still shows up as only one color in the UI, (Can be fixed if C#/Harmony).
2: The wire from the light panel to the power souce, start from the middle of the texture and not from the light/texture, so need the wire to be adjestet or removed it from the object, (Can be fixed if C#/Harmony).
3: Adding cleanliness to a object only when it has power can only be done with, (Can be fixed if C#/Harmony).

So if you like to help or have any good ideers let me know :)

Update
28-03-2024
Did a large update to be ready for RW1.5
Cleaned up some code.
Added a center door panel.
Added 6 new flat door frames as a request from you.
Added 1 new ornate door frame as a request.
Added single and double staircases to make it look like your pawns go up or down floors. The staircases are made to also fit under door frames.
Split up the research so there is one for single and one for double frames, to avoid too much clutter in the build menu if you don't need both.

13-03-2024
Updated to game version 1.5

16-09-2023
Did a small balance update. Door Frames have had their cost and build time lowered a bit.

03-11-2022
Made all objects paintable if you own the Biotech DLC.

My other mods
See all my mods here
90 Comments
﴾HMCS Québec﴿ Jun 26 @ 1:33pm 
Heyyy, that was quick! Thanks, I'll let you know!
kongkim  [author] Jun 26 @ 1:29pm 
Now that Vanilla Expanded Framework got updated.
I have updated and fixed some errors in this mod for v1.6
Re-Sub the mod, and let me know it there are any problems :)
kongkim  [author] Jun 26 @ 12:11pm 
@﴾HMCS Québec﴿ Okay thx for the info will take a look at it :)
﴾HMCS Québec﴿ Jun 26 @ 10:38am 
Hiya! Vanilla Expanded Framework updated not too long ago, and mods using it kind got broken because of changes they made. https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes I'm getting tons of errors because of it, but it ain't just your mod. Tons of others too
MannenMyten Jun 13 @ 2:02pm 
@kongkim No worries, take your time.
kongkim  [author] Jun 13 @ 2:12am 
@MannenMyten Thx :)
I will be updating the mod as some point as i do have some door frame in the work also.
Not sure i will add all of them you say but will take a look at some of them.

But it will take some time as im working on another project at the moment i need to finish first :)
MannenMyten Jun 12 @ 4:59pm 
@kongkim Love the mod you did a good job!
I just wish there were more stairs, for example wide 1x3 or 1x5 or grand stairs, like 2x3 and 2x5. I don't know if that's possible to make though.
kongkim  [author] Jun 11 @ 2:02pm 
Updatet the mod to 1.6
Let me know if there are any problems.
Twysted Mar 24 @ 8:24am 
For those having issues with designator shapes, untick the keybind setting in the mod settings. That fixed all the issues I had with designator shapes not allowing mods to rotate.
kongkim  [author] Feb 25 @ 12:35am 
@[Apply_Meme] Yah its should be :)
But as with any mod, if you remove it, make sure to remove any ingame items from the mod first.