XCOM 2
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[DEPRECATED] Enemy Compatibility Patches: Major Overhauls
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3 aug 2022 om 12:03
9 sep 2023 om 11:58
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[DEPRECATED] Enemy Compatibility Patches: Major Overhauls

Omschrijving
DEPRECATED?
As of 9/10/23 I'm no longer updating this mod in favor of the far better Universal Enemy Compatibility Patch built off H4ilst0rm's Enemy List Replacer.

What Is This?
The Enemy Compatibility Patches (ECP) are an effort to get a bunch of modded enemies to play nice. Two of the main issues you'll run into with large groups of enemy mods are SupportedFollower lists not including other modded enemies, and differing spawn weight philosophies resulting in some mods being far too common and others barely showing up at all.

How?
The ECPs are primarily just fixing those issues by balancing out spawn weight lists across multiple mods and cross-referencing Supported Followers lists between mods where compatibility would be appropriate (so giving Omega Berserkers muton followers, but not giving any new followers to the themed Frost Legion pods, as an example).

These mods do go a little bit further than that, with minor force level adjustments, adding enemies to target lists for various buffs, and the like. However, 99% of the changes are just making everyone play nice together. All of the ECPs are using ABA as a baseline for their unit weights. All of them include fully fleshed out Supported Follower Lists across all the mods, but those will only come into play if you have the original mod / the ECP module that puts those enemies into the encounter lists.

Requirements
The requirements for this mod are Hard requirements, and the game will crash without them.
However, you can run this mod if you disable the mods you aren't running, by either of the below methods;
  1. Install Choose Your Aliens and add lines to remove every alien from the mods you don't run.
  2. Delete or Comment Out the entire EncounterLists.ini for any mod you aren't using.
In the case of mods with multiple sources (Alien Elite Pack vs individual mods and Pathfinders vs Standalones) either source is perfectly acceptable.

===== ===== ===== =====

So this ECP is for?
This ECP Module focuses on Wide-reaching Overhauls and includes;
  • A Better ADVENT
  • Bio Division
  • Frost Legion
  • The Hive
  • Standalone LWOTC Alien Pack

Credits And Thanks
Team Creative Xenos for Bio Division and The Hive
DerBK for A Better ADVENT
Mitzruti for Frost Legion
Blackdog for Standalone LWOTC Alien Pack
RustyDios for advice with the mod and the formatting of this post.

Anyone is free to use any part of my mod in their own works, just be sure to give credit to myself and the original mod author's where it's appropriate.
53 opmerkingen
Rather Incoherent  [auteur] 8 aug 2023 om 0:03 
@Jahsinha I would still run it. While the unit weights won't be hugely impactful (the main change being bringing Trooper types in line with ABA, which obviously matters less if ABA isn't there), this mod will allow enemies from those other mods to spawn in pods that have leaders from LWOTC Alien Pack. Without this, any pod led by a unit from LWOTC will never have followers from other mods I've supported.
jahsinha 6 aug 2023 om 21:33 
On this run, out of these, I’m only using Black Dog’s LWOTC Alien Pack. I have a couple of your others, deleting the folders of what I don’t use. Does it really make sense here though? Will I get the benefit by just using this? ( I’m using Spectrum, Legion, Muton Enemy pack, and Praetorians)
Rather Incoherent  [auteur] 4 aug 2023 om 23:17 
@RustyDios Oh, well egg on my face then. Good to hear though!
RustyDios 4 aug 2023 om 22:45 
That issue between the HIVE and ABA (and frost legion, and requiem) conflicting AI trees should be resolved as they both use unique character roots now.
I've used both mods for together and have not noticed any issues.
Rather Incoherent  [auteur] 4 aug 2023 om 22:02 
@LordDeTracy It's doesn't. Evidently, there is some conflict between the AI in ABA and The Hive that causes Hive units to frequently skip their turns and just scamper around. Sadly, fixing that (hell, even understanding the cause) is way beyond me.
LordDeTracy 4 aug 2023 om 21:26 
On "The Hive" mod page, there is a ton of comments that says it doesnt play well at all with A Better Advent. Does this patch make them play nice?
Rather Incoherent  [auteur] 20 jul 2023 om 10:21 
@BlackDog Oh fair point about the followers lists. I'll go ahead and push an update with it live sometime next week when I start testing it.
BlackDog 19 jul 2023 om 9:56 
Ah that's very nice to hear - I did try to be as sensitive as possible with the regular WOTC spawn weights but I'm not exactly an expert with these things! That said, one of the things I didn't do with the pack (yet) is added any of the other modded enemies to the 'supportedfollowers' lists which I think is why a couple of people were asking if I could see about getting this incorporated :)
Rather Incoherent  [auteur] 18 jul 2023 om 9:05 
@BlackDog It's the sort of mod that looks like it fits into the game pretty seamlessly, and it fills a hole since there are almost no modded archon enemies. Definitely going to play with it and get it added eventually. It'll probably happen in 1-2 months, and I'll be playing with a client-side version to test it out in my current campaign.

At a cursory glance, spawn rates are slightly high, but it's pretty close to base game values. If every mod were printed like this, I'd never have needed to make the mods. It's 'close enough' to my balance that there's no real urgency for me to get it added in.
BlackDog 17 jul 2023 om 12:37 
Hello,

I recently released a port of the LW2/LWOTC Alien Pack for War of the Chosen (link below)
https://steamcommunity.com/sharedfiles/filedetails/?id=3005345170

I was wondering whether you would be interested in adding this overhaul to this ECP Pack at all?

If you'd like to discuss I'm around on the modding discord & would be happy to help with integration.