Total War: WARHAMMER II

Total War: WARHAMMER II

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Legions of Nagash
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Tags: mod, Campaign
File Size
Posted
Updated
661.593 MB
Jul 21, 2022 @ 10:30am
Aug 12, 2022 @ 12:03pm
13 Change Notes ( view )
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Legions of Nagash

Description
NAGASH, SUPREME BONE DADDIO AND MAD HATTER, HATH COME. AND HE DOTH SPEAK IN CAPS LOCK. And he needed an absolutely soul-stealing amount of work, the narcissistic bastard.

A due premise: we could have added Nagash as a lord somewhere, instead we chose to do the non-obvious and non-boring thing. Sadly, this option was non-easy, non-quick and non-non-exhausting, with a massive amount of design and work, and a lot of dodging worse and heavier options. Coupled with RL busyness across the team, we got here way later than we expected and with many compromises across about two years.

MAIN FEATURES:
- New faction, Legions of Nagashizzar, with mixed settlement and horde gameplay.
- New LL, Nagash, in two versions.
- New Lore of Undeath and army abilities.
- New secondary LL, Neferata, as one of the Mortarchs.
- Revamped versions as Mortarchs of Arkhan, Vlad, Mannfred, Krell as secondary LLs and Isabella as a LH.
- Hybrid roster made of new units, Tomb King, Vampire Count and Vampire Coast parts.
- New tech tree to support the narrative.
- Multitude of adapted parts like heroes and spells.

GAMEPLAY:
- Nagash starts in a weakened form in Nagashizzar. From there, head out to restore the Black Pyramid and with it Nagash himself. Round up Mortarchs. ??? Profit.
- Mortarchs are permanently removed with their original factions when taken in.
- The faction is horde-based, with occupiable outposts and a few significant landmarks.
- Nagash and Mortarchs get their own horde and unit rosters. Generic lords (Traitor Kings) get a smaller horde. Tip: use them.

COMPATIBILITY:
- You absolutely need submods to play this with overhauls. Don't ask us.
- We have no bloody idea what happens with Tomb King stuff mods like Extended or OVN. Your risk.
- TTC support probably soonish.
- WH3 porting TBD, don't ask.

TESTIMONIALS:
- "Nagash mod is abondened (Act 1 and Act 3 will never come)"
- "Feels good to flex on the weakling Vampire hosts"
- [after a bug report]: "(sorry Vandy)"
- [said while using the wrong mod list]: "I'm too busy with my cursed mod copy"

CREDITS:
Belisarian: spells, vfx, scripts, art, release finalization work, balancing and testing.
Cataph: balance, units, unit cards, text, models and art.
JvJ: balance, grueling database work, units, text, models and art.
Urgat: models, textures, frontend video, text and art.
Groove Wizard: main scripts.
Zazie: models and art.

Don't talk to us of undead ever again.

Mixu: unlocker and faction startpos.
Chaos Robie: Carrion Riders (unit and unit card).
Lingling: help with Neferata's model.
Ole: asset editor.
Frodo: RPFM.
Phazer: RME.
Dungeon Master: Screenshots
ViktorianWios, SGTorresJ, Sean Thomas and campkb for several frontend movie props.
Github: that colleague you need but you want to strangle.
And, of course, Creative Assembly, for making this incredible game.
Find us in the Modding Den on Discord.[discord.gg] I mean, if you really want.

KNOWN ISSUES:
- Lord that replaces Nagash in case of Nagash death is useless, we know, that's by design (missing icon is not, but punk is cursed).
- The book effects dont follow effect priorities in the character panel (craphouse behaviour).
- MP campaigns guaranteed to not work smoothly, expect desyncs and issues if any player is another undead faction.

MOD NO WORKY:
- FAQ HERE.
- See troubleshooting guide HERE.[tw-modding.com]

OMISSIS:
- No, we don't have all the mortarchs or all of their units cause it's too much stuff and honestly redundant.
- End Times regiments of renown are boring as all hells.
- Raise Dead pool planned but not working.

DLCs NEEDED(because steam workshop is buggy):
- Krell, Rise of the Tomb Kings, Mortal Empires, Isabella von Carstein, Curse of the Vampire Coast, The Grim and the Grave

OPTIONAL SUBMODS:
SFO Submod by bainb132 and Saebbi.
Army ability unlocker for custom battles (just for testing, can be buggy) https://steamcommunity.com/sharedfiles/filedetails/?id=2749486985
Russian translation from Gosudar
https://steamcommunity.com/sharedfiles/filedetails/?id=2842327427
Return to glory: Apocalypse
https://steamcommunity.com/sharedfiles/filedetails/?id=2838392345
Popular Discussions View All (53)
16
Nov 1, 2022 @ 7:47am
Bug (crash) when completing Ritual of Ascension
Spitfyr
10
Aug 27, 2022 @ 8:15am
bugg report
matlajs
3
Nov 14, 2022 @ 9:43am
2 bugs - the task is broken, and the hero species are not available.
Figaround
998 Comments
marc.on.pluto514 May 22, 2024 @ 8:03am 
this mod will never get updated
Dragon32 Mar 11, 2024 @ 12:08pm 
@ЦЕМЕНТАТОР
Do you have all the Required DLC and Required Items?
M. Jan 2, 2024 @ 10:07pm 
Very interested in your mod Please allow me to sinicize him into Chinese
Mr A Dec 10, 2023 @ 10:50am 
Could someone explain how to get the mortarch mission unlocked so I can recruuit Nefrem, Krell etc please?
KKTY Bayside Nov 16, 2023 @ 11:31am 
FYI: Don't let Nagash die before doing the ritual. If he becomes available for recruitment after wound recovery while the ritual is active, the game WILL crash.
aymeric.goncalves Sep 28, 2023 @ 5:04am 
why can't play this mod ?
bycomet Aug 29, 2023 @ 8:23am 
Damn! The entire world declares war on me and my number of army is limited.
Cuppa Tea Aug 24, 2023 @ 3:33pm 
Mod crashes ONLY when fighting skaven.
Moved the starting settlement to The black pyramid as a test, fought and took the entire tomb king peninsula without a single crash, roll in 1 skaven army, had to fight in the map due to their size, instant crash.

This means at the beginning of the this mod when 3 skaven armies arrive to take naga's home keep, you are forced to fight and not auto due to their size, always crashes. you cannot get past that fight at all, unless you move your starting position and then avoid skaven like the plague.
I have ZERO other mods activated other than "moving starting position"
REALLY need a fix found for this
Economic Terrorist Jul 25, 2023 @ 8:47am 
ooooh. Reason to play II again. Never touching 3, as its still a broken mess.
mapap Jul 19, 2023 @ 8:04am 
Is Nagash supposed to start without a horde?