Total War: WARHAMMER II

Total War: WARHAMMER II

Legions of Nagash
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Update: Aug 12, 2022 @ 12:03pm

- Replenishment issues fixed
- Isabella mounts fixed
- Isabella mounts added custom battle names
- Dread Abyssals campaign map size increased, big cat energy
- Main chains now provide +1 local recruitment cap from T2 upwards
- Horde main chains can no longer be damaged
- Manny landmark fixed no longer reducing WoM for all his lore vamp spells by 20 (must have thought it was % based it is not) grabs gun it's now 1
- Liche Priest Undeath, WoM cost reduction for the second level of Khizaar is now correctly -2 instead of -5
- Liche Priests no longer spread untainted and now spread vampiric
- WoM cost reduction for overcast Breath of Darkness removed from Liche Priests Undeath
- Soul Stealer base +2 WoM cost now 12
- Soul Stealer no longer effects self
- Soul Stealer & Breath of Darkness fixed targeting tooltip issues
- Summon abilities now have a unit degrades tooltip
- CP weights adjusted across the board for units
- Harbinger summon now no longer sounds like a dwarf master engineer
- Nagash now uses the same voice in husk and ascended form
- Spirit Hosts slightly adjusted vortex damage and frequency
- Krell mass increased from 1000 to 4000
- Porthole camera settings for Moghasts/Bone Golems/Hosts/Spectres adjusted (Hosts/Spectres are blank for now instead of a Mortis Engine)

Edicts, your boy has edicts now

- Master of Puppets - leadership and MD bonuses when defending in province
- Soul Harvest - bonus income from tax in province, minus WoM reserves in region
- Tempest of Death - movement and fatigue resistance in province
- Chains of Life - bonus income from raiding (factionwide), negative diplomatic relations

Ancillaries, Items and Followers

- Ancillaries/Items that were culture locked for TK/Counts and Coast now available to Nagash
- Followers added a number of followers (not all) from TK/Counts and Coast to Nagash

Update: Aug 9, 2022 @ 12:32pm

- Reduced Grand spells autoresolve weight
- added low morale crumbling to Endless Tomb

Update: Jul 31, 2022 @ 3:53pm

- Mortarch unit_set now includes neffy
- loc fixes for breath of darkness/ malediction of nagash/ book wards saves (now correctly says 1%)

Update: Jul 31, 2022 @ 7:18am

- fixed nehek vet skills applying to Nagashizzar units instead of Nehek ones
- mortis engine correctly applied to the ethereal unit set
- female vamp unit set now includes neffy
- liche priests unique skills now lock each other out
- traitor kings now get the immortallity skill
- traitor kings & prince titles now correctly applied
- updated redline army and vet skills, unit sets and locs
- arkhan god of the underworld now correctly applies bonus mws to casket of souls
- arkhan legions of death now correctly applies cb to hexwraiths, fellbats and direwolves
- arkhan legions of death MA bonus for nehek warriors/horesmen loc fixed
- arkhan liche king hero/lord recruit rank now applies to both forces and settlements
- arkhan right-hand nagash lvl locked to 11
- isabella at dawn they sleep now applies correctly to unit set
- isabella time of arising now correctly applies to unit set
- isabella midnights children now correctly applies to unit set
- krell doomed legion wight recruit rank now applies to both forces and settlements
- luthor man-o-war gunnery wight recruit rank now applies to both forces and settlements
- luthor man-o-war now correctly applies to unit set
- luthor hand cannon now applies to deck gunners
- nagash armour/sword/staff/crown can be swapped without cooldown to fall in line with vanilla
- nagash undying king hero immortallity now applies to force only
- nagash great necromancer hero/lord recruit rank now applies to both forces and settlements
- nagash innate enable black pyramid missing loc, now hidden
- nagash big and small can recruit zombies from T1 main
- manny sword of unholy power, replaced recruitment cost reduction with upkeep reduction
- Books
- nagash books now can be swapped without cooldown (still takes 1 turn to transfer)
- nagash books each one provides -2% miscast chance self, +2 WoM reserve self, +2% ward save for Morghasts/Archai lords army, +1% ward save for Mortarchs. That's -20 miscast + 20 WoM and 20/10% ward after all the investment (i want no more chat about wasted investment)
- nagash book 1, removed cap for heroes, removed agent success/cost chance, now gives 10% phys res to all lords/heroes factionwide, grants flaming attacks to all constructs
- nagash book 2, unchanged, banishment is pretty strong on it's own, can tweak later if needs be
- nagash book 3, removed extra tmb scorpion caps, tmb scorpion stalk in now factionwide, speed bonus now 25% (puts them at the speed as most slow cav)
- nagash book 4, removed wound recovery time + lord recruit rank, ability chilling aura for zombies force, +10% missile resist for zombie type units factionwide
- nagash book 5, removed nag gaurd extra caps, now provides +10% speed + vigour loss reduction to all skeletal units factionwide
- nagash book 6, removed research bonus, +20 power reserve to force is now -20 power reserve to enemy force provincewide, enable spirit leech attacks for self
- nagash book 7, removed corruption attacks, add frostbite attacks to spirit hosts/cairn wraiths/hex wraiths/mortis engine units factionwide, MA bonus for spirits now factionwide
- nagash book 8, ancillary drop and steal chance now +15% factionwide, postbattle loot now 20% factionwide, added income from sacking and raiding 10% factionwide
- nagash book 9, removed morgahst cap, magic attacks + magic resistance for morgahst/morghast archai +30% force
- little nagash starts with books 2,3,8 instead of 1,2,3
- Staff of Power
- ive had to change it to a passive because you can't equip more than 3 items that grant active abilities at once
- now an aoe passive 40m, decreases recharge rate, increases miscast chance, slows, only targets enemy casters
- new icon to fit passive role
- Lods
- sandcrawler lods fixed , new wsmodel + materials
- morghasts/archai lods fixed , new wsmodel + materials
- dread abyssals lods fixed , new wsmodel + materials

Update: Jul 29, 2022 @ 3:00pm

Also removed ring itself from Vlad unlock quest
remove references to the Carstein Ring in the mission text
revert ui_skin to wh2_nag_nagash, sry
fix BP button and locked proclamation techs

Update: Jul 27, 2022 @ 4:23pm

Update souls.lua

Update: Jul 27, 2022 @ 4:01pm

final BP icon fix
fix weird tech lock; reorder BP icon states
improved UX for BP mission; potential fix

- timer should work a bit more consistently for BP mission
fix BP missing after battle (Warpstone needs fix on MCT side)
fix Warpstone and incorrect BP state
maybe fix for the BP button eating Warpstone
fix Event tech locks
clean up the morts.lua comit
Merge branch 'active_dev'
clamp war reversed oopsie
save turn number for turns-since-last-obtained-warpstone
fix double BP icon
fix nag boss XP crash if level is negative
fix old cap for Krell and a bad end-line for the effects file
sorry I overwrote VJ's changes
Update nagash_init.lua
implement Warpstone chance
clean up XP boost & Isabella spawn
idk why this deleted
fix up tech and Mortarch issues
Merge branch 'active_dev' of into active_dev
Cap fixes

- archai tech cap fixed using cap bv id doesn't work for agent_subtype_juncs has to be agent_juncs
- removed redundant cap effects
RoR building unlock removed

Revies no longer recruited from Mourkain settlement.
UI pass

- clean up ui_skin (set to nag_nagash instead of wh2_nag_nagash, sorry)
- fix tech UI for warpstone
- clean up some text
- add in new BP UX
Recruitment Costs and Imposter/LOD fixes

- fixed recruitment costs for crypt horrors/vargheist/carronade/necrofex
- lahmia ghoul upkeep reduction tweaked again to -5% per tier
- fixed some lod and imposter issues with Nag Guard/Morgs/Warp Ghouls/Golems
Small Nagashizzar hidden movement tweak

Nagash and co should be able to move more freely in and out of Nagashizzar (the settlement has hidden a movement debuff somewhere that is pretty substantial)
Eco changes and additional tweaks and fixes

- removed tomb guard/halberds from subhorde T3 war beast chain
- small growth tweaks across the board for hordes
- settlements +15 base growth, should help to compensate from the lack of province growth from T2/T3 settlements
- settlement major main chain income increased 10/15/20/25 % increase per tier (mostly effects special settlements because growth) T1 income remains the same
- settlement minor main chain income +25
- settlement income chain now 150/250/400, removed movement buff, local upkeep reduction 10/20/30
- horde BP/Mort/Sub horde Industry chain added a base 50 to all tiers
- control outpost chain effect now province wide, removed LD debuff, enemy forces start winded (hopefully will push less reliance on the income chain)
- corruption outpost chain now gives a small but spooky garrison
- arkhan staff no longer gives PO bonuses
- husk dark conduit skill now correctly gives +2 horde growth
- husk innate now gives additional growth
- fixed dodgy building chain slot unlock (left over from a previous attempt at being clever)
- removed loc references to dodgy building chain slot unlocks
- added references to spirit hosts and fell spectres for the ancient terrors red line skill loc.
- wight king/vampire/gunnery wight mounts now correctly applied
- fixed capacity issue with wight kings and tomb princes
- fixed krell anc typo
- fixed hidden movement modifiers for nagashizzar
- re-evaluated lahmia ghoul upkeep reduction to co-exist with the 50% reduction tech (no longer -100% at T5 gives -40% which = to 90% with the tech)
- spirit hosts/bone golems/spectres/necro knights/hexwraiths now take 2 turns to recruit
fix Mort spawn, test for fixing RoR
add TK diplo to Nagash
add nagash to waaagh rewards
fix Luthor recruitment bug; text pass on missions
initial tech text clean up

- move "they will spawn in X" into the effects
- renamed "Mortarch Consolidation" and "Mortarch's Own"
- cleaned some stuff (ie. a random ), text that could be formatted differently, text that could be expanded)
push mort unlock missions to post-BP
add "Cost||" to the rites panel Warpstone, to match vanilla
remove .vscode bullshit; hide the slot template errors in RPFM

Update: Jul 25, 2022 @ 1:31pm

- mortarch quest moved to start after Black pyramid Rising
- fixed availability of ROR

Update: Jul 23, 2022 @ 5:43pm

Update: Jul 23, 2022 @ 11:36am