Project Zomboid

Project Zomboid

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STALKER Armor Pack for Zombies Addon
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1.448 MB
Jul 16, 2022 @ 10:30am
Jul 14, 2024 @ 12:50am
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STALKER Armor Pack for Zombies Addon

Description
A simple mod that adds outfits for Kyne/Zuna's STALKER Armor Pack set to various zombie spawns. Zombified Stalkers can be found throughout the game world, and certain factions are also slightly more common in certain locations. Rarity varies by faction, with Loners/Clear Sky being the most common and Monolith being the rarest.

Includes a couple of optional addons/submods that give them a chance to spawn with weapons from various mods. If the mod has enough variety, equipment will be factional (Freedom zombies can carry NATO/Western weapons, Duty/Military zombies can carry Russian/USSR weapons, etc.) and scaled to the zombie 'type' (so you won't see rookie loners with PKMs) though I didn't add every single weapon to the lists to help keep certain items rare. Only enable one of these submods at a time!

With this mod enabled, zombified Stalkers should make up just over a third of the standard zombie spawns. It *should* be fully compatible with mods like AuthenticZ, though their spawn tweaks will probably make zombified Stalkers a bit rarer.

Whilst you may integrate this into modpacks if you need to, I don't recommend this due to updates/tweaks and such. For other modders, I've set up spawn lists of each stalker faction group that should be usable for mapping, but I have not tested these values thoroughly.

This mod is a work in progress: spawn values and outfit contents may be adjusted over time, but this shouldn't cause any issues for savegames.

Credits:
Kyne's Peace/ZunaSW for making the main STALKER Armor Pack set.
GSC Game World for developing the STALKER games themselves.
Scavenger for the Undead Survivors mod which I lifted some code from.

Workshop ID: 2836082843
Mod ID: ArcStalkerOutfits
Mod ID: ArcStalkerOutfitsBritaCompatch
Mod ID: ArcStalkerOutfitsVanillaGuns
Mod ID: ArcStalkerOutfitsVFE
Mod ID: ArcStalkerOutfitsVFES
Popular Discussions View All (3)
32
Oct 13, 2024 @ 10:29pm
PINNED: BUG REPORTS & SUGGESTIONS
Killian
2
Feb 26, 2024 @ 4:54pm
PINNED: WHERE TO FIND SPECIFIC FACTIONS (& EQUIPMENT)
Killian
0
Jul 7, 2024 @ 10:31am
PINNED: Helmet & Mask Cleanup List
Killian
148 Comments
Killian  [author] Sep 10 @ 3:26am 
I am aware of new content being added to the base mod- they'll be added to this one in time, I'm just kinda waiting for B42 to get straightened out a bit, and have been busy with other games.
Killian  [author] Jan 27 @ 12:03am 
Weapons, but it's not mandatory.
DesertFox Jan 26 @ 9:36pm 
what brita mod is needed
Killian  [author] Dec 26, 2024 @ 10:44pm 
Before anyone asks: I'll update this to B42 as soon as the base mod is updated. It probably won't need much alteration by the looks of things, but it looks like Kyne is waiting for the build to be further along and closer to being stable before he makes any moves there.

As always, direct any issues with invisible, disappearing, or oddly-textured items to the original mod.
Killian  [author] Dec 22, 2024 @ 7:59am 
@karlos: if your server is locally hosted, make sure you're loading the mod as part of your core startup; you should then see a tab to adjust the spawn chances in the sandbox settings.

If it's a dedicated server there's probably a section in some config files somewhere but I've never looked into that stuff myself.

@that1onekobold: if I made compatibility patches for every gun mod and possible combination(s) thereof, I'd be here until I died of old age. Maybe once B42 hits stable, but no promises.
karlos Dec 21, 2024 @ 10:54am 
can you somehow change spawnrate on servers
That1OneKobold Dec 6, 2024 @ 8:13pm 
Could we possibly get a version where the STALKER Zombies got items from Totally's?
SDgamer Sep 22, 2024 @ 3:38pm 
Totally_innocent's Historic Weapons and American Firearms mods seem to cause small errors with this mod. Is it safe to ignore the errors?

Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2897536185&searchtext=historic
Killian  [author] Sep 17, 2024 @ 1:20pm 
Not 100%, but if you increase the multipliers up to 10x or more they'll massively outweigh all other zombie types.

At least in theory, assuming the multipliers decide to work. They usually do.
froggers Sep 17, 2024 @ 11:24am 
any way for me to make it to where every zombie is a stalker instead of just 1/3 of the zombie population being stalkers?