Space Engineers

Space Engineers

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Aerodynamic Control Surface Mod Component
   
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Type: Mod
Mod category: Script, Other
File Size
Posted
Updated
546.080 KB
Jul 6, 2022 @ 6:23pm
Oct 15, 2024 @ 7:22am
8 Change Notes ( view )

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Aerodynamic Control Surface Mod Component

Description
Mod (Script) component of the Control Surfaces mod.

Block mod: https://steamcommunity.com/sharedfiles/filedetails/?id=800500312

Notes:
When testing, the subpart is only loaded from the workshop mod. For any changes to your subpart, they must be uploaded to steam.

<ModExtensions> <ModComponents> <GameLogicComponent Name="ControlSurfaceComponent" /> <!--Attach script to block--> </ModComponents> <Group Name="ControlSurfaces"> <Decimal Name="Area" Value="9" /> <!-- area in square meters of the control surface--> <Decimal Name="AngleAdjust" Value="0.135" /> <!-- offset the animation by this value --> <Decimal Name="ROTY" Value ="0"/> <!-- euler angle y axis rotation (radians)--> <Decimal Name="ROTZ" Value ="0"/> <!-- euler angle z axis rotation (radians)--> <Decimal Name="POSX" Value ="0"/> <!-- offset model from the center of the block by this value --> <Decimal Name="POSY" Value ="0"/> <!-- offset model from the center of the block by this value --> <Decimal Name="POSZ" Value ="0.20"/> <!-- offset model from the center of the block by this value --> <Text Name="SubpartModel" Value="Models\Wings\ControlSurface2x5x1_Part1.mwm" /> <!-- model path from root of mod folder --> <Integer Name="ModPublishId" Value="800500312"/> <!-- your mod's modid or the mod id of the mod where the subpart resides. --> </Group> </ModExtensions>

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12 Comments
flashfireball Apr 8 @ 8:58am 
Ok thanks. No rush
DraygoKorvan  [author] Apr 7 @ 2:17pm 
Ok, i am out of the country at the moment so nothing I can do for a week or so
flashfireball Apr 6 @ 10:52pm 
This mod seems to be generating the Trim UI in all components not just just the components associated with this mod. Things like jump drives have trim settings.
Uzar Jul 18, 2024 @ 11:00am 
My favorite part about this mod:
Keeeeeeeeeeeeeen.cs
anzellott Mar 17, 2024 @ 12:55pm 
Is there a way to adjust the torque that the surfaces provide? I had a jet fully decked-out in control surfaces and even then It barely turned at respectable speeds
Aristeas Jun 21, 2023 @ 1:59pm 
DraygoKorvan,
It looks like the custom TerminalActions and TerminalProperties don't work when called from a script on dedicated servers - is there any chance you could look into this?
Thanks
-{[Rimuro]}- Feb 28, 2023 @ 4:05pm 
do you think it'd be possible to make it so that the control surfaces don't reset every time a craft is spawned or the world is reloaded
Sasaking Feb 21, 2023 @ 3:14am 
Hey, horizontal control surfaces reset on blueprints. They are also never correct lol.
Any ideas how I could fix that?

If I correct the control surfaces and do a blueprint, the blueprint will have the default incorrect controls.
FuzzyMonkey Oct 3, 2022 @ 9:20pm 
Thanks
DraygoKorvan  [author] Oct 3, 2022 @ 12:27pm 
It works just fine with the physics mod.