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Katana Zero's Sword
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Jul 6, 2022 @ 10:19am
Jul 11, 2022 @ 7:46am
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Katana Zero's Sword

Description
Katana Zero's Sword

Adds a one-handed katana that functions similar to the default sword in Katana Zero. The weapon deals damage comparable to that of the Violium Broadsword.

This is still an early version, and will be subject to change. I recommend using this with the wall jump tech. See bugs in the Technical Discussions.

Recommended Mods to use with this mod:
- Less Floaty Movement: https://steamcommunity.com/sharedfiles/filedetails/?id=738546784
- Freedom of Movement: https://steamcommunity.com/sharedfiles/filedetails/?id=734173371
- Katana ZERO: Zero's Hair: https://steamcommunity.com/sharedfiles/filedetails/?id=1888646331
- Time Control Tech: https://steamcommunity.com/sharedfiles/filedetails/?id=740266309

Compatibility

This mod is server-side.

Mods that edit /items/active/weapons/melee/meleeweapon.lua are likely incompatible with this mod. What mod edits meleeweapon.lua anyway? It shouldn't be edited.

Features

Katana Zero

Zero's katana functions similarly to his sword from Katana Zero:

- His katana features a spammable and aimable slash that adds momentum to your character.
- Your slash carries you farther and faster if it is your first slash since landing on the ground. You can utilize this as an effective second/third jump.
(Warning: You can damage yourself if you slash downwards this way.)You could slash immediately after to reset your falling speed just in case though.
- Slashing mid-air after the first slash changes your aerial velocity and can break your fall.
Note: This mechanic has been designed such that you can't hover indefinitely with the sword. (But you can use it to maneuver you through zero-g areas.)

- The slash can also parry enemies and projectiles.

- If anything that can damage you is within the slash's hurtbox, it parries it and prevents it from damaging you.
Note: The hurtbox reaches behind you.
Note/bug: This also means spikes.
- Parrying projectiles launches an energy kunai a fast, vibrant projectile towards the direction of your attack.

- The katana is one-handed. If in Katana Zero you can pick up objects and throw them, you can emulate that in Starbound by equipping a throwable/ranged weapon on your right hand. (Note: lamp and bottle throwables are not included in this mod.)

- Essentially, this sword is the one-handed version of Fifteen's katana.

Katana Fifteen

Fifteen's katana functions similarly to his sword from Katana Zero:

- Besides all the features described above, Fifteen's katana features an infinite-range instant blink-slash ability called "Dragon Dash".

- Dragon Dash teleports you to where your mouse cursor is.

- If the cursor is out of your character's sight, it teleports you to the most valid place before the obstructing structure.

- If it cannot find a valid place to teleport you, and you unleash the ability, you execute a non-parrying slash and consume energy, but you can recast the ability immediately again.

- The dash resets your momentum; you can teleport towards the ground without suffering fall damage.

Note: There will be an indicator that shows where you will end up after using the ability, as well as the trajectory of the slash projectile.

Note: Bugs will be listed in the Technical Discussions.

- After arriving at your destination, a projectile spawns from where you came from and swiftly flies to where you are, hitting all enemies in its path.

Note: If you attempt to teleport extreme distances, the projectile may not catch up with you, since the projectile's speed is dependent on the distance you teleported; engine limitations can only allow for a maximum speed. This shouldn't be a problem unless you try to teleport an entire screen at like 1x zoom. Details in the technical discussions.

- Neither the projectile nor the slash can parry.

- This ability has a 1.2 second cooldown, roughly the same duration as that in Katana Zero. The ability also consumes 40 energy and has a base damage of 15.

Obtaining

Crafting

Zero's katana can be crafted at the Replicator with the Separator addon for the following materials:

- 15 Refined Violium
- 15 Durasteel Bars
- 15 Green Stims
- 5 Cell Matter
- 5 Venom Samples
- 1 Static Cell
- 1 Cryonic Extract
- 1 Phase Matter

Fifteen's katana can be crafted at the Replicator with the Separator addon for the following materials:

- 1 Katana Zero (Zero's Sword)
- 5 Green Stims
- 1 Cell Matter
- 1 Venom Samples
- 1 Static Cell
- 1 Cryonic Extract
- 1 Phase Matter

Spawning

Zero's katana ("Katana Zero") can be spawned with `\admin` mode using
\spawnitem katanazero
Fifteen's katana ("Katana Fifteen") can be spawned with `\admin` mode using
\spawnitem katanafifteen

Credits
- Askiisoft: for the idea and the sound effects
- Nebulox: Code snippets from their Star Vestige mod, check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=1986349869&searchtext=katana
- Anter583: Code snippets from their Rod of Discord mod, check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=2173084842
- Rexmeck for their tool that helped me a ton with developing this mod, check it out: https://github.com/RexmecK/Rexmeck-Item-Editor-Pro
- dragon, Silver Sokolova and Hubnester for helping me with the ability indicator
- Starbound Discord Community for helping me make this mod.

Permissions
- You are allowed to alter, edit and publish this mod without my permission, but
You are REQUIRED to credit the people I credited above.
Popular Discussions View All (1)
7
Aug 25, 2022 @ 8:31am
PINNED: Technical Discussions
Aikiro42
33 Comments
TheAshby Jan 8, 2024 @ 5:50pm 
Is it compatible with Frackin Universe?
At-Las OS Sep 10, 2023 @ 2:19pm 
ive been trying to put the dragon dash onto other weapon but the weapon gets stuck in the slash after i teleport, what am i missing that will let the weapon continue to work as normal after the teleport?
Azrael Mar 8, 2023 @ 7:43am 
HMMMMMM
oddly familiar to project 42
remnu Feb 26, 2023 @ 11:20am 
its not working
averagemechaenjoyer Jan 17, 2023 @ 2:05am 
Installed this mod last year, forgot about it as I didn't play starbound. Started a starbound playthrough this year, got the katana fifteen sword and i had to come back to this page because this is honestly the coolest mod on the entire workshop no cap. idek how you got the right click dash to work let alone add in the amazing effects, but bravo.
ReiTheTrap Aug 24, 2022 @ 3:18pm 
this mod is great. Very epic. Best to use if you want to do mass geno in ffs and gic mods + rpg growth pure damage glass cannon so you can one shot and let others one shot you for true katana zero experience.
Rii Aug 15, 2022 @ 1:53pm 
strangely enough, the shoggoth race mod breaks the slash effect.
Rii Aug 15, 2022 @ 12:45pm 
the slash projectile from katana fifteen’s special works just fine for me
Rii Aug 15, 2022 @ 12:43pm 
im talking about the swoosh from the blade swing, katana zero and fifteen do not have the swoosh effect
Aikiro42  [author] Aug 14, 2022 @ 10:42pm 
Wait. are you referring to a different slash effect? Is the slash effect you're referring to the vfx when you swing the sword (swoosh) or the slash-projectile that spawns when you use fifteen's special?