Stellaris

Stellaris

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Ground Command
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Jun 14, 2022 @ 8:56am
Sep 22 @ 2:38pm
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Ground Command

In 1 collection by Risker the 34th
Risker Made Mods
4 items
Description
The Synthetics have Arrived

Ground Command is a mod the attempts to expand upon the ground battles in Stellaris. It does this in several ways allowing for more control and greater roleplay potential.

Firstly Assault Armies are dead. To replace them are the parts that would in theory make up an assault up. This added granularity allows for much more influence by the player, going heavier on armor or infantry or even focusing on air support.

Secondly is Roleplay. Because of how granular this system is it can be expanded significantly. You will unlock various armies as you progress through the tech tree naturally but others are locked behind specific Origins/Authorities/Civics/and Ascension Perks. With plenty of room to add more or incorporate civics/origins from other mods.

Third Inudstry is now more important as more advanced army types require industrial buildings (Civilian Industries/ Alloy Plants) to be produced. Tanks, air support, and more cannot be built on worlds without at least 1 of them on a planet. This is both to add a sense of logistics and strategic importance as well as cutting down on the number of possible armies on some planets so that a xenophile empire does not open the army tab and blow up their computer.

Russian Translation

Alright so this made it to the front page of the workshop somehow. Thanks for everyone who has subscribed and made the mod a favorite. I'm really excited that people are liking it!

Image Credit [battlefieldpilsen.blogspot.com]


Special Thanks to Michael on Youtube for showcasing the mod Check his channel out if you are curious about other mods across the Stellaris Workshop!
Popular Discussions View All (4)
39
Jun 8 @ 7:43am
PINNED: Army Requests
Risker the 34th
31
Sep 7 @ 6:13am
PINNED: Bugs
Risker the 34th
4
Feb 27, 2024 @ 7:15am
PINNED: Hive Roleplay
Risker the 34th
319 Comments
Ben_D⚜ 2 hours ago 
Hello Risker the 34th, I'm posting here to let you and others know that I've uploaded a patch for those who use the Military Enhancements 2.0 [Invasion Events & More] mod in combination with this one here. It makes the terrestrial military units from this mod utilise the Armaments strategic resource introduced by the Military Enhancements mod, which is what this Ground Command + Military Enhancements Patch did. I based what I uploaded off of that. It's called the Terrestrial Forces Compatibility Patch . I hope this helps a few people.
OP Sep 22 @ 12:56pm 
@Risker the 34th, hello! yes. the AI is not spawning their own ground armies, is this an in progress feature of the mod or is there a problem with it right now?
Risker the 34th  [author] Sep 21 @ 3:07pm 
@OP Guh! what do you mean? They aren't spawning their own ground armies or they are still deploying assault armies?
OP Sep 21 @ 10:04am 
hey i'm using this mod in 4.0 the mod is working perfectly in all aspects but the only problem i have in countered so far is that AI's seemingly cant or does not know how to use/ summon these new forces is this a 4.0 problem or is it just the base mod?
Kimanito Sep 14 @ 12:43pm 
Yeah thats the one. And no problem, I just appreciate that your keeping the mod up to date
Risker the 34th  [author] Sep 14 @ 12:37pm 
@kimanito Thats the mod that adds the events right? and the arms industry? I'm almost certain the way he did that was by making a copy of GCs army file and using it to override this one so it was still checking for the old districts.

If he doesn't update that in a month or so i might take a crack at making my own compat patch since my friend really likes that mod.

Glad you found the issue and really excited to hear you like the mod! :steamhappy:
Kimanito Sep 14 @ 11:18am 
I figured it out, it was an outdated patch for the military enhancements mod. Sorry for wasting your time lol. Still love the mod by the way. Very immersing
Kimanito Sep 14 @ 10:24am 
I am using other mods. I'll go through and see which ones are causing it to not appear. Most likely it's the building slot mod for 4.0 or something. The regular paladin,chivalrous adventure and infantry division is showing up as expected
Risker the 34th  [author] Sep 14 @ 8:59am 
@Kimanito They should appear automatically. Are you using any other mods? testing it on my end has it working as intended.
Kimanito Sep 13 @ 6:29pm 
I have also built consumer goods and alloy buildings and don't have the armour or air support units yet