Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If he doesn't update that in a month or so i might take a crack at making my own compat patch since my friend really likes that mod.
Glad you found the issue and really excited to hear you like the mod!
The AI will absolutely use this mod, in fact they don't have a choice since the vanilla assault armies are disabled when the mod is running. Will they use incredibly realistic army compositions? Probably not. But they'll use the new armies and even use special armies or stronger armies that get unlocked later on.
It requires you to not have ai outlawed, and to have the droids tech. If you fit all those requirements you should have the option.
For compatibility reasons the less vanilla things are touched the better and psi armies are probably one of the few that other mods might interact with. I believe the feudal roster actually has a unique army if you are also psionic.
4.0 definitely required some updated of GC but that should be completed now, from what i can see all the 4.0 issues have been resolved.
Intermod compatibility is always tricky, this isn't a Giga-sub mod and i haven't used gigas in quite a while so i'm not sure exactly what the issue would be but this mod operates based on Ethics, Authority type, and Technology, so if something changes those it might have compatibility issues, if it doesn't then it should be fine.
Individualist machines have a larger starting roster on account of them being unique beings who are not quite as myopic in their collective focus.
Many non-corpo armies also use trade as a small upkeep to represent the continued shipment of ammo, food, replacements, etc... the numbers are definitely up for review as i haven't experimented that much with how much trade an empire can pump out when it wants to.
Thanks a bunch, Risker!