Stellaris

Stellaris

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Ground Command
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Jun 14, 2022 @ 8:56am
May 7 @ 10:01am
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Ground Command

In 1 collection by Risker the 34th
Risker Made Mods
4 items
Description
The Synthetics have Arrived

Ground Command is a mod the attempts to expand upon the ground battles in Stellaris. It does this in several ways allowing for more control and greater roleplay potential.

Firstly Assault Armies are dead. To replace them are the parts that would in theory make up an assault up. This added granularity allows for much more influence by the player, going heavier on armor or infantry or even focusing on air support.

Secondly is Roleplay. Because of how granular this system is it can be expanded significantly. You will unlock various armies as you progress through the tech tree naturally but others are locked behind specific Origins/Authorities/Civics/and Ascension Perks. With plenty of room to add more or incorporate civics/origins from other mods.

Third Industrial worlds are now more important as more advanced army types require industrial districts to be produced. Tanks, air support, and more cannot be built on worlds without at least 1 industrial district. This is both to add a sense of logistics and strategic importance as well as cutting down on the number of possible armies on some planets so that a xenophile empire does not open the army tab and blow up their computer.

Russian Translation

Alright so this made it to the front page of the workshop somehow. Thanks for everyone who has subscribed and made the mod a favorite. I'm really excited that people are liking it!

Image Credit [battlefieldpilsen.blogspot.com]
Popular Discussions View All (4)
27
Sep 11, 2023 @ 2:58pm
PINNED: Bugs
Risker the 34th
26
Jun 27 @ 1:45pm
PINNED: Army Requests
Risker the 34th
4
Feb 27 @ 7:15am
PINNED: Hive Roleplay
Risker the 34th
209 Comments
Jazuke Taizago Jun 27 @ 2:44pm 
Alright. Thanks for the info.
Risker the 34th  [author] Jun 27 @ 1:43pm 
@Jazuke Taizago Stellaris Traditions Expanded is one of the staple mods in every playset i make so i can say with certainty that it is compatible with Ground Command. You will have access to both without issue although their stats may be much higher or much lower than the GC armies depending on what stage of the game you are at.
Jazuke Taizago Jun 1 @ 10:56am 
Traditions like Mechanicum, adds Mechanical Knights and Titans. Is that Tradition compatible with this, if i may ask?
abstract assassin Apr 29 @ 2:59pm 
@Risker the 34th yeah I got you man, I'll chuck in some suggestions for you anyway.

Cheers
Risker the 34th  [author] Apr 27 @ 7:49am 
@abstract Assassin you can throw specific army requests into the pinned army request discussion thread above. I go back and forth over a criminal army roster, on one hand i think it would be kinda fun like the feudal roster but on the other hand i think a crime syndicate that literally owns half the galaxy is closer to a regular country that just has a lot of things legalized rather than a typical "gang".
abstract assassin Apr 26 @ 5:24pm 
@Risker the 34th

Sorry I didn't see your comment on April 1st - it appears I must've unsubscribed myself from the thread at some point.
Criminal megacorp still lacks an army roster as far as I'm aware, I think hives are also lacking in content (although I haven't played a hive for a good amount of time)
If you want any specific unit ideas I'd be happy to supply you with them.
Maybe some civics/AP's could even get a few relevant units added?

Cheers!
Risker the 34th  [author] Apr 14 @ 8:21am 
@harozuken i can look into it but it seems a fair bit more complex than GC. I do remember using that mod a long time ago and enjoying it so having the GC armies work with it would be pretty interesting.
harozuken Apr 14 @ 6:45am 
Not sure if you take requests, but do you think you could implement something like this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=2017870391

The mod author has retired leaving some of his works un-updated, and implementing some of these armies as parts for base game ships makes sense (close air support strke craft, or gundam esqe mechs as strike craft that act as Mega-warforms)
Risker the 34th  [author] Apr 8 @ 4:42pm 
@BaconDoneRight Oh hell ya, thanks for that. I've been quite busy and haven't even had time to try your mod out yet. I'm looking forward to seeing them both in action together!