423 ratings
Ground Command
File Size
503.335 KB
Jun 14, 2022 @ 8:56am
Nov 16, 2023 @ 11:11am
48 Change Notes ( view )

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Ground Command

In 1 collection by Risker the 34th
Risker Made Mods
4 items
The Synthetics have Arrived

Ground Command is a mod the attempts to expand upon the ground battles in Stellaris. It does this in several ways allowing for more control and greater roleplay potential.

Firstly Assault Armies are dead. To replace them are the parts that would in theory make up an assault up. This added granularity allows for much more influence by the player, going heavier on armor or infantry or even focusing on air support.

Secondly is Roleplay. Because of how granular this system is it can be expanded significantly. You will unlock various armies as you progress through the tech tree naturally but others are locked behind specific Origins/Authorities/Civics/and Ascension Perks. With plenty of room to add more or incorporate civics/origins from other mods.

Third Industrial worlds are now more important as more advanced army types require industrial districts to be produced. Tanks, air support, and more cannot be built on worlds without at least 1 industrial district. This is both to add a sense of logistics and strategic importance as well as cutting down on the number of possible armies on some planets so that a xenophile empire does not open the army tab and blow up their computer.

Russian Translation

Alright so this made it to the front page of the workshop somehow. Thanks for everyone who has subscribed and made the mod a favorite. I'm really excited that people are liking it!

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Popular Discussions View All (4)
Sep 11, 2023 @ 2:58pm
Risker the 34th
Sep 21, 2023 @ 2:12pm
PINNED: Army Requests
Risker the 34th
Oct 5, 2023 @ 1:12pm
PINNED: Hive Roleplay
Risker the 34th
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Risker the 34th  [author] Feb 12 @ 8:42am 
@Tech Priest are machine empires using marines? That should not be allowed, they are supposed to have their own roster.

Hive minds are something that i have struggled to create a roster for due to the two competing directions that they can go, either relatively normal drones just doing what people do with less personality or unthinking hordes of mindless bodies. there isn't much to differentiate the two with civics or origins so its hard creating a cohesive roster for them. There is an ideas board in discussions where this is explained in more depth.
Tech Priest Feb 12 @ 6:40am 
the mod is cool and love the idea, though only down side is when you see Hive minds or machine use marines, infantry whatever. it kinda ruins the rp a little. But thats just a personal thought of mine and nothing against the mod. Amazing though when played with only Organic nation factions however
Risker the 34th  [author] Feb 3 @ 9:31pm 
@Seras The Vampire Glad to hear that you enjoy the mod! Thank you for the kind words :)
Seras the Vampire Feb 3 @ 8:57pm 
nevermind to both of my previous things, apparently my game didn't want to update it, so, it works now! I love this mod.
Risker the 34th  [author] Feb 2 @ 2:16pm 
@Seras the Vampire, the mod is currently up to date, there is nothing to update?
Seras the Vampire Jan 31 @ 11:53pm 
authentic_tincan Dec 6, 2023 @ 10:20am this mod causes the conflict I've been having, the most recent update seemed to cross out the fighter/CAS and Strat bombers armies
Aetini Dec 5, 2023 @ 8:22pm 
You should post a chart or something (like excel chart) that shows the differences and whatnot on the Steam workshop pics page.
authentic_tincan Dec 5, 2023 @ 5:57pm 
yes, it worked just fine until a few days ago
Risker the 34th  [author] Dec 5, 2023 @ 5:18pm 
@authentic_tincan so you were playing with an Ethics mod?