Stellaris
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Dawn Of Ascension
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144.155 MB
3 czerwca 2022 o 9:20
28 lipca o 15:11
Listy zmian: 94 ( zobacz )

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Dawn Of Ascension

W 3 kolekcjach stworzonych przez Daniellm
Stellaris modded MP version 3.13
Przedmioty: 30
Dawn of Ascension submods and comp patches
Przedmioty: 2
Dawn Of Ascension: translation hub
Przedmioty: 4
Opis
Dawn Of Ascension is a mod that brings forth the ascension into the technological age of Dark Matter.
With this comes new ship types, fallen empire automated industries and upgrades, new civics, a new ascended shipset and more!

Dawn Of Ascension 3.0 has been rewritten from the ground up and is made with compatibility in mind. The mod overwrites 0 vanilla files. DoA 3.0 also comes with a brand new ascension situation, far longer than the previous one with brand new exciting content

  • Start the ascension project and become an Ascended Empire!
  • 3 new event chains to gain Dark Matter Power!
  • 2 different ascension situations depending on your settings and if ACOT is enabled or not
  • New ascended empire shipset that varies depending on your flag colours
  • Fallen empire buildings and upgrades
  • National ambition civics for ascended empires
  • 10 new ascendant ship classes!
  • 2 new tech tiers of components
  • ASB weapon effects!
  • & much much more


Credit where credit is due

  • Garyx for his awesome shipset
  • Churumiru for much of the artwork in the mod
  • PIECAT for help with building art
  • Chickenhunt for allowing me to base my gfx on ASB



Compatibility stuff

  • Works well with majority of mods
  • ACOT has no issues with DoA
  • Acquisition of Technology has in-built compatibility with DoA
  • Does NOT currently support NSC for the DoA shipset
  • load order generally doesn't matter, outside of if you use Acquisition of Technology (AOT), then that needs to go below DoA
  • UIOD is recommended for the bigger ships added by DoA


Upcoming patches and update ideas

  • Fall of an ascendancy
  • Covenants of ascension
  • New origins


Again, thank you so much for the ones i credited, and hope you all have fun with Dawn of Ascension

Feedback and bug reports are welcome!

[discord.gg]
Komentarzy: 517
Daniellm  [autor] 5 sierpnia o 14:51 
yes
Prince Reylor 5 sierpnia o 14:48 
does this mod allow the AI to ascend too?
Neodawnu 1 sierpnia o 15:37 
Thats fair, great mod btw
Daniellm  [autor] 1 sierpnia o 13:09 
As all the ships were planned to be hard focused to *one* role, i thought it was simply easier to make them into 1 section.

I have considering allowing some form of multi role later, still a bit unsure, but this could lead into splitting up the sections.
Neodawnu 1 sierpnia o 12:12 
I've noticed that all of the ascended ships like Ethereal titan which has 1 section compared to the regular titan which has 3 sections

Could there be any future changes to the ships to have more sections or is it okay as it is?
Daniellm  [autor] 25 lipca o 14:22 
they did want to revisit limiting fe buildings again at some point, though ofc we have no ETA on when this would be.

if such a system was implemented in a good way, it would also lead to me being able to give proper bonuses to the higher tiers, without making them insanely over powered.

maybe i'll figure out something one day if pdx doesn't do it first
Aphyxia 25 lipca o 14:19 
Reasonable. They'll probably change the bonus on cloning.
Daniellm  [autor] 25 lipca o 14:16 
hah yea, vanilla has the same issue right now, so i'm aware but.. as long as i follow vanilla it basically can't really be solved.

i'll start to take such balance seriously when 4.0 is at least somewhat "balanced"
Aphyxia 25 lipca o 13:48 
Planet full of medical worker buildings plus the Genomic Research - Cloning I (+1 bonus pop growth per 100 medical workers) country modifier results in some absurd pop growth. Dwarfs everything else.
MRI 12 lipca o 23:20 
Hi,Shield base cannot produce knight positions under the origin of the Poison Saint Knight and produces soldier positions instead. I hope this can be fixed, thank you