Crusader Kings III

Crusader Kings III

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More Balanced Military System for CK3
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May 17, 2022 @ 11:28pm
Feb 27, 2023 @ 9:57pm
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More Balanced Military System for CK3

Description
2/28 Update:

An attempt to improve compatibility.

Three major features:
1. AI Vassals can offer to join war correctly.
2. The military building now increases MAA's max size instead of damage and toughness.
3. The un-raised armies now move at the a same speed as the raised ones in most cases and the army movement speed has been increased.

###What is the benefit?###
1) Make kings and emperors real
Since AI can join wars as players do, the kings and the emperors would be more powerful. This vastly increases the presence of AI. For example, the description on holy war cb is not implemented until the mod allows the AI to join war.

2) Balanced military potential.
No more crazy stacking on military modifiers!!!!!! Domain sizes will be less OP with this mod.(Actually, stacking knight effectiveness is nerfed but not removed. Producing Medieval superheroes is still an available option.)

This is an implicit requirement to the **join war** mechanics. The **join war** mechanics would be a joke if there is no balance adjustment to the current crazy stacking meta. It also increases the presence of combat mechanics like counter and combat width. A good army composition would be more beneficial.

3) Make Rally point only an army management tool instead of a player only cheat move.
Rally point is fairer tools instead of a cheat now. In vanilla,the Using rally point allows you to move the army more than 13 times faster than a raised one.

Feature 2) and 3) are designed for 1) in a way though they balance the system in their domain.
### Tiny adjustment###
Adjusted contents(buildings and traditions) about archer cavalry, camel cavalry and elephant cavalry.
The number limit on hiring holy order has been removed.
Duchy buildings do not require Duchy tittle.

The mod is super duper simple. It should have no visible decrement on performance.

The mod is stable.
Plan: fine-tune the AI join war parameters.

An overhaul(new mod) on military-economics system is in my plan, including a simple production and supply system which would put more constrains on maa recruiting in order to create disparity from different start region and date in addition to culture.

no DLC is required.
42 Comments
skywalker Aug 31, 2024 @ 9:58am 
Does this mod work with current version?
Is it maintained?
116056879 Aug 24, 2024 @ 1:45am 
请问什么时候更新啊
红月 Mar 31, 2024 @ 5:03pm 
如果只想保存
军事建筑提升相应兵种的最大规模而非直接提升战斗力。
这个功能,我要修改哪里呀
door Jan 6, 2024 @ 3:25pm 
any chance of an update ?
Franz_K Aug 21, 2023 @ 1:30am 
is this amazing mod up to date? thanks :)
机智的小坏蛋 Jul 17, 2023 @ 5:49am 
有没有统帅能参战的MOD。。
nothing  [author] May 13, 2023 @ 7:19am 
@Matthew-student
不适用,要在王冠之重2出来之后再弄了。
Matthew-student May 13, 2023 @ 5:44am 
请问新版本还适用吗
ANDREY上校 Apr 1, 2023 @ 9:54am 
攻城本来就是占据了中世纪战争中大部分时间,围个几年都不奇怪,但是ck里面除了攻城也没有拓展别的战争玩法,很蛋疼。
nothing  [author] Feb 27, 2023 @ 9:19pm 
@lchinove
在原来想法里很重要,但是现在我也觉得这问题很大,影响我自己玩ek2了。