Crusader Kings III

Crusader Kings III

More Balanced Military System for CK3
42 Comments
skywalker Aug 31, 2024 @ 9:58am 
Does this mod work with current version?
Is it maintained?
116056879 Aug 24, 2024 @ 1:45am 
请问什么时候更新啊
红月 Mar 31, 2024 @ 5:03pm 
如果只想保存
军事建筑提升相应兵种的最大规模而非直接提升战斗力。
这个功能,我要修改哪里呀
door Jan 6, 2024 @ 3:25pm 
any chance of an update ?
Franz_K Aug 21, 2023 @ 1:30am 
is this amazing mod up to date? thanks :)
机智的小坏蛋 Jul 17, 2023 @ 5:49am 
有没有统帅能参战的MOD。。
nothing  [author] May 13, 2023 @ 7:19am 
@Matthew-student
不适用,要在王冠之重2出来之后再弄了。
Matthew-student May 13, 2023 @ 5:44am 
请问新版本还适用吗
ANDREY上校 Apr 1, 2023 @ 9:54am 
攻城本来就是占据了中世纪战争中大部分时间,围个几年都不奇怪,但是ck里面除了攻城也没有拓展别的战争玩法,很蛋疼。
nothing  [author] Feb 27, 2023 @ 9:19pm 
@lchinove
在原来想法里很重要,但是现在我也觉得这问题很大,影响我自己玩ek2了。
nothing  [author] Jan 26, 2023 @ 9:41pm 
@door next weekend
nothing  [author] Jan 26, 2023 @ 9:40pm 
@天胡 收到
尹嘉民 Jan 26, 2023 @ 8:21pm 
提个建议,加强攻城武器效率,太慢了,打仗全在全在攻城了
door Dec 25, 2022 @ 6:04pm 
update?
衣冠华裳 Nov 21, 2022 @ 6:08pm 
我帮宣称者打头衔,结果宣称者加入领主防御我了,这点可以修改一下降低ai参战欲望吗
衣冠华裳 Nov 21, 2022 @ 5:58pm 
好像是原版进攻方就不能加入圣战,我把any_war_defender = { this = scope:recipient }这条语句删了进攻方就可以参加圣战了
nothing  [author] Nov 20, 2022 @ 10:59am 
@DeathComethe OK. It would come up soon.
nothing  [author] Nov 20, 2022 @ 10:58am 
@衣冠华裳 我会检查。另外想问一下有没显示不能的原因。
衣冠华裳 Nov 19, 2022 @ 10:46am 
领主是圣战进攻方,不能加入战争啊
衣冠华裳 Oct 28, 2022 @ 11:34pm 
功能1真好,原来原版只有玩家能加入领主战争而ai不会加入领主的战争吗,p社是怎么想的
DeathComethe Oct 9, 2022 @ 11:50pm 
Was playing with mods that added troop types but was gonna give Shogunate a go when I noticed this change, if you could perhaps post a copy of this mod without the adjustment to the amount of troops per regiment bought but Id greatly appreciate it as Id love to do it myself with your permission I sadly dont possess the skills to do my own modding, let alone to try making minute changes to any pre-existing mods.
DeathComethe Oct 9, 2022 @ 11:50pm 
@cap+
I understand, seen other mods include options to the settings and figured it would be better to suggest adjustable speed rather than complain the speed needed a full tweak. Loving the work though, noticed vanilla unit regiment sizes were dropped to 20 for all but siege weapons going down to 2, I have to say with the adjustment to levy amounts I assumed the changes to men at arms was to help with balance and to make it more realistic in troop composition as seems far fetched to believe any competent ruler would actually rely on levies being the bulk 50-80% of their ENTIRE military.
nothing  [author] Oct 6, 2022 @ 11:59pm 
No, it would not affect new buildings and MAAs. It is Vanilla only at present. Both would require compatchs or a compatible variant. But sorry, not any time soon.
Killcrazy Oct 6, 2022 @ 11:31pm 
Hi Cap+, does the game edits impact new buildings and MAAs introduced by other mods such as Culture Expanded and More Buildings or does it only apply to vanilla?
nothing  [author] Oct 6, 2022 @ 9:51pm 
@DeathComethe
I'm afraid that I am not allowed to make it into a rule/setting that can be altered in-game because paradox coded in a "define" file which is loaded once you click the start button.
According to 松岭Songling's suggestions, micro management is almost impossible from their game experience. If you feel the same, I would be happy to tell you the next update would reduce the speed base on their suggestions.
Though a simple solution to make movement speed alterable is not allowed, I will add "developing a mechanic to manage the movement speed" to my road map.
DeathComethe Oct 6, 2022 @ 9:05pm 
Can there be a setting for the movement speed change to be on or not for a play through? enjoy this mod and all the changes but prefer the more realistic speed at times and rather not choose to disable the entire mod just for it.
nothing  [author] Sep 26, 2022 @ 12:13pm 
@松岭Songling 1. “集结点和行军速度一致,而非集结速度是行军的13倍”这一部分,我觉得我的做法是合理的。因此不会改回原版。2. 我会考虑调整行军速度。行军速度实际上是原版行军速度过慢了,不到7km/d。到拿破仑拉大炮的负重都能以20km每天的速度行军。远远快于原版水平。而我假设的行军速度是接近急行军的(开始设计的比现在快1/3)。较快的移动速度,我感觉能增加策略性。3. 这个应该做不成规则的。且精力有限不会有精简版本。谢谢建议。习惯原版速度的话,大概可以根据个人喜好修改下,只需要改几个数字。
MubarizunHud Sep 26, 2022 @ 6:30am 
我很喜欢功能1和2,但是不想要3,是否考虑出一个精简版本或者在规则里加一个开关呢?
MubarizunHud Sep 26, 2022 @ 6:25am 
部队的移动速度过于的快了,让人看得眼花缭乱,2级游戏速度都有些操作不过来,对比时间流逝速度显得行军速度不太合理,新版本AI好像也会使用集结点,是否考虑使用原版的设定呢?
[Army of Two] AXIS Sep 25, 2022 @ 12:35pm 
Love your solution!
nothing  [author] Sep 24, 2022 @ 6:59pm 
@Zeet 谢谢
nothing  [author] Sep 24, 2022 @ 12:22pm 
@TheMuumio This a definitely my negligence. I will make a quick patch right now and fine-tune later. Thank you for you suggestion.
TheMuumio Sep 24, 2022 @ 7:59am 
Due to how the MAA stacks work, anything that gives them siege ability (like the Sappers perk in martial lifestyle) makes sieges way too fast, which is a shame as I much prefer these smaller unit sizes and other changes from this mod.
nothing  [author] Sep 17, 2022 @ 12:56am 
@Trebyxa Thank you. I would consider about making a compatch for "Culture expanded".
Trebyxa Sep 13, 2022 @ 6:08am 
Rly love your work, unfortunatly this mod doesnt work with "Culture expanded". Would it be possible to have compatibility?
nothing  [author] Aug 22, 2022 @ 12:15pm 
@VictorWJ 功能不完全一致,可以打。
VictorWJ Aug 20, 2022 @ 9:56am 
打了这个是不是就不用打召唤封臣参战了?
rexng1128 Aug 12, 2022 @ 9:25pm 
yyds
Drago Duval Aug 3, 2022 @ 10:30pm 
Love the idea of vassal being more useful, but hate the rebalance of MAA, so damn.
Wolves in the Throne Room Jul 22, 2022 @ 10:26am 
Very cool, I didn't realize there was such a disparity. I am going to try this out, thanks!
nothing  [author] Jul 22, 2022 @ 10:20am 
@Wolves in the Throne Room

1. AI Vassals may send an offer when their liege at war as long as they are willing to.

It means the war will affect more characters. The kings and emperors will become more powerful viewed outside of the realm.

2. I rearranged modifiers to make the potential of realms irrelevant domain limit of individual rulers within the realm.

In the vanilla game, a ruler with 30 domain limits has about 30 times military potential and costs about 300 times less gold than 30 rulers with 1 domain limit. The gap becomes amendable by combat mechanics/tactical strategy with this mod. The 1. would be nothing but a waste of CPU performance if I didn't have any rearrangement like this.

Since this is a balancing mod, I added no new mechanics. Though the modification is mild, it improves almost every part related to military logic in the game.
Wolves in the Throne Room Jul 22, 2022 @ 7:27am 
This seems interesting, could you explain how it works in more detail?