RimWorld

RimWorld

6,229 ratings
Map Preview
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.531 MB
Apr 28, 2022 @ 9:26am
Jul 24 @ 5:03am
60 Change Notes ( view )

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Map Preview

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: This mod uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation (only before RimWorld 1.6): Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

Popular Discussions View All (6)
11
1
Jul 23 @ 7:37am
map just doesnt load
Unorthodox_fox
423
11 hours ago
PINNED: Bug Reports
m00nl1ght
1
Jul 28 @ 9:05am
Not working on MacOS in new update
logan1988
975 Comments
m00nl1ght  [author] 19 hours ago 
@Grey

Map Preview contains a compatibility patch for Better Map Sizes to make it work. The same would be necessary for any other mods that change map size during the world creation phase.
Grey 19 hours ago 
Okay, seems like Better map sizes mod works out flawlessly, now Map preview correctly renders changes in "Advanced" dialogue at map creation. Niilo's QoL implementation of altering "Advanced" tab seems to be incompatible
Grey Aug 9 @ 5:58pm 
Might be niche issue, but Is there a way to get correct preview on custom size map when selecting starting tile for the colony?

Niilo's QoL allows setting custom size (150x450 in my case) and unfortunately map preview adapts its window only on world screen, after the colony already been generated. During initial process when starting new game window appears to be blurred. Checkmark for mod compat in settings doesn't help.
m00nl1ght  [author] Aug 9 @ 5:06am 
@Lord Pompax

No problem, glad it worked!
Lord Pompax Aug 9 @ 4:17am 
@m00nl1ght

I tried your solution and it worked, thanks !
m00nl1ght  [author] Aug 8 @ 6:21pm 
@Lord Pompax

Unfortunately there is no easy way to do that at the moment, because the reroll window is only available when there is no already generated map for the tile. It might be possible if you make a backup of your save file, then abandon the colony (which removes the map from the tile), then you should be able to open the seed reroll window again.
Lord Pompax Aug 8 @ 1:33pm 
Hey, great mod, thanks for your work ! Is there a way to find the reroll "number" of rerolled tile once you generated it ? As you said, if you take the same seed and settings for a world gen, and same location, you get the same map rerolls. I changed my modlist and would like to find the reroll number of this save so I can reroll directly to it using the built-in jump refresh feature and essentially start back from scratch on the same map.
m00nl1ght  [author] Aug 8 @ 10:06am 
@Fićek

No.
Fićek Aug 8 @ 8:48am 
Is there a way to reroll asteroid map?
fix0 Aug 7 @ 9:05am 
Ok, it seems clean textures was doing this, found this one mod that seems to fix it https://steamcommunity.com/sharedfiles/filedetails/?id=2989238251