RimWorld

RimWorld

Map Preview
1,026 Comments
SSS-class Warlock 1 hour ago 
Does this somehow impact the reaccability of a map?
I am having serious issues with Vehicle Framework, no map exits can be found by default and sometimes travellers who leave via aerial vehicle just get swallowed by the void.
Raiders also have issues reaching the map, frequently a raid notification will appear, the game greezes for a bit, and then nothing happens or the raiders go straight back home.
But then again, maybe the void swallowing pawns is connected to Slave Bars.
Using the "Regenerate All Grids" command in dev move makes it possible to leave and enter maps, but it's not all that reliable and the other issues persist.
Muffintitan Oct 13 @ 7:08am 
Ah that's my fault sir.

the mod that adds the Dark forest is Vanilla Factions Expanded - Medieval 2. i also use medieval overhaul and i must have just smushed the names together.

I Mean the Landmarks from Odyssey, i Kept trying to set up near the mountains in areas that had the "Ore Rich" modifier. a lot of them where also paired with either an Ancient Quarry, A Hollow, And one time a Terraforming scar. And it only happens in the dark forest biome. if i travel to any other landmark in the dark forest the preview dosent work, however if i go to a temperate forest or arid shrubland then all the landmark previews are fine.
m00nl1ght  [author] Oct 13 @ 4:00am 
@Muffintitan

What do you mean by "POI", a landmark from Odyssey, a quest location, or something else? If possible please give a specific example so I can try to replicate. Also what is "Medieval Overhaul 2", I can only find the normal "Medieval Overhaul".
Muffintitan Oct 12 @ 7:29pm 
I think it has something to do with Medieval Overhaul 2. Specifically any POI that is Generated Within the Dark Forest Biome that the mod adds. regular tiles, POI in any other location, all of it works fine ( there is a little more water on the actual maps but that's always been the case). But any POI location within the dark forest is just wrong.
m00nl1ght  [author] Oct 11 @ 12:10pm 
@BaneInUrArse

If you found an issue, please report it in the Bug Reports section and include your log file.
m00nl1ght  [author] Oct 11 @ 12:09pm 
@Muffintitan

Currently there are no mods reported to cause incorrect previews. If you find out which mod causes it for you, please let me know, so I can look into it. It's probably not Map Designer.
m00nl1ght  [author] Oct 11 @ 12:03pm 
@Wrath

If you found an issue, please properly report it in the Bug Reports section and include a full HugsLib log.
m00nl1ght  [author] Oct 11 @ 12:02pm 
@Monbland

Sorry, currently support for mod-added orbital maps is not planned.
BaneInUrArse Oct 10 @ 9:02pm 
with alphabiomes sometimes the preview does not work and the window where the preview stuff are supposed to just looked like shadows even if clicking on vanilla tiles
Muffintitan Oct 10 @ 2:15pm 
Is there a list of mods that mess with this one someplace? in my newest game every map that it is showing in the preview is wrong. Mountains on the wrong side, rivers and lakes not where they should be and/or just not there, or being far larger on the actual map they they appear in the preview. The only thing that i could think of that's messing with it is map designer but i have always used the two mods together so i don't know why it would be causing issues now.
Wrath Oct 10 @ 1:06am 
[Map Preview v1.12.22] Failed to generate map preview!
System.InvalidOperationException: Nullable object must have a value.
[Ref 1F6F09BE]
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Nullable`1[T].get_Value () [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at RimWorld.TileMutatorWorker_Lakeshore.GetCoastAngle (RimWorld.Planet.PlanetTile tile) [0x00011] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.TileMutatorWorker_Coast.Init (Verse.Map map) [0x00007] in <24d25868955f4df08b02c73b55f389fe>:0
at MapPreview.MapPreviewGenerator.GenerateContentsIntoPreview
Monbland Oct 8 @ 8:50am 
Please add support for Layered Atmosphere and Orbit! (Sky Island Mod)
Veilor_ Oct 8 @ 7:37am 
@m00nl1ght
oh sorry, wrong mod page. Map Preview working well, any problem with that:steamhappy:
m00nl1ght  [author] Oct 7 @ 1:29pm 
@Veilor_

What do you mean by "second orit" ?
m00nl1ght  [author] Oct 4 @ 4:20am 
@Izanami

Those warnings mean that you have some mods installed which contain patches conflicting with Map Preview. You can still use it, but it's possible that previews will not be fully accurate.
Izanami Oct 3 @ 8:22pm 
@m00nl1ght

[Map Preview v1.12.22] Detected potential conflict: The mod "Save Our Ship 2" (ShipInteriorMod2) adds a destructive patch that will likely override or break some functionality of Map Preview.

[Map Preview v1.12.22] Detected potential conflict: The mod "Custom Quest Framework" (QF_Patch) adds a destructive patch that will likely override or break some functionality of Map Preview.
m00nl1ght  [author] Oct 2 @ 2:47pm 
@MerlinCross

Yes, only natural terrain
MerlinCross Oct 2 @ 6:45am 
This only shows like land formation so it won't show something built like say Ancient dangers; correct?
m00nl1ght  [author] Sep 23 @ 6:25am 
@十一

Are you using an external translation mod? If so, I have no control over it. If such a mod is broken, contact the author of the translation and ask them to fix it.

If there is a bug in this mod directly (not some external mod) the please report it in the Bug Reports section with log file included.
十一 Sep 23 @ 6:08am 
I added this mod and its Chinese translation. This will result in garbled characters and the mod content will not be usable. Moreover, when generating the map, no map elements such as rivers will be generated.
m00nl1ght  [author] Sep 20 @ 2:53pm 
@give me games on GoG

No problem, glad you like the mod
PAMPERS Sep 20 @ 12:22pm 
Must have mod , thx
Bongus Sep 16 @ 4:46pm 
@m00nl1ght

My bad, I had no idea grasslands just didn't spawn geysers. When I looked this up I got no information so I assumed it was the mod, and it was not.
m00nl1ght  [author] Sep 14 @ 5:06am 
@Bongus

This mod does not modify geyser spawns. Though it's possible it could be a conflict with some other mod you have. If you can confirm that and figure out which mod it is, I can look into it.
m00nl1ght  [author] Sep 14 @ 5:04am 
@Tyrant

Interesting idea, but out of scope for this mod, sorry.
Bongus Sep 12 @ 6:47pm 
Somehow I was able to generate a map with zero steam geysers, and I'm pretty sure this mod is to blame.
Tyrant Sep 11 @ 8:13am 
I have a great idea for an enhancement. What if you could click on a spot on one generation to indicate that's where you'd want to build your base, and then it outputs a revision with that point as the center?

You could accomplish this by actually having it generate maps at double the specified size and then trimming off excess, so even if someone clicks on one of the cornermost points, there's still enough land generated to use.
Pup Huff Sep 10 @ 7:39am 
Mostly vanilla expanded and a few small QoL changes like Stack XL. I'll run a few more scenarios and see if I can duplicate the issue and if I can I'll generate you an error log and modlist (I'm a dev too so if it occurs again I know what information will be useful to provide)

Thanks for the quick response!
m00nl1ght  [author] Sep 10 @ 5:32am 
@elxxx

No, reroll is not supported for asteroids.
elxxx Sep 10 @ 3:19am 
@m00nl1ght can you add up the map reroll of asteroids?
m00nl1ght  [author] Sep 9 @ 9:17am 
@Pup Huff

I can't replicate this, steel spawns normally even after 100 rerolls for me. It could be a conflict with some specific mod you have. If so, if you can figure out which mod, I can look into it and create a compatibility patch if possible.
Pup Huff Sep 8 @ 8:47am 
Rerolled a tile seed nearly 2 dozen rolls - Appears to have loaded the tile with no compacted steel anywhere that I had dug (and I lasted 2-3 years before base was wiped out from lack of steel)

Known issue? And if so, is there a fix/workaround? Compacted Machinery seemed to still spawn without issue. May have impacted adjacent hexes as well, since I was having trouble finding steel anywhere other than structures I could deconstruct
Protok Sep 7 @ 1:13am 
My experience says that Map Preview should be loaded after Worldbuilder to work correctly and does not interrupt log uploading.
m00nl1ght  [author] Sep 6 @ 4:42am 
@tanyfilina

Sorry I can't replicate this. If you can find out what triggers it, I can look into it more.
tanyfilina Sep 5 @ 11:35pm 
For some reason the map reroll function doesn't always work. Sometimes just the original map is generated, and sometimes - the one I've chosen. But I cannot yet find any logic in it.
m00nl1ght  [author] Aug 29 @ 10:55am 
@Muninn

No, previews show only natural terrain.
Muninn Aug 29 @ 10:35am 
great mod! quick Q though:

any way to get roads and pre-existing structures to show up in the preview?
m00nl1ght  [author] Aug 28 @ 4:25am 
@toetruckthetrain

You have the mod "Desire Paths (Continued)" installed which is causing errors because it is not compatible with Rimworld 1.6
toetruckthetrain Aug 27 @ 8:22pm 
https://gist.github.com/HugsLibRecordKeeper/45f3c86ad6e7e6e416b89edfde8769cb gave me the popup so i suppose ill leave this here
m00nl1ght  [author] Aug 23 @ 4:21pm 
@dominicawb

This mod does not remove any map sizes.
dominicawb Aug 23 @ 2:54pm 
the extreme map sizes dissapeared when I installed this mod, why is that?
Hominus Aug 21 @ 12:28pm 
I was wondering if anyone else has trouble distinguishing ice mountains in the ice sheet preview. In my game, both the ground ice and the ice mountains appear to be white, making it impossible to tell them apart.
m00nl1ght  [author] Aug 19 @ 12:23pm 
@Vagineer1

Yes
Vagineer1 Aug 19 @ 11:41am 
Just wondering, does the map reroll feature work with 1.6? Kinda confused about that
m00nl1ght  [author] Aug 15 @ 6:47pm 
@Sorenson

Thanks for the comment, glad you like it!
m00nl1ght  [author] Aug 15 @ 6:47pm 
@valentijn78

Looks like asteroids do not follow the same predictable generation as normal maps. I'll see if I can fix it in a future update.
Sorenson Aug 15 @ 4:45pm 
All I was looking for was the ability to reroll a starting map. I wasn't ready for being able to see a ton of options and pinning the ones that I liked. This is fantastic.
valentijn78 Aug 15 @ 2:10am 
One issue might be that asteroids have smaller than average maps, in addition to not scaling up or down depending on player selection when starting the game. The preview is showing asteroids with solid surfaces approximately 150 tiles wide by 230 tiles tall, but actual asteroids are around 120x150 of solid surface.
valentijn78 Aug 15 @ 1:39am 
Asteroid maps on Odyssey are drastically different than what is shown in the preview. Possibly unfixable due to asteroids being drastically different from other locales :-\
m00nl1ght  [author] Aug 12 @ 2:19pm 
@AFROspam

No problem, glad you like the mod