RimWorld

RimWorld

Map Preview
995 Comments
Pup Huff 12 hours ago 
Rerolled a tile seed nearly 2 dozen rolls - Appears to have loaded the tile with no compacted steel anywhere that I had dug (and I lasted 2-3 years before base was wiped out from lack of steel)

Known issue? And if so, is there a fix/workaround? Compacted Machinery seemed to still spawn without issue. May have impacted adjacent hexes as well, since I was having trouble finding steel anywhere other than structures I could deconstruct
Protok Sep 7 @ 1:13am 
My experience says that Map Preview should be loaded after Worldbuilder to work correctly and does not interrupt log uploading.
m00nl1ght  [author] Sep 6 @ 4:42am 
@tanyfilina

Sorry I can't replicate this. If you can find out what triggers it, I can look into it more.
tanyfilina Sep 5 @ 11:35pm 
For some reason the map reroll function doesn't always work. Sometimes just the original map is generated, and sometimes - the one I've chosen. But I cannot yet find any logic in it.
m00nl1ght  [author] Aug 29 @ 10:55am 
@Muninn

No, previews show only natural terrain.
Muninn Aug 29 @ 10:35am 
great mod! quick Q though:

any way to get roads and pre-existing structures to show up in the preview?
m00nl1ght  [author] Aug 28 @ 4:25am 
@toetruckthetrain

You have the mod "Desire Paths (Continued)" installed which is causing errors because it is not compatible with Rimworld 1.6
toetruckthetrain Aug 27 @ 8:22pm 
https://gist.github.com/HugsLibRecordKeeper/45f3c86ad6e7e6e416b89edfde8769cb gave me the popup so i suppose ill leave this here
m00nl1ght  [author] Aug 23 @ 4:21pm 
@dominicawb

This mod does not remove any map sizes.
dominicawb Aug 23 @ 2:54pm 
the extreme map sizes dissapeared when I installed this mod, why is that?
Hominus Aug 21 @ 12:28pm 
I was wondering if anyone else has trouble distinguishing ice mountains in the ice sheet preview. In my game, both the ground ice and the ice mountains appear to be white, making it impossible to tell them apart.
m00nl1ght  [author] Aug 19 @ 12:23pm 
@Vagineer1

Yes
Vagineer1 Aug 19 @ 11:41am 
Just wondering, does the map reroll feature work with 1.6? Kinda confused about that
m00nl1ght  [author] Aug 15 @ 6:47pm 
@Sorenson

Thanks for the comment, glad you like it!
m00nl1ght  [author] Aug 15 @ 6:47pm 
@valentijn78

Looks like asteroids do not follow the same predictable generation as normal maps. I'll see if I can fix it in a future update.
Sorenson Aug 15 @ 4:45pm 
All I was looking for was the ability to reroll a starting map. I wasn't ready for being able to see a ton of options and pinning the ones that I liked. This is fantastic.
valentijn78 Aug 15 @ 2:10am 
One issue might be that asteroids have smaller than average maps, in addition to not scaling up or down depending on player selection when starting the game. The preview is showing asteroids with solid surfaces approximately 150 tiles wide by 230 tiles tall, but actual asteroids are around 120x150 of solid surface.
valentijn78 Aug 15 @ 1:39am 
Asteroid maps on Odyssey are drastically different than what is shown in the preview. Possibly unfixable due to asteroids being drastically different from other locales :-\
m00nl1ght  [author] Aug 12 @ 2:19pm 
@AFROspam

No problem, glad you like the mod
AFROspam Aug 12 @ 11:00am 
Thank you so much
m00nl1ght  [author] Aug 12 @ 3:06am 
@流光

This mod does not affect colonists or equipment in any way.
流光 Aug 11 @ 11:08pm 
有bug, 装了这个mod之后,右键点地上的武器让小人装上的菜单不能弹出来。
m00nl1ght  [author] Aug 10 @ 5:57am 
@Grey

Map Preview contains a compatibility patch for Better Map Sizes to make it work. The same would be necessary for any other mods that change map size during the world creation phase.
Grey Aug 10 @ 5:30am 
Okay, seems like Better map sizes mod works out flawlessly, now Map preview correctly renders changes in "Advanced" dialogue at map creation. Niilo's QoL implementation of altering "Advanced" tab seems to be incompatible
Grey Aug 9 @ 5:58pm 
Might be niche issue, but Is there a way to get correct preview on custom size map when selecting starting tile for the colony?

Niilo's QoL allows setting custom size (150x450 in my case) and unfortunately map preview adapts its window only on world screen, after the colony already been generated. During initial process when starting new game window appears to be blurred. Checkmark for mod compat in settings doesn't help.
m00nl1ght  [author] Aug 9 @ 5:06am 
@Lord Pompax

No problem, glad it worked!
Lord Pompax Aug 9 @ 4:17am 
@m00nl1ght

I tried your solution and it worked, thanks !
m00nl1ght  [author] Aug 8 @ 6:21pm 
@Lord Pompax

Unfortunately there is no easy way to do that at the moment, because the reroll window is only available when there is no already generated map for the tile. It might be possible if you make a backup of your save file, then abandon the colony (which removes the map from the tile), then you should be able to open the seed reroll window again.
Lord Pompax Aug 8 @ 1:33pm 
Hey, great mod, thanks for your work ! Is there a way to find the reroll "number" of rerolled tile once you generated it ? As you said, if you take the same seed and settings for a world gen, and same location, you get the same map rerolls. I changed my modlist and would like to find the reroll number of this save so I can reroll directly to it using the built-in jump refresh feature and essentially start back from scratch on the same map.
m00nl1ght  [author] Aug 8 @ 10:06am 
@Fićek

No.
Fićek Aug 8 @ 8:48am 
Is there a way to reroll asteroid map?
chromedbustop Aug 6 @ 2:38pm 
Great mod that I actually had to stop using because I was spending too much time trying to find the perfect maps to play on rather than just going with whatever was thrown at me.

Worth trying, just have more self control than I did!
Winged Sundisk Aug 6 @ 12:19pm 
So I'm not exactly sure if this problem I've encountered is caused by this mod so I want to know I some of you had encountered it as well. I started a new colony, rerolled the map a few times and even though I choose a tile with "Increased plant life" there was not a single bit of flora on this map. It was completely bare. So I tried kicking the latest mod in reverse order and viola, plants reappered on my tiles when I kicked this mod. But I am not sure if it was coincidence or if if was really this mods fault. So anyone with a similar experience here?
m00nl1ght  [author] Aug 4 @ 9:06am 
@我们终将失去年少的自己

I don't speak Chinese. If you want to update the translation, you are welcome to submit your changes as a pull request on GitHub.
瘸腿骑士 Aug 4 @ 7:58am 
部分汉化不完全
Gabbe Aug 1 @ 9:36am 
it seems like the preview dont quite work for astroids, it gives a preview but when you go to it the map end up being completely different
m00nl1ght  [author] Jul 31 @ 4:45am 
@FRAA

Yes I'm aware, it will be included in the next Geological Landforms update. For now you can just ignore the error, it does not cause any problems.
FRAA Jul 30 @ 11:45pm 
The obsolete patch for perfomance optimizer still exist in geological landforms and causes error when it is enabled alone with performance optimizer.Maybe you should delete the patch in geological landforms as well?
m00nl1ght  [author] Jul 30 @ 12:10pm 
@Runay

If you found an issue, please post a proper bug report in the Bug Reports section and include your log file.
Runay Jul 30 @ 11:26am 
your mod is loaded below Harmony, the map preview HUD fails to generate.
m00nl1ght  [author] Jul 28 @ 9:04am 
@logan1988

Currently Harmony is not supported on macOS ARM devices. Use this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3515420793
logan1988 Jul 28 @ 8:41am 
Doesn't seem to work for me on MacOS, shows an error as soon as i open the game, deleted all mods + the game and re-installed, still doesn't work. Hopefully you guys can bring it back.
moo Jul 27 @ 8:16am 
{LINK REMOVED}

The reroll sub-window sits on top of the dev menu
angus_jo Jul 24 @ 9:36am 
@m00nl1ght
Thanks for the info. :D
That means also I was only able to solve the problem thanks to your mod. Reloading alone didn't fix the problem. Only when I rerolled the tile.
m00nl1ght  [author] Jul 24 @ 4:17am 
@黑暗@fmPf1KVp6

Thanks for reporting
黑暗@fmPf1KVp6 Jul 23 @ 11:59pm 
[Map Preview v1.12.21] Failed to apply compatibility patches for Performance Optimizer
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean
xanaxalex Jul 23 @ 8:49pm 
how is this not in the actual game yet
m00nl1ght  [author] Jul 23 @ 3:06pm 
@Archer

Please create a HugsLib log (press Ctrl + F12 ingame) and post it in the Bug Reports section, so I can check what is causing the problem.
Archer Jul 23 @ 2:54pm 
it doesn't preview the map for me :(
m00nl1ght  [author] Jul 23 @ 7:47am 
@angus_jo

This was apparently a vanilla issue, and has been fixed with the latest game update that was just released. From the official changelog:

"Fix: Ancient (mechanitor) complex can fail to generate on a map where it should be able to fit"