RimWorld

RimWorld

Map Preview
937 Comments
ephemeraltoast 19 hours ago 
"Take My Points. Given by 69 people." nice (and deserved)
m00nl1ght  [author] Jul 19 @ 6:34am 
@give me games on GoG

Thanks, glad you like the mod!
give me games on GoG Jul 19 @ 5:59am 
This is one of the best and must have mods for Rimworld, im using it for alot of time thx , the game is unplayable without this mod , especially now when you can travel alot and have many new bases all the time with the spaceship
m00nl1ght  [author] Jul 18 @ 9:14am 
@biship

Sorry but this doesn't make sense to me, why would it fail to parse the XML for you, but not for me or anyone else? (you are the first one to report this kind of issue)

Again, can you please post your log file with the parsing error in the Bug Reports section so I see the error details.
m00nl1ght  [author] Jul 18 @ 9:05am 
@Holographicdonkey

This mod does not modify structure or quest generation, so possibly this could be a vanilla issue on a specific world tile. Please post your log file, otherwise there is no way to say for sure. Also post your world seed and the coordinates of the quest tile, so I can try to replicate this.
biship Jul 18 @ 9:04am 
@m00nl1ght In RimWorld mod XML parsing, the game’s custom XML loader is not a fully compliant XML parser. It can fail when encountering empty elements where it expects a <li> structure or certain attributes. So, while it's not "invalid XML," it might break RimWorld’s own expectations.
Holographicdonkey Jul 18 @ 7:31am 
This is the only mod I have installed. I had an aerial assault quest [empire sends shuttle to assault a bandit camp and takes you back], but the camp didn't spawn. Was able to get back in shuttle after
m00nl1ght  [author] Jul 18 @ 6:56am 
@biship

Unsubscribe and then resubscribe the mod. If that doesn't fix it, post your log file in the Bug Reports section.
biship Jul 18 @ 6:28am 
About.xml syntax error. Unable to read <moddependenciesbyversion> tag from XML for version [v1.6]: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2800857642\About\About.xml
m00nl1ght  [author] Jul 17 @ 1:50am 
@Tia

No problem
Tia Jul 16 @ 7:23pm 
Sigh. Thanks muchly Moonlight. :)
m00nl1ght  [author] Jul 16 @ 6:05pm 
@Tia

You should be able to move it by simply dragging it. Unless you have the "Lock window positions" option enabled in the settings.
Tia Jul 16 @ 5:43pm 
Could we perhaps be able move the preview, or am I being dumb because I can only find resizing?
fatburner Jul 15 @ 11:25am 
Got it. I don't have the DLC yet, but I see how it would work.
m00nl1ght  [author] Jul 15 @ 11:17am 
@fatburner

If you want to use it to preview tiles for e.g. quest sites, you can do that. Or if you are playing the gravship scenario, you can preview tiles to land on. Otherwise, probably not.
fatburner Jul 15 @ 11:06am 
hello great mod- is there any reason to have it enabled after i picked my area?
m00nl1ght  [author] Jul 14 @ 2:06pm 
@DaGreatGreenProphet

If you enter the same world seed you used the first time and the same tile location, you should be able to get the same map again. The sequence of rerolls will be the same as the firs ttime.
DaGreatGreenProphet Jul 14 @ 1:04pm 
Is there a way to re roll a specific map I liked using this mod for another new save?
m00nl1ght  [author] Jul 14 @ 10:31am 
@FotisP68n

Please report this in the Bug Reports section and explain in more detail what you did and what went wrong. Also include your log file. You can upload it via HugsLib.
FotisP68n Jul 14 @ 10:12am 
I have a weird issue, I selected and previewed a map after the scenario/start of the game, and my colony started elsewhere do i have to toggle a specific option for odyssey?
m00nl1ght  [author] Jul 14 @ 4:44am 
@zebez

No, this was removed in the 1.6 update, it is only relevant in 1.5 and earlier.
Sorry for the confusion, I have now updated the description to reflect this.
zebez Jul 14 @ 3:31am 
"Faster caves and river generation: Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired."

Is this feature still in? I can't find the setting, if I want vanilla generation.
ProxC Jul 14 @ 1:53am 
Thank you :D
m00nl1ght  [author] Jul 14 @ 1:51am 
@ProxC

Yes
ProxC Jul 14 @ 12:54am 
Is this working for the new dlc?
m00nl1ght  [author] Jul 13 @ 5:06am 
@Boar D. Vessel

Thanks for reporting
Boar D. Vessel Jul 12 @ 11:30pm 
My game crashed and i got an error telling me to upload this here. Hope i am in the right place.

https://gist.github.com/HugsLibRecordKeeper/1c79434f8d755462ce9b600e84cf312f
box_ Jul 12 @ 5:20pm 
thanks for your work
Fear Jul 12 @ 12:11pm 
@megla found the problem, its the vehicle framework mod, go into mod settings, vehicle framework, on the main tab, set beach and river size multiplier to 100%, as for some reason in the mod its set to 0% by default. now my rivers are back, so it isnt this mod thats causing that issue
Fear Jul 12 @ 11:51am 
@Megla im having the same issue, after testing, its not this mod thats causing it, the rivers themselves are not generating, the map preview is just showing that, will let you know if i find a fix or whats causing it
m00nl1ght  [author] Jul 12 @ 9:21am 
@Megla

Please report this in the Bug Reports section and include your HugsLib log file.
Megla Jul 12 @ 9:16am 
Im having an issue that I was not yesterday where I click on a spot that should have a river and the preview wont have a river at all, Its doing it for about 90% of river tiles
m00nl1ght  [author] Jul 12 @ 8:19am 
Update 1.12.19

- Fixed compatibility with Dubs Bad Hygiene
- Fixed compatibility with ReBuild Doors & Corners
- Fixed an error that randomly caused previews to fail
- Fixed some of the new DLC map features not being affected by seed rerolls
m00nl1ght  [author] Jul 12 @ 8:06am 
@Fawx

That is not from this mod, I think it's "ReGrwoth Expanded World Generation"
Fawx Jul 12 @ 8:05am 
Am I insane or did this also used to show a preview of the planet on the screen where you're setting world settings and factions and whatnot? Or did something else do that?
m00nl1ght  [author] Jul 11 @ 2:57pm 
@Omegaprime02

If you found an issue, please report it in the Bug Reports section and include your log file, so I can take a look at the error.
Omegaprime02 Jul 11 @ 2:40pm 
Anyone else getting errors when you try to preview a map with the Lava Flow feature?
m00nl1ght  [author] Jul 11 @ 12:32pm 
@✰♡ Shotgun Panda ♡✰

No problem, glad you like the mods!
✰♡ Shotgun Panda ♡✰ Jul 11 @ 12:21pm 
m00nl1ght OHHHHHHHHHH Okay... so instead of doing it how I've been doing it, just pin them and use the refresh seed. I'm big dumb. I was doing this the hard way apparently.

Thank you! Your mods are great, btw!
m00nl1ght  [author] Jul 11 @ 12:14pm 
@✰♡ Shotgun Panda ♡✰

I assume you mean pinning in the seed reroll window? When you click the "Refresh seeds" button in the top right of that window, all seeds are randomized, except for the ones you have pinned. So you can use this to keep a few seeds you like, while randomizing all others.
✰♡ Shotgun Panda ♡✰ Jul 11 @ 12:09pm 
For the life of me, I can't figure out the purpose of pinning a map in the preview. At first I thought it would let you save the ones you liked as you kept looking around to make your final decision. It didn't do that, because when I zoomed in, and back out to load more, they disappeared.

What exactly is the purpose of the pinning option?
this is probably one of, if not the best mods i saw in my life
m00nl1ght  [author] Jul 2 @ 5:05pm 
@Tzyder

Only the seed is changed when a map is rerolled, nothing else.
Tzyder Jul 2 @ 3:51pm 
I noticed the rerolled maps seem to generate with significantly few ruins (but has other things like piles of dead vehicles). Is this a byprodcut of the reroll script?
m00nl1ght  [author] Jun 29 @ 4:38am 
@Side1iner

Yes
Side1iner Jun 29 @ 2:20am 
Hey! Does the preview window respect the "local map size" setting? Like, if I set it to "Large", will the both preview and actual generated local map be that size?
Sync Jun 27 @ 2:35pm 
Thank you! This will be amazing with Odyssey!
Spudro Jun 27 @ 2:27pm 
Thank you!
Toprongy Jun 27 @ 2:22pm 
it was throwing some exception, but I've read into the bug reports and there was mention about unsubbing and resubbing to harmony, which fixed it and also fixed this mod not showing 1.6 in-game.
m00nl1ght  [author] Jun 27 @ 1:39pm 
@Toprongy

If you have an issue, report it in the Bug Reports section and include your log file.